FU SCHTICKS FOR THE HERO System

PATH OF THE PREYING MANTIS

The schticks in this Path are derived from Preying Mantis Kung Fu, which is the recommended martial arts style for anyone planning on using this Path.

BLINDING MANTIS STRIKE

Effect: Eye Gouge plus +2 OCV
Target: One character
Duration: Instant
Range: Touch
END Cost: 0
Skill Roll Penalty: N/A

Description: A simple strike to an opponent's eyes. By adding the Combat Skill Levels, it becomes a +1 OCV, -1 DCV maneuver.

Game Information: Martial Arts Maneuver: Eye Gouge (-1 OCV, -1 DCV, 2d6 Sight Group Flash) (total cost: 4 points) plus +2 OCV with Blinding Mantis Strike (total cost: 4 point). Total Cost: 8 points.

Options:

  1. Stronger Strike: Increase +3 OCV. Total cost 4 +6 = 10 points.
  2. Weaker Strike: Decrease to+1 OCV. Total cost 4 +2 = 8 points.

MANTIS HOOK

Effect: HA +6d6
Target: One character
Duration: Instant
Range: Touch
END Cost: 1
Skill Roll Penalty: -4

Description: With this schtick the Mantis practitioner hook his hand around an attacker's arm. As the attacker withdraws his arm, he pulls the Mantis practitioner's hand in, allowing for a powerful strike.

Game Information: HA +6d6, Reduced Endurance (1/2 END; +1/4) (37 Active Points); Can Only Be Used Following A HTH Attack Against The Character (-1/2), HA Dice Limited To 1/2 Of The Attacker's HTH Damage (-1/2), Hand-To-Hand Attack (-1/4). Total Cost: 16 points.

Options:

  1. Stronger Hook: Increase to HA +8d6. 50 Active Points; total cost 22 points.
  2. Weaker Hook: Decrease to HA +4d6 . 25 Active Points; total cost 11 points.

MANTIS STANCE

Effect: +3 OCV with Martial Block
Target: Self
Duration: Constant
Range: Self
END Cost: 0
Skill Roll Penalty: N/A

Description: This is the required starting schtick for this Path and can be used with either Martial Block or Defensive Block (character’s choice).

Game Information: +3 OCV with Martial Block. Total Cost: 6 points.

Options:

  1. Stronger Stance: Increase to +4 OCV. Total cost 8 points.
  2. Weaker Stance: Decrease to +2 OCV. Total cost 4 points.

STRIKE OF THE MANTIS

Effect: HA +6d6
Target: One character
Duration: Instant
Range: Touch
END Cost: 6
Skill Roll Penalty: -3

Description: A simple, but powerful, albeit tiring, blow.

Game Information: HA +6d6 (30 Active Points); Increased Endurance Cost (x2 END; -1/2), Hand-To-Hand Attack (-1/4). Total Cost: 17 points.

Options:

  1. Stronger Strike: Increase to HA +8d6. 40 Active Points; total cost 23 points.
  2. Weaker Strike: Decrease to HA +4d6 . 20 Active Points; total cost 11 points.

Path Of The Brilliant Flame | Path Of The Broken Island | Path Of The Clever Eye | Path Of The Empty Bottle | Path Of Flying Steel | Path Of The Hands Of Light | Path Of The Healthy Tiger | Path Of The Leaping Monkey | Path Of The Leaping Storm | Path Of The Passive Wings | Path Of The Preying Mantis | Path Of The Raging Bear | Path Of The Selective Master | Path Of The Shadow's Companion | Path Of The Sharpened Scales | Path Of The Storm Turtle | Path Of Visible Resonance

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