FU SCHTICKS FOR THE HERO System

PATH OF THE HEALTHY TIGER

Godron Liu in 8-Diagram Pole Fighter

This Path is devoted mainly to the manipulation of the pressure points (or nerve clusters) of the human body. Many of the schticks in this Path have the limitation of Gestures, defined as a series of quick jabs at specific pressure points. In addition, it can't be just one spot on the body, it has to be several, and onlookers may be able to discern what power is being used by which points are struck (the on-looking character must have a Knowledge Skill such as KS: Path of the Healthy Tiger, KS: Chinese Healing, or something similar). Character who purchase powers from this Path may want to look at Shaolin Tiger Kung Fu was well.

CLAW OF THE TIGER

Effect: HA +6d6
Target: One character
Duration: Instant
Range: Touch
END Cost: 3
Skill Roll Penalty: -3

Description: This is a strong powerful blow.

Game Information: HA +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4). Total Cost: 24 points.

Options:

  1. Stronger Claw: Increase to HA +8d6. 40 Active Points; total cost 32 points.
  2. Weaker Claw: Decrease to HA +4d6. 20 Active Points; total cost 16 points.3) Killing Claw: Change to HKA 1d6. Total cost 15 points.

CORNERS OF THE MOUTH

Effect: Aid END 6d6
Target: One character
Duration: Instant
Range: Touch
END Cost: 4
Skill Roll Penalty: -4

Description: By striking the target’s pressure points, the character can release a flood of invigorating chi.

Game Information: Aid END 6d6 (36 Active Points); Extra Time (Full Phase, -1/2), Target Must Have Reachable Pressure Points (-1/2), Only to Aid Others (-1/2), Gestures (must strike target's pressure points; -1/4). Total Cost: 13 points.

Options:

  1. Stronger Corners: Increase to Aid 8d6. 48 Active Points; total cost 17 points.
  2. Weaker Corners: Decrease to Aid 4d6. 24 Active Points; total cost 9 points.

FLOW RESTORATION

Effect: Dispel Point Blockage Schtick 20d6
Target: One character
Duration: Instant
Range: Touch
END Cost: 6
Skill Roll Penalty: -6

Description: This schtick has one purpose, to counteract Point Blockage. This power uses the Standard Effect Rule, which means the Dispel rolls a "60" every time, which is exactly how many Active Points Point Blockage has.

Game Information: Dispel Entangle 20d6 (standard effect: 60 points) (60 Active Points); Only Affects Point Blockage (-2), Extra Time (Full Phase, -1/2), No Range (-1/2), Gestures (must strike pressure points; -1/4). Total Cost: 14 points.

Options:

  1. Stronger Restoration: Increase to Dispel 30d6. 90 Active Points; total cost 21 points.
  2. Weaker Restoration: Decrease to Dispel 10d6. 30 Active Points; total cost 7 points.

HEALING CHI

Effect: Simplified Healing 6d6
Target: One character
Duration: Instant
Range: Touch
END Cost: 6
Skill Roll Penalty: -6

Description: Similar to Corners Of The Mouth, this schtick allows the character to heal himself and others through the release of positive chi.

Game Information: Simplified Healing 6d6 (60 Active Points); Extra Time (Full Phase, -1/2), Target Must Have Reachable Pressure Points (-1/2), Gestures (must strike pressure points; -1/4). Total Cost: 27 points.

Options:

  1. Stronger Healing: Increase to Simplified Healing 8d6. 80 Active Points; total cost 35 points.
  2. Weaker Healing: Decrease to Simplified Healing 4d6. 40 Active Points; total cost 18 points.

POINT BLOCKAGE

Effect: Entangle 4d6, 4 PD/4 ED, Takes No Damage From Attacks
Target: One character
Duration: Instant
Range: No Range
END Cost: 6
Skill Roll Penalty: -6

Description: This schtick blocks the flow of chi through the target and renders him unable to move. The Entangle can be removed through the use of Chinese healing techniques (usually involving acupuncture) or with the Flow Restoration schtick.

Game Information: Entangle 4d6, 4 PD/4 ED, Takes No Damage From Attacks (+1/2) (60 Active Points); No Range (-1/2), Target Must Have Reachable Pressure Points (-1/2), Gestures (must strike pressure points; -1/4), Susceptible (can be removed with a successful Chinese Healing Roll; -1/4). Total Cost: 24 points.

Options:

  1. Stronger Blockage: Increase to Entangle 6d6. 90 Active Points; total cost 36 points.
  2. Weaker Healing: Decrease to Entangle 2d6. 30 Active Points; total cost 12 points.

