This Path is devoted mainly to the manipulation of the pressure points (or nerve clusters) of the human body. Many of the schticks in this Path have the limitation of Gestures, defined as a series of quick jabs at specific pressure points. In addition, it can't be just one spot on the body, it has to be several, and onlookers may be able to discern what power is being used by which points are struck (the on-looking character must have a Knowledge Skill such as KS: Path of the Healthy Tiger, KS: Chinese Healing, or something similar). Character who purchase powers from this Path may want to look at Shaolin Tiger Kung Fu was well.
Description: This is a strong powerful blow.
Game Information: HA +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4). Total Cost: 24 points.
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Description: By striking the target’s pressure points, the character can release a flood of invigorating chi.
Game Information: Aid END 6d6 (36 Active Points); Extra Time (Full Phase, -1/2), Target Must Have Reachable Pressure Points (-1/2), Only to Aid Others (-1/2), Gestures (must strike target's pressure points; -1/4). Total Cost: 13 points.
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Description: This schtick has one purpose, to counteract Point Blockage. This power uses the Standard Effect Rule, which means the Dispel rolls a "60" every time, which is exactly how many Active Points Point Blockage has.
Game Information: Dispel Entangle 20d6 (standard effect: 60 points) (60 Active Points); Only Affects Point Blockage (-2), Extra Time (Full Phase, -1/2), No Range (-1/2), Gestures (must strike pressure points; -1/4). Total Cost: 14 points.
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Description: Similar to Corners Of The Mouth, this schtick allows the character to heal himself and others through the release of positive chi.
Game Information: Simplified Healing 6d6 (60 Active Points); Extra Time (Full Phase, -1/2), Target Must Have Reachable Pressure Points (-1/2), Gestures (must strike pressure points; -1/4). Total Cost: 27 points.
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Description: This schtick blocks the flow of chi through the target and renders him unable to move. The Entangle can be removed through the use of Chinese healing techniques (usually involving acupuncture) or with the Flow Restoration schtick.
Game Information: Entangle 4d6, 4 PD/4 ED, Takes No Damage From Attacks (+1/2) (60 Active Points); No Range (-1/2), Target Must Have Reachable Pressure Points (-1/2), Gestures (must strike pressure points; -1/4), Susceptible (can be removed with a successful Chinese Healing Roll; -1/4). Total Cost: 24 points.
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Description: By striking a specific point on the body, the character disrupts the flow of chi through his target.
Game Information: Drain DEX 4d6 (40 Active Points); No Range (-1/2), Target Must Have Reachable Pressure Points (-1/2). Total Cost: 20 points.
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Description: This schtick allows the character to unleash powerful and devastating, albeit tiring, blows.
Game Information: HA +8d6 (40 Active Points); Increased Endurance Cost (x2 END; -1/2), Hand-To-Hand Attack (-1/4). Total Cost: 23 points.
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Description: This schtick requires that the character take damage from a blow before being able to respond with attacks of his own.
Game Information: HA +4d6, Area Of Effect (1m Surface; Damage Shield; +1/4), Constant (+1/2) (35 Active Points); Character Must Take Damage From Initial Attack Before Using Tiger Stance (-1/2), Requires A Successful To-Hit Roll (-1/2), Hand-To-Hand Attack (-1/4). Total Cost: 15 points.
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Description: This improved version of the Tiger Stance dispenses with the need to take damage from an attack before being used.
Game Information: HA +4d6, Area Of Effect (1m Surface; Damage Shield; +1/4), Constant (+1/2) (35 Active Points); Requires A Successful To-Hit Roll (-1/2), Hand-To-Hand Attack (-1/4). Total Cost: 20 points.
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Game Information: HA +4d6, Area Of Effect (1m Surface; Damage Shield; +1/4), Constant (+1/2) (35 Active Points); Character Must Take Damage From Initial Attack Before Using Tiger Stance (-1/2), Requires A Successful To-Hit Roll (-1/2), Hand-To-Hand Attack (-1/4) (total cost: 15 points) plus +5 OCV with Vengeance Of The Tiger (10 Active Points); +1 OCV Per 5 STUN Taken After Defenses (-1/2) (total cost: 7 points). Total Cost: 22 points.
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