Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
20	DEX	30	13-	OCV:  7/DCV:  7
15	CON	10	12-
15	BODY	10	12-
15	INT	5	12-	PER Roll 13-
15	EGO	30	12-	ECV:  5
18	PRE	8	13-	PRE Attack:  3 1/2d6
16	COM	3	12-

13	PD	9		Total:  13 PD (13 rPD)
8	ED	5		Total:  8 ED (8 rED)
4	SPD	10		Phases:  3, 6, 9, 12
15	REC	16
0	END	-15
50	STUN	17		Total Characteristic Cost:  146

Movement:	Running:	6"/12"
		Leaping:	4"/8"

Cost	Powers & Skills
10	Tireless Android:  Reduced Endurance (0 END; +1/2) for up to 20 Active Points of STR
2	Not Easily Impressed:  +5 PRE; Only vs. PRE Attacks (-1)
6	Tireless Android:  Reduced Endurance (0 END; +1/2) for up to 12 Active Points of Running
4	Tireless Android:  Reduced Endurance (0 END; +1/2) for up to 8 Active Points of Leaping

11	Golden Luger:  RKA 1d6+1, 4 clips of 8 Charges (+0); OAF (-1), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1),
	 Beam (-1/4), Real Weapon (-1/4) plus +2 OCV with Pistol; OAF (-1), Real Weapon (-1/4) plus Penalty Skill Levels:
	 +1 vs. Range Modifier with Pistol; OAF (-1), Real Weapon (-1/4)	[8]
12	Lethal Accuracy:  Penetrating (+1/2) for up to 33 Active Points of Hand Guns, Reduced Endurance (0 END; +1/2); 
	OIF (Hand Guns of Opportunity; -1/2), Requires A Shooting Tricks Roll (-1/2)

	Martial Arts:  Commando Training
	Maneuver	OCV	DCV	Damage
3	Akido Throw	+0	+1	4d6 +v/5, Target Falls
4	Boxing Cross	+0	+2	6d6 Strike
4	Choke		-2	+0	Grab One Limb; 2d6 NND
4	Escape		+0	+0	35 STR vs. Grabs
3	Hold		-1	-1	Grab Two Limbs, 30 STR for holding on
4	Judo Disarm	-1	+1	Disarm; 30 STR to Disarm
4	Karate "Chop"	-2	+0	HKA 1d6 +1
4	Kung Fu Block	+2	+2	Block, Abort
2	Weapon Element:  Blades, Clubs 

10	Armored Skin:  Damage Resistance (13 PD/8 ED)
15	Android:  Does Not Bleed
4	Heavy Android Body:  Knockback Resistance -2"
5	Android Body:  Lack Of Weakness (-5) for Resistant Defenses
3	Android Senses:  +1 PER with all Sense Groups
5	Android Eyes:  Infrared Perception (Sight Group)
5	Android Eyes:  Nightvision
37	Android Physiology:  Life Support  (Eating: Character only has to recharge once per week; 
	Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases 	
	and biowarfare agents; Safe Environment: Zero Gravity; Safe in Low Pressure/Vacuum; Self-Contained 
	Breathing; Sleeping: Character does not sleep)
18	Internal Communicator:  Mind Link , Specific Group of Minds [Marciano and her 11 sisters], 
	No LOS Needed, Number of Minds (x16); Only With Others Who Have Mind Link (-1), Does Not Provide 
	Mental Awareness (-1/4)

2	Fringe Benefit:  One of the Twelve Sisters

3	Rangefinder:  Absolute Range Sense
3	Internal Chronometer:  Absolute Time Sense
9	Android Physiology:  Ambidexterity (no Off Hand penalty)
3	Inertial Compass:  Bump Of Direction
3	Math Coprocessor:  Lightning Calculator
2	Favorite Gun:  Lightning Reflexes: +2 DEX to act first with Golden Luger
4	Swift Processors:  Speed Reading (x10)

8	Combat Programming:  +1 with All Combat
6	+2 with Small Arms
3	Acrobatics 13-
3	Breakfall 13-
3	Climbing 13-
3	Combat Driving 13-
3	Combat Piloting 13-
3	Fast Draw (Golden Luger) 13-
3	Interrogation 13-
3	Shooting Tricks:  Power 13-
	Notes:  Generally this skill is only used to activate her Lethal Accuracy power.
2	PS: Assassin 11-
5	Tactics 13-
6	TF:  Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Parachuting, Advanced, 
	Parachuting, Basic, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
5	WF:  Common Melee Weapons, Small Arms, Vehicle Weapons

