FU SCHTICKS FOR THE HERO System

PATH OF THE SELECTIVE MASTER

This Path has but a single schtick in it, but then, it doesn't really need any others.

SIGNATURE WEAPON

Effect: Weaponmaster
Target: Self
Duration: Persistent
Range: Self
END Cost: 0
Skill Roll Penalty: N/A

Description: The character has a specific weapon, be it a knife, sword, gun, bow, or so on, that has special significance to him. The character must have paid Character Points for this weapon. Conversely, while the weapon is an OAF and is capable of being taken away for a time, the GM should avoid permanently destroying the character's Signature Weapon. Game Masters should allow a character to buy this schtick for more than one weapon—provided the weapons are a matched set (twin pistols, paired swords, or a daisho for example).

Game Information: Weapon Master: +1d6 (specific weapon of character's choice). Total Cost: 12 points.

Options:

  1. Better Signature Weapon: Increase to Weapon Master: +2d6. Total cost 24 points.
  2. Even Better Signature Weapon: Increase to Weapon Master: +3d6. Total cost 36 points.
Colt Walker Revolver

Path Of The Brilliant Flame | Path Of The Broken Island | Path Of The Clever Eye | Path Of The Empty Bottle | Path Of Flying Steel | Path Of The Hands Of Light | Path Of The Healthy Tiger | Path Of The Leaping Monkey | Path Of The Leaping Storm | Path Of The Passive Wings | Path Of The Preying Mantis | Path Of The Raging Bear | Path Of The Selective Master | Path Of The Shadow's Companion | Path Of The Sharpened Scales | Path Of The Storm Turtle | Path Of Visible Resonance

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