This Path emphasizes movement and sword use, making it the Path of wuxia martial artists. It is all but required for characters wishing to use this Path to be swordsmen and have a basic martial arts package representing their sword skills. In addition, this Path can be used to simulate certain Japanese sword styles seen in some of the more wilder chanbara (Japanese samurai action) films.
Description: This power is a more powerful version of Prodigious Leap (see below), allowing the character to leap further and with no fear of missing his destination.
Game Information: Leaping 48m (Accurate). Total Cost: 29 points.
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Description: This is a rapid series of blows, delivered with high accuracy at two adjacent opponents.
Game Information: HA +6d6, Autofire (2 shots; +1/4) (37 Active Points); Hand-To-Hand Attack (-1/4), Cannot Be Used With Suppression Fire (-1/4), Shots Must Be Directed Against Two Separate Targets (-1/4) (total cost: 21 points) plus Accurate Sprayfire (total cost: 5 points). Total Cost: 26 points.
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Description: Leaping into the air, the swordsman flies for a great distance, sword outstretched at his foe.
Game Information: Flight 48m, Combat Acceleration/Deceleration (+1/4) (60 Active Points); Straight Line Movement Only (-1), Cannot Hover (must make at least a Half Move per Phase; -1/2), OIF (sword of opportunity; -1/2), No Noncombat movement (-1/4) (total cost: 18 points) plus +4 with Move-By Or Move Through (12 Active Points); Linked (Flight; -1/2) (total cost: 8 points). Total Cost: 26 points.
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Description: This is a rapid series of kicks, delivered in a blur of circular motion.
Game Information: HA +4d6, Reduced Endurance (1/2 END; +1/2), Autofire (10 shots; +1) (50 Active Points); Extra Time (Full Phase, -1/2), Hand-To-Hand Attack (-1/4) (total cost: 28 points) plus +5 OCV with Flying Windmill Kick (total cost: 10 points). Total Cost: 38 points.
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Description: This powerful schtick allows the character to make any other schtick in this Path (or any other Path) a Constant one.
Game Information: Constant (+1/2) for up to 60 Active Points of of any Fu Schtick. Total Cost: 30 points.
Description: With this schtick the character can combine any two schticks in to a single Multiple Attack. The only requirement is the schticks share a common name element (in other words, you can combine Flying Sword with the Flying Windmill Kick and really go to town on some poor sob).
Game Information: See text above.
Description: When the character hurls his sword (or other hand-to-hand) weapon at a target, it strikes and then immediately returns to his hand.
Game Information: HKA 2d6, Range Based On STR (+1/4) (37 Active Points); OIF (sword of opportunity; -1/2). Total Cost: 25 points.
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Description: This schtick allows the character to vault great distances, a must for any wuxia swordsman.
Game Information: Leaping 24m. Total Cost: 24 points.
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Description: The character is capable of launching a blinding one-two strike against any foe.
Game Information: HA +6d6, Autofire (2 shots; +1/4) (37 Active Points); Hand-To-Hand Attack (-1/4), Cannot Be Used With Suppression Fire (-1/4), Shots Must Be Directed Against The Same Target (-0). Total Cost: 25 points.
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Description: This schtick allows the character to hit anyone adjacent to him. An excellent schtick to have when fighting gangs and mobs.
Game Information: HA +4d6, Personal Immunity (+1/4), Area Of Effect (2m Radius; +1/4), Selective (+1/4) (35 Active Points); Extra Time (Full Phase, -1/2), Hand-To-Hand Attack (-1/4). Total Cost: 20 points.
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Description: This schtick allows characters to run up walls and the like. Game Masters may want to Link this power to a character's Running, meaning the character must keep moving while using this power and cannot simply cling to a wall and wait.
Game Information: Clinging (normal STR) (10 Active Points); Cannot Resist KB Or Throws (-1/4), No Ceiling Movement Or Angles Of Less Than 80° (-1/4). Total Cost: 7 points.
Description: The character makes a dramatic and flashy series of movements with his sword, distracting and confusing opponents.
Game Information: Aid OCV and DCV 4d6, Expanded Effect (OCV and DCV; +1/2) (36 Active Points); Only to Aid Self (-1), OIF (sword of opportunity; -1/2), Gestures (must make dramatic and flashy sword moves; -1/4). Total Cost: 13 points.
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