Total Powers & Skill Cost:  264
Total Cost:  410

200+	Disadvantages
10	Distinctive Features:  Casual Observation will not reveal their nature but a close observation 
	will reveal, servo noises, glint in eyes, and so on. (Not Concealable; Noticed and Recognizable;
	Detectable By Simple Tests)
15	Hunted:  The Criminal Guild 11- (Mo Pow, NCI, Watching)
5	Physical Limitation:  Heavy Android Body (Infrequently, Slightly Impairing)
15	Physical Limitation:  Does Not Heal, Must Be Repaired (Frequently, Greatly Impairing)
20	Psychological Limitation:  Loyal to Madame Marciano (Common, Total)
10	Psychological Limitation:  Easily Angered (Common, Moderate)
15	Psychological Limitation:  Vindictive (Common, Strong)
10	Reputation:  Marciano's Twelve Sisters, 11-
20	Social Limitation:  Subject to Orders (Very Frequently, Major)
90	Experience Points

Total Disadvantage Points:  410

Background/History: April is a character from the anime Coyote Ragtime Show. She is a combat android and one of Marciano’s Twelve Sisters. She was probably built by Dr. Neilson, an employee of Marciano who handles all of the maintenance and repair work on the Sisters. Her true age and previous history are never revealed but she and all of the Sisters have been around long enough to gain a reputation as deadly assassins.

Madame Marciano the owner/employer of the Sisters is a cyborg. As such she is incapable of having children and this may be a factor in the bitterness that she displays. April and all of her sisters are the daughters that Marciano could never have. In addition to being her own personal hit squad the Sisters act as her servants and children.

Personality/Motivation: April has a pretty cold personality. Most, but not all of the time, of the time she seems angry about something. She is ruthless and has an ends justify the means attitude. She is totally loyal to Madame Marciano.

April is the most mature acting member of the team, which may be partially due to the amount of extra responsibility she shoulders. Her personality towards her opponents can often be vindictive and cruel. She does have feelings for her sisters, she seems to display grief over the destruction of September and concern for the missing May. Essentially April is the eldest sister to the others. She expects the best from them. At times she pushes them and, though she is careful to not let it show too much, she worries about them.

Quote: “If you’d like I can shoot him again... May I Mother?”

Powers/Tactics: April is only weapon is a golden Luger pistol. From flashbacks we can see that this used to be Madame Marciano’s personal weapon. Since the weapon’s golden plating indicates it is a custom weapon it is likely that it is a master crafted weapon. Still it is only a pistol so this would seem to limit April’s combat potential.

April is one of the older model androids (those with mature bodies) so it is likely that she is strong and a good hand to hand combatant. Her defenses are probably among the best of sisters as well. In one episode she and January are caught in a cannon blast, April suffers the least damage despite being as close or closer to the center of the blast.

April has a commanding presence and is the field commander of the 12 Sisters. She thinks when on the battlefield and is tactically adept. She will direct the battle but will not hesitate to add to the team’s firepower as much as her pistol will allow.

If your characters ever face the Sisters and dialog enters into the encounter, then April will be the one who does the talking for the twelve.

Campaign Use: April is the team’s field commander. She is often in direct contact with Madame Marciano and keeps her abreast of the situation. April also seems to do the planning for the team. We never see the Sisters make more than the most rudimentary plans ahead of a battle and it seems that most decisions are made by April on the spot. She is a capable commander and the GM should assume that she will not make stupid decisions.

Appearance: April looks to be about twenty years of age. She has black hair and reddish-brown eyes. She has a tendency to look straight ahead with cold eyes. Her maid’s outfit is mostly black with some maroon hair ribbons and white lace. It is the most maid-like costume, as if April cares the least about individual style. April would probably be more attractive if she wasn’t so serious all of the time.

April Designer’s Notes:

STR 20: April is on older appearing model and therefore as strong as the other large models.

DEX 20: Since she is a good fighter pilot there is no reason to cut her dexterity below that of the other fighter pilot sisters.

CON 15: The standard CON of the Sisters.

BODY 15: She has the durable body and as much mass as all of the older-looking models.

INT 15: April is smart, as the field commander she needs to be.

EGO 15: April has the highest EGO of the group. She is very loyal and very stubborn once she has a goal. She is methodical.

PRE 18: Her Presence is based on her, frankly spooky, aura. She has a commanding personality and is never cowed by anyone or anything.

COM 16: She could be one of the most attractive of the Sisters if she would loosen up a little.

PD 13: She has the highest defenses of the group. This is based on her being 1st Generation and faring better against the attack that damaged her and January.

ED 8: None of the Sisters are ever hit by energy based attacks so we have nothing with which to gauge their resistance or weakness to such attacks. I have opted to give her a good deal of ED but not as much as her PD. Her ED will also get full damage resistance.

SPD 4: Her robotic nervous system is more efficient than most humans. This is the standard SPD rating for the Sisters.

REC 15: None of the Sisters, if left operable, are down for long when hit. In fact you never see one of them out of action for more than a second or two unless they are completely broken.

END 0: Being an android all of their skills, powers, talents, perks and characteristics are bought down to 0 END cost, END therefore becomes a moot point.

STUN 50: The standard STUN of the larger sisters.

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