Suitable for use with Bear-style Kung Fu this Path combines aggressiveness and power into a destructive and effective combination.
Description: This shtick allows a character to pick up any object and hit someone with it—hard. However, the object will fragment on impact.
Game Information: HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (objects of opportunity; -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (object/weapon is destroyed; -1/2), Hand-To-Hand Attack (-1/4). Total Cost: 20 points.
Options:
Game Information: Aid PD 4d6, Invisible Power Effects (Fully Invisible; +1) (48 Active Points); Only to Aid Self (-1. Total Cost: 24 points.
Options:
Description: This shtick allows the character to immediately attempt to destroy any weapon used to hit him. The Trigger can be reset by spending a 1/2 Phase and the proper amount of END.
Game Information: Dispel Hand-To-Hand Weapons 10d6, any HTH weapon power one at a time (+1/2), Trigger (being hit with a HTH weapon; Activating the Trigger is an Action that takes no time, Trigger requires a Half Phase Action to reset; +1/2) (60 Active Points); No Range (-1/2). Total Cost: 40 points.
Options:
Description: This shtick only affects those characters who are faster (DEX-wise) than the character using The Bear Awakened. Lightning Reflexes should not be affected by this schtick unless the opponent in question bought Lighting Reflexes with all of his maneuvers.
Game Information: +2 with HTH Combat (16 Active Points); Costs Endurance (-1/2), Only When Fighting Opponents With A Higher DEX (-1/2). Total Cost: 8 points.
Options:
Description: The character focuses his chi and heals himself (and only himself) of any injury.
Game Information: Simplified Healing 4d6, Invisible Power Effects (Fully Invisible; +1) (80 Active Points); Self Only (-1), Extra Time (Full Phase, -1/2). Total Cost: 32 points.
Options:
Return to HERO System Source Material