FU SCHTICKS FOR THE HERO System
PATH OF THE SHADOW'S COMPANION
This Path involves the manipulation of darkness and shadows. It is perfect for ninja and other characters who are at home in the dark. It also has some of the more unusual shticks of any of the Paths.
BLADE OF DARKNESS
Effect: HKA 2d6
Target: One character
Duration: Constant
Range: Touch
END Cost: 3
Skill Roll Penalty: -3
Description: This schtick forms a black blade of darkness near the user's hand. The blade can be blocked, but it cannot be disarmed.
Game Information: HKA 2d6 . Total Cost: 30 points.
Options:
- Sword Of Darkness: Increase to HKA 3d6. Total cost 45 points.
- Dagger Of Darkness: Decrease to HKA 1d6. Total cost 15 points.
DARK'S SOFT WHISPER
Effect: Darkness to Hearing Group or Invisibility to Hearing Group
Target: 6m Radius or Self
Duration: Constant
Range: No Range or Self
END Cost: 2 or 2
Skill Roll Penalty: -2 or -2
Description: This schtick renders your movements (or your local area) devoid of sound.
Game Information: Darkness to Hearing Group 6m radius, Personal Immunity (+1/4) (22 Active Points); No Range (-1/2). Total cost: 15 points.
Options:
- Greater Whisper: Increase to 8m radius. 30 Active Points; total cost 20 points.
- Lesser Whisper: Decrease to 4m radius. 15 Active Points; total cost 10 points.3) Personal Whisper: Invisibility to Hearing Group , No Fringe. Total cost: 20 points.
FRIEND OF DARKNESS
Effect: Spatial Awareness
Target: Self
Duration: Constant
Range: Self
END Cost: 4
Skill Roll Penalty: -4
Description: This schtick allows one to operate in even total darkness without any difficulties.
Game Information: Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees) (37 Active Points); Costs Endurance (-1/2). Total Cost: 25 points.
GATHERING THE DARKNESS
Effect: Change Environment (-4 to Sight Group PER Rolls)
Target: Self
Duration: Constant
Range: No Range
END Cost: 1
Skill Roll Penalty: -1
Description: This schtick allows the character to draw shadows around himself, effectively cloaking the character and making him hard to see.
Game Information: Change Environment (-4 to Sight Group PER Rolls) (12 Active Points); No Range (-1/2), Self Only (-1/2), Only In Shadowy Areas (-1/2). Total Cost: 5 points.
Options:
- Stronger Gather: Increase to Change Environment (-6 to Sight Group PER Rolls). 18 Active Points; total cost 7 points.
- Weaker Gather: Decrease to Change Environment (-2 to Sight Group PER Rolls). 6 Active Points; total cost 2 points.
SHELTER OF DARKNESS
Effect: Sight Group Flash 6d6 or Darkness to Sight Group, Usable As Attack
Target: One character
Duration: Constant
Range: No Range
END Cost: 3 or 2
Skill Roll Penalty: -3 or -2
Description: By physically striking his foe, the character plunges him into total darkness.
Game Information: Sight Group Flash 6d6 (30 Active Points); Attack Versus Alternate Defense (Power Defense; All Or Nothing; -1/2), No Range (-1/2), Does Not Work Against Desolidified Characters (-1/4). Total cost: 13 points.
Options:
- Stronger Shelter Of Darkness: Increase to Sight Group Flash 8d6. 40 Active Points; total cost 18 points.
- Weaker Shelter Of Darkness: Decrease to Sight Group Flash 4d6. 20 Active Points; total cost 9 points.
- Alternative Shelter Of Darkness: Darkness to Sight Group 2m radius, Usable As Attack (+1 1/4) (22 Active Points); No Range (-1/2). Total cost: 15 points.
STRIKE FROM DARKNESS
Effect: HA +6d6, Armor Piercing
Target: One character
Duration: Instant
Range: Touch
END Cost: 4
Skill Roll Penalty: -4
Description: This is a devastating blow capable hurting even the toughest of targets.
Game Information: HA +6d6, Armor Piercing (+1/4) (37 Active Points); Hand-To-Hand Attack (-1/4). Total Cost: 30 points.
Options:
- Stronger Strike: Increase to HA +8d6. 50 Active Points; total cost 40 points.
- Weaker Strike: Decrease to HA +4d6. 25 Active Points; total cost 20 points.
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