FU SCHTICKS FOR THE HERO System

PATH OF THE LEAPING MONKEY

This Path is based around the antics of monkeys. Naturally, Acrobatics is a must for practitioners of this Path. It is also recommended that anyone who follows this Path also know Monkey Style (Tai Sing) Kung Fu.

DANCE OF THE MONKEY

Effect: +10 OCV with Move-By
Target: Self
Duration: Constant
Range: Self
END Cost: 2
Skill Roll Penalty: -2
Description: This schtick allows the character to leap into the air and rebound off of several opponents.

Game Information: +10 OCV with Move-By (20 Active Points); Costs Endurance (-1/2). Total Cost: 13 points.

Options:

  1. Stronger Dance: Increase to 12 OCV. 24 Active Points; total cost 16 points.
  2. Weaker Dance: Decrease to +8 OCV. 16 Active Points; total cost 11 points.

LAUGHTER OF THE MONKEY

Effect: Reflection plus +5 OCV
Target: Self
Duration: Constant
Range: Based on STR
END Cost: 2
Skill Roll Penalty: -2

Description: With this schtick the character can snatch objects hurled at him out of the air and quickly fling them back at his attacker.

Game Information: Reflection (30 Active Points' worth) (20 Active Points); Only Versus Thrown Objects (-3/4) (total cost: 11 points) plus +5 OCV (total cost: 10 points). Total Cost: 21 points.

Options:

  1. Stronger Laughter: Increase to Reflection (45 Active Points' worth). 30 +10 Active Points; total cost 17 + 10 = 27 points.
  2. Weaker Laughter: Decrease to Reflection (20 Active Points' worth). 14 +10 Active Points; total cost 8 + 10 = 18 points.
Jet Li as the Monkey King in Forbidden Kingdom

TAUNT OF THE MONKEY

Effect: Acting 13- plus +3 DCV
Target: Self
Duration: Persistent; Constant
Range: Self
END Cost: 0
Skill Roll Penalty: N/A

Description: With this schtick the character capers about, making himself look like an easy target. Of course, looks can be deceiving. As with Eyes Of The Fox, the Acting Skill presumes a base PRE of 10, those with a higher PRE will benefit accordingly.

Game Information: Acting 13- (total cost: 7 points) plus +3 DCV (15 Active Points); Character Must Make Either A 1/2 Of Full Move (-1), Requires An Acting Roll (+1 DCV for every 2 points the Roll is made by; -1/2) (Real Cost: 6 points). Total Cost: 13 points.

Options:

  1. Stronger Taunt: Increase to Acting 15- + +5 DCV. 11 +25 Active Points; total cost 11 + 10 = 21 points.
  2. Weaker Taunt: Decrease to Acting + 2 DCV.. 3 + 10 Active Points; total cost 3 + 4 = 7 points.

Path Of The Brilliant Flame | Path Of The Broken Island | Path Of The Clever Eye | Path Of The Empty Bottle | Path Of Flying Steel | Path Of The Hands Of Light | Path Of The Healthy Tiger | Path Of The Leaping Monkey | Path Of The Leaping Storm | Path Of The Passive Wings | Path Of The Preying Mantis | Path Of The Raging Bear | Path Of The Selective Master | Path Of The Shadow's Companion | Path Of The Sharpened Scales | Path Of The Storm Turtle | Path Of Visible Resonance

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