As the name implies, this Path is not concerned with damaging opponents. Instead, it concentrates more on evasion and restraint. It is a good Path for Shaolin monk-type characters and pacifists. Characters who select this Path are advised to look into purchasing Shaolin Crane Kung Fu.
Description: Using his knowledge of nerve clusters and joint movements, the character can virtually immobilize his target. The character most hold onto the target (i.e. keep the Grab active) in order to maintain the Entangle.
Game Information: Entangle 4d6, 4 PD/4 ED (Dismissable), Takes No Damage From Attacks, STR only to break out (+1) (90 Active Points); No Range (-1/2), Must Follow Grab/Martial Grab (-1/2), Lockout (character must maintain initial Grab or Entangle is automatically broken; -1/2), Target Must Have Reachable Pressure Points (-1/2), Costs END To Maintain (Half END Cost; -1/4)
. Total Cost: 28 points.
Options:
Description: By performing an graceful series of movements while dodging, the character renders himself almost impossible to target.
Game Information: +5 DCV (25 Active Points); Costs Endurance (-1/2), Requires A DEX or Acrobatics Roll (+1 DCV for every 2 points Rolls is made by; -1/2), May Only Be Used When Dodging (-1/2). Total Cost: 10 points.
Options:
Description: Using the same techniques as Beak of the Crane the character restrains his foe. However any attempt to escape can have painful for consequences for the victim.
Game Information: Entangle 4d6, 4 PD/4 ED (Dismissable), Backlash (+1/2), Takes No Damage From Attacks, STR only to break out (+1) (112 Active Points); No Range (-1/2), Must Follow Grab/Martial Grab (-1/2), Lockout (character must maintain initial Grab or Entangle is automatically broken; -1/2), Target Must Have Reachable Pressure Points (-1/2), Costs END To Maintain (Half END Cost; -1/4). Total Cost: 34 points.
Options:
Description: The character summons his chi to make himself stronger.
Game Information: Aid STR 4d6, Invisible Power Effects (Fully Invisible; +1) (48 Active Points); Only to Aid Self (-1), Requires An EGO Roll (-1/2). Total Cost: 19 points.
Options:
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