STREET FIGHTER II

M. BISON

Val	CHA	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage [2]
26	DEX	48	14-	OCV:  9/DCV:  9
25	CON	30	14-
16	BODY	12	12-
25	INT	15	14-	PER Roll 14-
26	EGO	32	14-	ECV:  9
30	PRE	20	15-	PRE Attack:  6d6
16	COM	3	12-

18/23	PD	13		Total:  18/23 PD (0/5 rPD)
18/23	ED	13		Total:  18/23 ED (0/5 rED)
7	SPD	34		Phases:  2, 4, 6, 7, 9, 11, 12
12	REC	4
70	END	10
50	STUN	8		Total Characteristic Cost:  257

Movement:	Running:	8"/16"
		Flight:		12"/12"
		Leaping:	7"/14"
		Swimming:	2"/4"

Cost	Powers & Skills
	Martial Art:  Le Drit
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
5	Ducking Fierce	+1	-2	13d6 Strike
5	Flying Heel Stomp
			+1	+0	9d6 +v/5; FMove
4	Flying Knee Thrust
			+2	+0	11d6 Strike
3	Flying Punch	+2	-2	 13d6, Strike; Half-Move Required
5	Power Uppercut	-2	+1	13d6 Strike
3	Throw		+0	+1	9d6 +v/5, Target Falls
16	+4 HTH Damage Classes (already added in)

30	Psycho-Power:  Elemental Control, 60-point powers
30	1)  Psychic Vice:  Drain DEX 2d6, Ranged (+1/2), DEX and EGO simultaneously (+1/2), BOECV (Mental 
	Defense applies; +1), END 6
57	2)  Psychic Control:  Mind Control 14d6 (Human class of minds), Reduced Endurance 
	(1/2 END; +1/4), END 3
57	3)  Mind Reading:  Telepathy 14d6 (Human class of minds), Reduced Endurance 
	(1/2 END; +1/4), END 3
41	4)  Psycho Crusher:  Flight 12"; Must Land At The End Of Each Phase (-1/2), Only In Straight 
	Lines (-1/2), No Noncombat Movement (-1/4) plus EB 8d6, Personal Immunity (+1/4), Area Of 
	Effect (Trail; +1); No Range (-1/2), No Knockback (-1/4), Linked (Flight; -1/4), END 11
60	5)  Psychic Range:  Major Transform 3d6 (regular personality to berserk personality, healed by 
	psychic surgery), BOECV (Mental Defense applies; +1), END 9
	 
8	Psychokinetic Channeling:  HA +3d6; Hand-To-Hand Attack (-1/2), Visible (firey aura around hands 
	and feet; -1/4), END 1
22	Scissors Kick:  HA +11d6; Hand-To-Hand Attack (-1/2), Half-Move Required (-1/2), Reduced 
	Penetration (-1/4), Separate Attack Rolls Required (-1/4), END 5
6	Armored Shoulders and Boots:  Armor (5 PD/5 ED); Activation Roll 11- (Locations 9 and 15-18; -1), 
	OIF (-1/2)
15	Focus:  Mental Defense (20 points total)
2	Springing About:  Leaping +2" (7" forward, 3 1/2" upward), END 1
4	Fast On His Feet:    Running +2" (8" total), END 1
30	Telepathy:  Mind Link , Human class of minds, Any Willing Target, Number of Minds (x8)

	Perks
10	Fringe Benefit:  Head of State of Mriganka
15	Money:  Filthy Rich
12	Reputation:  World-wide Crime Lord (on Earth) 14-, +4/+4d6
100	Vehicles & Bases as needed
	Notes:  Any additional Followers, Vehicles, or Bases he might possibly need.

