Val	CHA	Cost	Roll	Notes
18	STR	8	13-	Lift 303.1 kg; 3 1/2d6 HTH Damage [2]
20	DEX	30	13-	OCV:  7/DCV:  7
15	CON	10	12-
14	BODY	8	12-
10	INT	0	11-	PER Roll 12-
10	EGO	20	11-	ECV:  3
13	PRE	3	12-	PRE Attack:  2 1/2d6
16	COM	3	12-

12	PD	8		Total:  12 PD (12 rPD)
8	ED	5		Total:  8 ED (8 rED)
4	SPD	10		Phases:  3, 6, 9, 12
15	REC	16
0	END	-15
45	STUN	14		Total Characteristics Cost:  118

Movement:	Running:	6"/12"
		Leaping:	5"/10"

Cost	Powers & Skills
9	Tireless Android:  Reduced Endurance (0 END; +1/2) for up to 18 Active Points of STR
2	Not Easily Impressed:  +5 PRE; Only vs. PRE Attacks (-1)
4	Tireless Android:  Reduced Endurance (0 END; +1/2) for up to 8 Active Points of Leaping
6	Tireless Android:  Reduced Endurance (0 END; +1/2) for up to 12 Active Points of Running
29	Rifle With Fixed Bayonet:  Multipower, 81-point reserve, all slots OAF (-1), Required Hands 
	Two-Handed (-1/2), Real Weapon (-1/4)
2u	1)  M-14/M-14A1:  RKA 2d6+1, +1 Increased STUN Multiplier (+1/4), 20 Charges (+1/4), Autofire 
	(5 shots; +1/2); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; STR 12; -1), Required Hands 
	Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV; OAF (-1), Required Hands 
	Two-Handed (-1/2), Real Weapon (-1/4) plus Penalty Skill Levels:  +2 vs. Range Modifier 
	with All Attacks; OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), [20]
1u	2)  Clubbing With Rifle:  HA +2d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand 
	Attack (-1/2), STR Mimimum (STR 12; -1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
1u	3)  Fixed Bayonet:  HKA 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1), Required 
	Hands Two-Handed (-1/2), Real Weapon (-1/4), STR Mimimum (STR 6; -1/4)

	Martial Arts:  Jukenjutsu & Jujutsu
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
4	Slash		+0	+2	Weapon +2 DC Strike
5	Thrust		-2	+1	Weapon +4 DC Strike
4	Trap		+1	+0	Bind, 28 STR
3	Sacrifice Throw	+2	+1	3 1/2d6 Strike; You Fall, Target Falls
3	Legsweep	+2	-1	4 1/2d6 Strike, Target Falls
1	Weapon Element:  Bayonet, Empty Hand				

10	Armored Skin:  Damage Resistance (12 PD/8 ED)
15	Android:  Does Not Bleed
4	Heavy Android Body:  Knockback Resistance -2"
5	Android Body:  Lack Of Weakness (-5) for Resistant Defenses
10	Good Jumper:  Leaping +2" (5 1/2" forward, 2 1/2" upward) (Accurate), Reduced Endurance (0 END; +1/2)
3	Android Senses:  +1 PER with all Sense Groups
5	Android Eyes:  Infrared Perception (Sight Group)
5	Android Eyes:  Nightvision
37	Android Physiology:  Life Support  (Eating: Character only has to recharge once per week; 
	Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases 	
	and biowarfare agents; Safe Environment: Zero Gravity; Safe in Low Pressure/Vacuum; Self-Contained 
	Breathing; Sleeping: Character does not sleep)
18	Internal Communicator:  Mind Link , Specific Group of Minds [Marciano and her 11 sisters], 
	No LOS Needed, Number of Minds (x16); Only With Others Who Have Mind Link (-1), Does Not Provide 
	Mental Awareness (-1/4)

2	Fringe Benefit:  One of the Twelve Sisters

3	Rangefinder:  Absolute Range Sense
3	Internal Chronometer:  Absolute Time Sense
9	Android Physiology:  Ambidexterity (no Off Hand penalty)
3	Inertial Compass:  Bump Of Direction
3	Math Coprocessor:  Lightning Calculator
4	Swift Processors:  Speed Reading (x10)

8	Combat Programming:  +1 with All Combat
6	+2 with Rifle
4	Sniper:  Penalty Skill Levels:  +2 vs. Range Modifier with Rifles
6	Deadly Accuracy:  Penalty Skill Levels:  +4 vs. Hit Location modifiers with Her M14 Rifle
3	Acrobatics 13-
3	Breakfall 13-
3	Climbing 13-
3	Combat Driving 13-
3	Combat Piloting 13-
2	PS: Assassin 11-
3	Tactics 11-
6	TF:  Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Parachuting, Advanced, 
	Parachuting, Basic, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
5	WF:  Common Melee Weapons, Small Arms, Vehicle Weapons

Total Powers & Skill Cost:  272
Total Cost:  390

200+	Disadvantages
10	Distinctive Features:  Casual Observation will not reveal their nature but a close observation 
	will reveal, servo noises, glint in eyes, and so on. (Not Concealable; Noticed and Recognizable;
	Detectable By Simple Tests)
15	Hunted:  The Criminal Guild 11- (Mo Pow, NCI, Watching)
5	Physical Limitation:  Heavy Android Body (Infrequently, Slightly Impairing)
15	Physical Limitation:  Does Not Heal, Must Be Repaired (Frequently, Greatly Impairing)
15	Psychological Limitation:  Loyal to Madame Marciano (Common, Strong)
15	Psychological Limitation:  Feels She Must Prove Herself (Common, Strong)
10	Psychological Limitation:  Casual Killer (Common, Moderate)
10	Reputation:  Marciano's Twelve Sisters, 11-
20	Social Limitation:  Subject to Orders (Very Frequently, Major)
75	Experience Points

Total Disadvantage Points:  390

Background/History: September is a character from the anime Coyote Ragtime Show. She is a combat android and one of Marciano’s Twelve Sisters. She was probably built by Dr. Neilson, an employee of Marciano who handles all of the maintenance and repair work on the Sisters. Her true age and previous history are never revealed but she and all of the Sisters have been around long enough to gain a reputation as deadly assassins.

