Val CHA Cost Roll Notes 28 STR 18 15- Lift 1212.6 kg; 5 1/2d6 HTH Damage  20 DEX 30 13- OCV: 7/DCV: 7 25 CON 30 14- 18 BODY 16 13- 16 INT 6 12- PER Roll 15- 19 EGO 18 13- ECV: 6 23 PRE 13 14- PRE Attack: 4 1/2d6 16 COM 3 12- 14 PD 8 Total: 14 PD (0 rPD) 12 ED 7 Total: 12 ED (0 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 11 REC 0 50 END 0 45 STUN 0 Total Characteristic Cost: 169 Movement: Running: 7"/14" Leaping: 6"/12" Swimming: 2"/4" Cost Powers & Skills Martial Art: Native American Wrestling Maneuver OCV DCV Damage 4 Brain Cracker +2 +0 9 1/2d6 Strike 5 Buffalo Punch -2 +1 11 1/2d6 Strike 5 Diving Hawk +1 +0 7 1/2d6 +v/5; FMove 3 Grab -1 -1 Grab Two Limbs, 48 STR for holding on 4 Grappling Defense +0 +0 53 STR vs. Grabs 3 Storm Hammer +0 +2 9 1/2d6 Strike; Target Falls; Must Follow Grab 3 Throw +0 +1 7 1/2d6 +v/5, Target Falls 4 Thunder Strike +2 -2 7 1/2d6 +v/5; FMove 8 +2 HTH Damage Classes (already added in) 39 Thunderclap: EB 9d6, Personal Immunity (+1/4), Explosion (+1/2); Gestures (Requires both hands; must clap hands together; -1/2), No Range (-1/2), END 8 2 Heavy: Knockback Resistance -1" 1 Springing About: Leaping +1" (6 1/2" forward, 3" upward), END 1 2 Fast On His Feet: Running +1" (7" total), END 1 9 Sharp Senses: +3 PER with all Sense Groups Perks 2 Contact: Undefined 11- 2 Contact: Undefined 11- 2 Contact: Undefined 11- 2 Contact: Undefined 11- 10 Follower (1 x 50-point base) Talents 15 Combat Sense 12- Skills 20 +4 with HTH Combat 3 Analyze: Style 12- 3 Breakfall 13- 5 KS: Mysterious and Strange Lore 14- 2 KS: Native American Wrestling 11- 2 KS: Street Fighting Arenas 11- 2 KS: The Martial World 11- 3 Language: Spanish (fluent conversation; literate) 0 Language: English (idiomatic; literate) 3 Oratory 14- 5 Paramedics 13- 5 Stealth 14- 1 Streetwise 8- 6 Survival (Desert) 14- 2 TF: Common Motorized Ground Vehicles Total Powers & Skill Cost: 187 Total Cost: 356 200+ Disadvantages 15 DNPC: The People Of His Tribe 8- (Normal; Group DNPC: x2 DNPCs) 15 Distinctive Features: Huge! (7'2") (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Hunted: Other Martial Artists Of Note 11- (As Pow, Watching) 10 Hunted: Shadoloo 8- (Mo Pow, NCI, Watching) 15 Psychological Limitation: Desires The Return Of His Homeland (Common, Strong) 15 Psychological Limitation: Hunting M. Bison And Shadoloo (Common, Strong) 15 Psychological Limitation: Respectful Of The Natural World And His Heritage (Very Common, Moderate) 10 Reputation: Well-known 'world warrior', 11- 56 Experience Points Total Disadvantage Points: 356
Background/History: Thunder Hawk was born on an Indian reservation in New Mexico. He grew quickly, and by the age of 18 was a full 7' 2" in height. Hawk quickly became well-known as a great athlete, and to some seemed to be a warrior with with a noble and fated purpose in store.
When Hawk was 19, agents of Shadoloo managed to get Hawk's people thrown off of their lands through the use of bribes, political influence, and subversion. Most of the tribe fled to Mexico, while Hawk and a few others stayed to fight. They learned the supposed mining company was just a front, and the Shadoloo agents seemed to be searching for something. Before they could learn more, agents of Shadoloo discovered them, and after a sound beating, had them sent south to Mexico.
Hawk was not one to become resigned to his fate. He vowed revenge against Shadoloo and its agents, and committed himself to training in the wrestling arts of his people. He also spent time alone in the desert, where his visions told him to adopt the hawk as his personal totem animal. After several years of training, Hawk entered a local Street Fighter tournament being sponsored by agents of Shadoloo. After giving the Shadoloo fighters a taste of his vengeance, he continued to fight, slowly working his way closer and closer to M. Bison and a chance at the return of his tribe's homeland.
Personality/Motivation: In many ways, Hawk has the spirit of a warrior, not a fighter. He has entered the Street Fighter circuit in the hopes of coming to grips with M. Bison as well as regaining the lost lands of his people. His is a noble spirit, in that he fights not for personal gain, but for his people and their freedom. He also adheres to the ways of his ancestors, and honor both the lands and his people's heritage with his actions and deeds.
Quote: “I'll accomplish my mission for the pride of my tribe!”
“Peace is something that can be wished for and fought for.”
“Sacred blood and mother earth lead me to the battlefield!”
Powers/Tactics: Hawk is a grappler pure and simple. His main tactic is to close with is target (usually using Diving Hawk or Thunder Strike maneuvers), grab his foe and then execute any one of a number of strikes or throws. His Brain Cracker is a favorite, in which he rams an opponent's face into his knee, or his Storm Hammer, in which he grabs an opponent, whirls him over head, and then hurls him to the ground (this is usually followed up with a Buffalo Punch).
Thunder Hawk also has command of some more mystical talents, such as his Thunderclap, which he executes by slamming his open palms together with a great deal of force. This technique is often used against a whole group of foes, as a way of giving Hawk some breathing room before engaging in hand-to-hand fighting.
Appearance: Thunder Hawk is a giant of a man, standing a full 7' 2" (taller even than Zangief), and massively built. His reddish-brown hair is worn long and falls to his broad shoulders, and is kept out of his face by a wide headband. Hawks costume consists of a sleeveless denim jacket, blue jeans and fringed moccasin boots.
Designer's Notes: As far as I can tell, Thunder Hawk appeared only in the Street Fighter II series. He is a fairly interesting character in that he has an excellent motivation to go up against M. Bison and company. In the Street Fighter II anime he fought with Ken and looked really good doing it. As with many of the other Street Fighter write-ups, he has things like Contacts and Followers that are up the the GM to flesh out.
This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.
(Thunder Hawk created by Capcom, character sheet created by Michael Surbrook)
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