FU SCHTICKS FOR THE HERO System

PATH OF THE BRILLIANT FLAME

As the name suggests, this Path allows the character to manipulate heat and flame. It’s perfect for those who wish to emulate the sort of attacks seen in many video fighting games.

EYES OF FIRE

Effect: Blast 10d6
Target: One character
Duration: Instant
Range: 500m
END Cost: 5
Skill Roll Penalty: -5

Description: The character can project a ball of chi fire from his eyes. Game Masters should allow PCs to fling the fire bolt from their hands, or breathe out a cloud of flame. Possible additional Limitations include Gestures (shaping and throwing the attack with your hands) and Incantations (the name of the attack). Both of these options a very suitable for those wishing to simulate characters from video fighting games and many martial arts anime and manga.

Game Information: Blast 10d6 (50 Active Points); No Knockback (-1/4). Total cost: 40 points.

Options:

  1. Stronger Eyes: Increase to Blast 12d6. 60 Active Points; total cost 48 points.
  2. Weaker Eyes: Decrease to Blast 8d6. 40 Active Points; total cost 32 points.

FIRE FIST

Effect: Blast 10d6
Target: One character
Duration: Instant
Range: No Range
END Cost: 5
Skill Roll Penalty: -5

Description: The character can strike his opponents with a flaming fist of chi energy. Game Masters may want to allow the PC to purchase this as dice of Hand Attack using the optional rule that allows Hand Attack to go against ED instead of PD.

Game Information: Blast 10d6 (50 Active Points); No Range (-1/2), No Knockback (-1/4). Total cost: 28 points.

Options:

  1. Stronger Fist: Increase to Blast 12d6. 60 Active Points; total cost 34 points.
  2. Weaker Fist: Decrease to Blast 8d6. 40 Active Points; total cost 23 points.

FIRE STANCE

Effect: Blast 8d6, Damage Shield
Target: Self
Duration: Constant
Range: No Range
END Cost: 7
Skill Roll Penalty: -7

Description: The character surrounds himself with a fiery nimbus of chi energy, burning any who try to strike him.

Game Information: Blast 8d6, Area Of Effect (1m Surface; Damage Shield; +1/4), Constant (+1/2) (70 Active Points); No Range (-1/2), No Knockback (-1/4). Total cost: 40 points.

Options:

  1. Stronger Stance: Increase to Blast 10d6. 87 Active Points; total cost 50 points.
  2. Weaker Stance: Decrease to Blast 6d6. 52 Active Points; total cost 30 points.

FIRE STRIKE

Effect: Blast 6d6, Constant, Uncontrolled
Target: One character
Duration: Uncontrolled
Range: No Range
END Cost: 6
Skill Roll Penalty: -6

Description: The character strikes his target and causes him to burst into flame. Shutting off the Uncontrolled advantage requires the burning character be doused in water or the flames to be smothered in some fashion (with blankets, dirt, foam, and so on.)

Game Information: Blast 6d6, Constant (+1/2), Uncontrolled (+1/2) (60 Active Points); No Range (-1/2), No Knockback (-1/4). Total cost: 34 points.

Options:

  1. Stronger Strike: Increase to Blast 8d6. 80 Active Points; total cost 46 points.
  2. Weak Power: Decrease to Blast 4d6. 40 Active Points; total cost 23 points.

GATHERING THE FLAME

Effect: Absorption 24 BODY
Target: Self
Duration: Constant
Range: Self
END Cost: 0
Skill Roll Penalty: -5

Description: The Character can stand in the midst of a mass of flames and not be harmed. Game Master may want to have the character purchase Life Support (Safe Environment: Intense Heat) and Life Support (Expanded Breathing: smoke) and Link it to his Absorption.

Game Information: Absorption 24 BODY (Energy, to END), Absorption As A Defense (Resistant; +1) (48 Active Points); Limited Phenomena (fire; -1/2). Total Cost: 32 points.

Options:

  1. Gathering More Flames: Increase to Absorption 30 BODY. 60 Active Points; total cost 40 points.
  2. Gathering Less Flames: Decrease to Absorption 20 BODY. 40 Active Points; total cost 27 points.

Path Of The Brilliant Flame | Path Of The Broken Island | Path Of The Clever Eye | Path Of The Empty Bottle | Path Of Flying Steel | Path Of The Hands Of Light | Path Of The Healthy Tiger | Path Of The Leaping Monkey | Path Of The Leaping Storm | Path Of The Passive Wings | Path Of The Preying Mantis | Path Of The Raging Bear | Path Of The Selective Master | Path Of The Shadow's Companion | Path Of The Sharpened Scales | Path Of The Storm Turtle | Path Of Visible Resonance

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