Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
20	DEX	30	13-	OCV:  7/DCV:  7
15	CON	10	12-
15	BODY	10	12-
13	INT	3	12-	PER Roll 12-
13	EGO	26	12-	ECV:  4
15	PRE	5	12-	PRE Attack:  3d6
16	COM	3	12-

12	PD	8		Total:  12 PD (12 rPD)
8	ED	5		Total:  8 ED (8 rED)
4	SPD	10		Phases:  3, 6, 9, 12
15	REC	16
0	END	-15
50	STUN	17		Total Characteristics Cost:  136

Movement:	Running:	6"/12"/12"/24"
		Leaping:	4"/8"

Cost	Powers & Skills
10	Tireless Android:  Reduced Endurance (0 END; +1/2) for up to 20 Active Points of STR
2	Not Easily Impressed:  +5 PRE; Only vs. PRE Attacks (-1)
6	Tireless Android:  Reduced Endurance (0 END; +1/2) for up to 12 Active Points of Running
4	Tireless Android:  Reduced Endurance (0 END; +1/2) for up to 8 Active Points of Leaping
14	Franchi SPAS-12 Shotgun:  RKA 2 1/2d6, +1 Increased STUN Multiplier (+1/4), Area Of Effect 
	(One Hex; +1/2); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; 12 STR; -1), Required
	Hands Two-Handed (-1/2), 8 Charges (-1/2), Real Weapon (-1/4), Reduced By Range (-1/4), Reduced 
	Penetration (-1/4), Limited Range (20"; -1/4), [8]

	Martial Arts:  Commando Training
	Maneuver	OCV	DCV	Damage
3	Akido Throw	+0	+1	4d6 +v/5, Target Falls
4	Boxing Cross	+0	+2	6d6 Strike
4	Choke		-2	+0	Grab One Limb; 2d6 NND
4	Escape		+0	+0	35 STR vs. Grabs
3	Hold		-1	-1	Grab Two Limbs, 30 STR for holding on
4	Judo Disarm	-1	+1	Disarm; 30 STR to Disarm
4	Karate "Chop"	-2	+0	HKA 1d6 +1
4	Kung Fu Block	+2	+2	Block, Abort
2	Weapon Element:  Blades, Clubs				

15	The Tough Chick:  Physical Damage Reduction, Resistant, 50%; Limited Power (STUN Only; -1)
10	Armored Skin:  Damage Resistance (12 PD/8 ED)
15	Android:  Does Not Bleed
4	Heavy Android Body:  Knockback Resistance -2"
5	Android Body:  Lack Of Weakness (-5) for Resistant Defenses
9	Combat Running:  Running +6" (6"/12" total), Reduced Endurance (0 END; +1/2); Only To Make 
	Half Moves In Combat (-1)
5	Android Eyes:  Infrared Perception (Sight Group)
5	Android Eyes:  Nightvision
37	Android Physiology:  Life Support  (Eating: Character only has to recharge once per week; 
	Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases 	
	and biowarfare agents; Safe Environment: Zero Gravity; Safe in Low Pressure/Vacuum; Self-Contained 
	Breathing; Sleeping: Character does not sleep)
18	Internal Communicator:  Mind Link , Specific Group of Minds [Marciano and her 11 sisters], 
	No LOS Needed, Number of Minds (x16); Only With Others Who Have Mind Link (-1), Does Not Provide 
	Mental Awareness (-1/4)

2	Fringe Benefit:  One of the Twelve Sisters

3	Rangefinder:  Absolute Range Sense
3	Internal Chronometer:  Absolute Time Sense
9	Android Physiology:  Ambidexterity (no Off Hand penalty)
3	Inertial Compass:  Bump Of Direction
3	Math Coprocessor:  Lightning Calculator
4	Swift Processors:  Speed Reading (x10)

15	Aggressive Combat Programming:  +3 with OCV
3	Acrobatics 13-
3	Breakfall 13-
3	Climbing 13-
3	Combat Driving 13-
3	Combat Piloting 13-
3	Interrogation 12-
2	PS: Assassin 11-
1	Tactics 8-
6	TF:  Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Parachuting, Advanced, 
	Parachuting, Basic, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
5	WF:  Common Melee Weapons, Small Arms, Vehicle Weapons

Total Powers & Skill Cost:  265
Total Cost:  401

200+	Disadvantages
10	Distinctive Features:  Casual Observation will not reveal their nature but a close observation 
	will reveal, servo noises, glint in eyes, and so on. (Not Concealable; Noticed and Recognizable;
	Detectable By Simple Tests)
15	Hunted:  The Criminal Guild 11- (Mo Pow, NCI, Watching)
5	Physical Limitation:  Heavy Android Body (Infrequently, Slightly Impairing)
15	Physical Limitation:  Does Not Heal, Must Be Repaired (Frequently, Greatly Impairing)
15	Psychological Limitation:  Loyal to Madame Marciano (Common, Strong)
15	Psychological Limitation:  Brash & Impatient (Common, Strong)
10	Psychological Limitation:  Casual Killer (Common, Moderate)
10	Reputation:  Marciano's Twelve Sisters, 11-
20	Social Limitation:  Subject to Orders (Very Frequently, Major)
86	Experience Points