Madame Marciano the owner/employer of the Sisters is a cyborg. As such she is incapable of having children and this may be a factor in the bitterness that she displays. September and all of her sisters are the daughters that Marciano could never have. In addition to being her own personal hit squad the Sisters act as her servants and children.

September is referred to as “Sep” by April when she is reporting her destruction to Madame Marciano.

Personality/Motivation: September is impulsive and overconfident, a flaw that several of the Sisters suffer from. In September’s case it proves to be fatal as she is destroyed in Episode Two, the only sister to meet her demise during the series.

September enjoys combat and seems to feel that she must prove herself; she takes reckless chances in order to outdo her sisters. Whether the combat is hand-to-hand or ranged seems to make little difference to her. She is simply eager to engage and eliminate her target, if she does it before her sisters can arrive to provide support, so much the better. September is loyal to Madame Marciano, and another explanation for her impulsive behavior could be that she wants Marciano to be proud of her.

She never really speaks during her two cameo appearances during the series. This makes inventing a quote for her necessary.

Quote: “You’ll never escape. I’ve got you in my sights.”

Powers/Tactics: September uses an M14A1 rifle with fixed bayonet. Her added strength means that the bayonet’s added weight causes her no problems. She acts like she wants to close with the enemy (most of the Sisters do), however if range is an issue she is perfectly happy to snipe the enemy from a distance. The rifle only has its iron sights but her distance shooting indicates that her vision may be enhanced enough to not need a telescopic sight.

Her marksmanship is superb; during Episode One she goes: "three shots, three kills" against the guards of Sandvil prison. She kills each with a headshot while drifting down on a parachute, a truly remarkable feat of shooting. She seems to prefer single shots and in the anime we never see her using autofire bursts.

Keeping the bayonet fixed on her weapons indicates that she prefers it that way so she must be skilled in its use. In Episode Two she easily fends off melee attacks from the Reverend Swamp, though she never gets a chance to make a bayonet thrust. She effectively blocks with her rifle and performs a flawless sacrifice throw. She displays amazing acrobatic skill and is able to dive for cover beyond the range of an exploding grenade. September is not a tactician; she gets herself killed in an ill advised solo attack on the coyote’s ship with a helicopter. She is woefully out gunned in this attack and certainly must realize it but in her eagerness to press the attack she pays the ultimate price.

September is skilled in Jukenjutsu (the martial art of the bayonet) and Jujutsu (that’s where she learned the sacrifice throw.

Campaign Use: September’s best use is as a sniper supporting her sisters. However her impulsive nature may prevent her from doing this effectively since she is likely to decide to rush forward ensuring she gets kills. If she does wade into combat she will fire effectively with her rifle at ranged targets and bayonet those she manages to close with.

September is not really a stealth warrior. Her appearance and maid’s outfit make her look innocent enough but the big honking rifle and bayonet dispel that illusion quickly.

Appearance: She appears to be a young woman in her late teens. She has brown hair which she wears straight cut with bangs. Her eyes are a bright blue. She is not the tallest of the Sisters but is about 5’5” tall with a heavy weight owing to her android body. Her maid’s costume is one of the most traditional looking. It is a conservative white and black with red trimmings and bows. She wears white stockings and black shoes. Her small white hat is held in place with a thin black ribbon.

September Designer’s Notes:

STR 18: She isn’t as big as the largest models but still is strong enough to handle her large rifle with ease.

DEX 20: She is as dexterous as the other sisters.

CON 15: Nothing above the standard sister’s CON seems to be called for.

BODY 14: Since she is slightly smaller than the largest of her sisters I gave her a BODY of one less than them.

INT 10: Normal intelligence, nothing she does gives any cause to consider her smarter than usual.

EGO 10: Being a little insecure I see no reason for an elevated EGO score.

PRE 13: Pretty much what I’d expect for a pretty maid with a big rifle.

COM 16: Attractive.

PD 12: She is a front line combatant so she gets the good PD.

ED 8: None of the Sisters are ever hit by energy based attacks so we have nothing with which to gauge their resistance or weakness to such attacks. I have opted to give her a good deal of ED but not as much as her PD. Her ED will also get full damage resistance.

SPD 4: We never see anything to indicate that she has paranormal amounts of speed. She is a combat android so presumably she will be as fast as any elite or highly skilled human. Otherwise, what is the point of using an android in this role?

REC 15: Standard sister recovery rating.

END 0: None of the Sisters, if left operable, are down for long when hit. In fact you never see one of them out of action for more than a second or two unless they are completely broken.

STUN 45: Since she is slightly smaller than her largest sisters I gave her a slightly smaller STUN value too.

Return to Anime and Manga Character Adaptations