SHADOWFIST

Effect: Drain DEX 4d6
Target: One character
Duration: Instant
Range: No Range
END Cost: 4
Skill Roll Penalty: -4

Description: By striking a specific point on the body, the character disrupts the flow of chi through his target.

Game Information: Drain DEX 4d6 (40 Active Points); No Range (-1/2), Target Must Have Reachable Pressure Points (-1/2). Total Cost: 20 points.

Options:

  1. Stronger Shadowfist: Increase to Drain 6d6. 60 Active Points; total cost 30 points.
  2. Weaker Shadowfist: Decrease to Drain 2d6. 20 Active Points; total cost 10 points.

STORM OF THE TIGER

Effect: Hand Attack 8d6
Target: One character
Duration: Instant
Range: Touch
END Cost: 8
Skill Roll Penalty: -4

Description: This schtick allows the character to unleash powerful and devastating, albeit tiring, blows.

Game Information: HA +8d6 (40 Active Points); Increased Endurance Cost (x2 END; -1/2), Hand-To-Hand Attack (-1/4). Total Cost: 23 points.

Options:

  1. Stronger Storm: Increase to HA +10d6. 50 Active Points; total cost 28 points.
  2. Weaker Storm: Decrease to HA +6d6. 30 Active Points; total cost 17 points.

TIGER STANCE

Effect: HA +4d6, Damage Shield
Target: One character
Duration: Constant
Range: Touch
END Cost: 3
Skill Roll Penalty: -3

Description: This schtick requires that the character take damage from a blow before being able to respond with attacks of his own.

Game Information: HA +4d6, Area Of Effect (1m Surface; Damage Shield; +1/4), Constant (+1/2) (35 Active Points); Character Must Take Damage From Initial Attack Before Using Tiger Stance (-1/2), Requires A Successful To-Hit Roll (-1/2), Hand-To-Hand Attack (-1/4). Total Cost: 15 points.

Options:

  1. Stronger Tiger Stance: Increase to HA +6d6. 52 Active Points; total cost 23 points.
  2. Weaker Tiger Stance: Decrease to HA +2d6. 17 Active Points; total cost 7 points.

UNYIELDING TIGER STANCE

Effect: HA +4d6, Damage Shield
Target: One character
Duration: Constant
Range: Touch
END Cost: 3
Skill Roll Penalty: -3

Description: This improved version of the Tiger Stance dispenses with the need to take damage from an attack before being used.

Game Information: HA +4d6, Area Of Effect (1m Surface; Damage Shield; +1/4), Constant (+1/2) (35 Active Points); Requires A Successful To-Hit Roll (-1/2), Hand-To-Hand Attack (-1/4). Total Cost: 20 points.

Options:

  1. Stronger Unyielding Tiger Stance: Increase to HA +6d6. 52 Active Points; total cost 30 points.
  2. Weaker Unyielding Tiger Stance: Decrease to HA +2d6. 17 Active Points; total cost 10 points.

VENGEANCE OF THE TIGER

Effect: HA +4d6, Damage Shield plus +5 OCV
Target: One character
Duration: Constant
Range: Touch
END Cost: 3
Skill Roll Penalty: -4
Description: Similar to the Tiger Stance schtick in that the character needs to take damage first before beginning use, Vengeance Of The Tiger uses the character’s pain at being struck to fuel the accuracy of his return blow.

Game Information: HA +4d6, Area Of Effect (1m Surface; Damage Shield; +1/4), Constant (+1/2) (35 Active Points); Character Must Take Damage From Initial Attack Before Using Tiger Stance (-1/2), Requires A Successful To-Hit Roll (-1/2), Hand-To-Hand Attack (-1/4) (total cost: 15 points) plus +5 OCV with Vengeance Of The Tiger (10 Active Points); +1 OCV Per 5 STUN Taken After Defenses (-1/2) (total cost: 7 points). Total Cost: 22 points.

Options:

  1. Stronger Vengeance Of The Tiger Stance: Increase to HA +6d6. 52 + 10 Active Points; total cost 23 + 7 = 30 points.
  2. Weaker Vengeance Of The Tiger Stance: Decrease to HA +2d6. 17 + 10 Active Points; total cost 7 + 7 = 14 points.
Yuen Biao in Dragons Forever

Path Of The Brilliant Flame | Path Of The Broken Island | Path Of The Clever Eye | Path Of The Empty Bottle | Path Of Flying Steel | Path Of The Hands Of Light | Path Of The Healthy Tiger | Path Of The Leaping Monkey | Path Of The Leaping Storm | Path Of The Passive Wings | Path Of The Preying Mantis | Path Of The Raging Bear | Path Of The Selective Master | Path Of The Shadow's Companion | Path Of The Sharpened Scales | Path Of The Storm Turtle | Path Of Visible Resonance

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