Total Disadvantage Points:  401

Background/History: May is a character from the anime Coyote Ragtime Show. She is a combat android and one of Marciano’s Twelve Sisters. She was probably built by Dr. Neilson, an employee of Marciano who handles all of the maintenance and repair work on the Sisters. Her true age and previous history are never revealed but she and all of the Sisters have been around long enough to gain a reputation as deadly assassins.

Madame Marciano the owner/employer of the Sisters is a cyborg. As such she is incapable of having children and this may be a factor in the bitterness that she displays. May and all of her sisters are the daughters that Marciano could never have. In addition to being her own personal hit squad the Sisters act as her servants and children.

Personality/Motivation: May is a punk rocker girl. She has tom-boyish aspect as well. She talks like a street punk and is often sarcastic. Like most of the Sisters she seems to have no qualms about killing anyone in her way and even casually offs a few people at the Sandvil prison when they are unable to answer her questions.

May is spoiling for a fight and eager for combat. However she, and I suspect, all of the Sisters have a sane side. May is captured and held by Angelica and Chelsea for a while and develops a liking for them. Maybe it is an android form of Stockholm syndrome. She even goes so far as to aid their escape when the tables are turned. It is likely that the Sisters are killing machines due to their environment. When they get to know people they can change their nature. Of course it could be that May is simply a rebel.

Quote:  “Who am I looking for? Well it certainly isn’t your sorry ass.” Boom!

Powers/Tactics: All of the information we have for May’s preferred tactics come from the first Episode since she spends the rest of the series as a captive or being repaired.

May uses a Franchi SPAS-12 Shotgun with standard buckshot. This makes her deadly at close range. However she seems just as happy to cast aside the shotgun if she has a good opportunity to attack a foe bare handed. This indicates that she likes melee and is probably just as dangerous in hand to hand combat.

May is brash. Stealth does not seem to be her forte. She is loud and blatant and her choice of a shotgun for a weapon fits this style. She is likely to kick down a door before she determines if it is unlocked just because she enjoys raising hell. In many ways her attitude seems similar to January’s. However whereas January gets mad and impulsive, May just enjoys fighting.

May is never shown piloting a space fighter but since all of the Sisters seem to have that skill we can assume that she is a capable pilot. Since we are shown much conversation between May and her captors is it clear that she is clever and observant.

Campaign Use: May is definitely an assault specialist. She will be one of the Sisters who will run right into the thick of things to spread carnage with her shotgun and her bare hands. She also seems to enjoy making comments about just how she sees things as she acts.

May is not a berserker and so will not destroy a plan through impetuous action. She will chaff to get the action started having an “action not talk” philosophy. When in doubt use more firepower.

Appearance: May is a mature-looking model. She has spiky white hair and green eyes. She stands about 5’6” tall and, due to being an android, weights close to 400 lb. Her strength and dexterity allow her to seem as light on her feet as a normal human.

The maid’s uniform that May wears is the least conservative of the Sisters. Punk rock influences are evident: A collar, bare arms, most revealing skirt, and so on

May Designer’s Notes:

STR 20: May is 1st Generation and therefore as strong as the other large models.

DEX 20: Since she is a good fighter.

CON 15: There is no reason to assume that her systems are any less resilient than any of the other sisters.

BODY 15: She has the durable body of all the mature-looking models.

INT 13: May seems surprisingly clever.

EGO 13: May has a strong brash will.

PRE 15: Her Presence is based on her in-your-face mannerisms and style of combat.

COM 16: If it weren’t for the spiky hair she would probably be even more lovely.

PD 12: Her PD is balanced to reflect shrugging off 7.62mm fire and not RPG-7 rounds. In fact May’s combat in Episode is the basis for calculating the DEF and BODY of the Sisters as a whole.

ED 8: None of the Sisters are ever hit by energy based attacks so we have nothing with which to gauge their resistance or weakness to such attacks. I have opted to give her a good deal of ED but not as much as her PD. Her ED will also get full damage resistance.

SPD 4: We never see anything to indicate that she has paranormal amounts of speed. She is quick on her feet, perhaps the fastest runner of the Sisters.

REC 15: None of the Sisters, if left operable, are down for long when hit. In fact you never see one of them out of action for more than a second or two unless they are completely broken.

END 0: Being an android all of their skills, powers, talents, perks and characteristics are bought down to 0 END cost, END therefore becomes a moot point.

STUN 50: She is full-sized and gets maximum STUN.

Return to Anime and Manga Character Adaptations