The schticks in this Path are derived from Preying Mantis Kung Fu, which is the recommended martial arts style for anyone planning on using this Path.
Description: A simple strike to an opponent's eyes. By adding the Combat Skill Levels, it becomes a +1 OCV, -1 DCV maneuver.
Game Information: Martial Arts Maneuver: Eye Gouge (-1 OCV, -1 DCV, 2d6 Sight Group Flash) (total cost: 4 points) plus +2 OCV with Blinding Mantis Strike (total cost: 4 point). Total Cost: 8 points.
Options:
Description: With this schtick the Mantis practitioner hook his hand around an attacker's arm. As the attacker withdraws his arm, he pulls the Mantis practitioner's hand in, allowing for a powerful strike.
Game Information: HA +6d6, Reduced Endurance (1/2 END; +1/4) (37 Active Points); Can Only Be Used Following A HTH Attack Against The Character (-1/2), HA Dice Limited To 1/2 Of The Attacker's HTH Damage (-1/2), Hand-To-Hand Attack (-1/4). Total Cost: 16 points.
Options:
Description: This is the required starting schtick for this Path and can be used with either Martial Block or Defensive Block (character’s choice).
Game Information: +3 OCV with Martial Block. Total Cost: 6 points.
Options:
Description: A simple, but powerful, albeit tiring, blow.
Game Information: HA +6d6 (30 Active Points); Increased Endurance Cost (x2 END; -1/2), Hand-To-Hand Attack (-1/4). Total Cost: 17 points.
Options:
Return to HERO System Source Material