	Talents
15	Combat Sense 14-
27	Danger Sense (immediate vicinity, out of combat, Function as a Sense) 14-

	Skills
30	+6 with HTH Combat
16	+4 with Psycho-Power Elemental Control
	 
3	AK: Mriganka 14-
3	Analyze:  Style 14-
3	Breakfall 14-
3	Bureaucratics 15-
3	Climbing 14-
8	Computer Programming (Computer Networks, Personal Computers, 
	Mainframes and Supercomputers, Military Computers) 14-
10	Defense Maneuver I-IV 
3	Demolitions 14-
3	Interrogation 15-
3	KS: Le Drit 14-
3	KS: Mysterious and Strange Lore 14-
3	KS: Street Fighting Arenas 14-
4	KS: The Martial World 15-
5	Language:  English (idiomatic; literate)
0	Language:  Russian (idiomatic; literate)
3	Lockpicking 14-
3	Oratory 15-
3	Persuasion 15-
3	Psycho-Power:  Power 14-
3	PS: Chief of Shadoloo and Dictator of Mriganka 14-
2	PS: Mercenary 11-
3	Security Systems 14-
3	Stealth 14-
3	Streetwise 15-
4	Survival (Temperate/Subtropical, Tropical) 14-
4	TF:  Common Motorized Ground Vehicles, Tracked Military Vehicles, 
	Wheeled Military Vehicles

Total Powers & Skill Cost:  723
Total Cost:  980

200+	Disadvantages
5	Distinctive Features:  Psycho-Power Aura (Not Concealable; Noticed and Recognizable; Detectable 
	Only By Unusual Senses)
10	Distinctive Features:  Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group)
15	Hunted:  Chun Li Xiang 14- (Less Pow, Capture)
5	Hunted:  Other Martial Artists Of Note 11- (As Pow, Watching)
15	Hunted:  Various Intelligence Agencies 14- (As Pow, NCI, Watching)
10	Hunted:  William F. Guile 11- (Less Pow, Capture)
25	Psychological Limitation:  Megalomania - Wishes To Control The World (Very Common, Total)
20	Psychological Limitation:  Obsessed With Controlling Mystic Items Of Power (Very Common, Strong)
15	Psychological Limitation:  Sadist - Enjoys Bringing Misery To Others (Common, Strong)
20	Reputation:  Ruler of Shadoloo, 14- (Extreme)
15	Reputation:  World Warrior Champion, 14-
15	Social Limitation:  Public ID (as ruler of Mriganka) (Frequently, Major)
610	Experience Points

Total Disadvantage Points:  980
M Bison

Background/History: The true origins of the criminal mastermind known as M. Bison are shrouded in mystery. It is thought he started out as a Soviet agent operating in Southeast Asia. Eventually, he rose to a position of power in the nation of Thailand, staging a military coup and becoming dictator for a short period of time. His rule was short-lived however, and two years later he fled Thailand to the small island of Mriganka.

There Bison renewed his association with the criminal organization known as Shadoloo, and used its resources to back several of his plans. During this time, workers found a cave that exhibited a strong radioactive signature. Bison, hoping for a commercial exploitable resource, investigated personally. When he finally returned, he was alone. All the other workers had been killed. Bison was also charged with "Psycho-Power," a powerful psychic energy that allowed him to perform amazing supernatural feats.

Equipped with his new powers and abilities, Bison quickly took control of Shadoloo, and was able to influence certain world leaders into having Mriganka declared a separate and independent nation. There he built Shadoloo into a worldwide crime organization, and slowly has begun to put into motion plans to control the world.

Personality/Motivation: M. Bison has an insatiable lust for power, as well as the overwhelming desire to control everything. He wants to be able to control all forms of power, be it political, economic, or mystical. His desire is to rule the world, thus being able to dominate anyone and everyone, and remake the world into his own image.

In addition to his desire for control, Bison is obsessed with finding and gathering items of mystical power. This includes a wide variety of man-made artifacts as well as mystical sites and other objects.

Finally, Bison's desire for power and his megalomania have made him into a brutal sadist. He enjoys manipulating others and likes the idea of being able to control a person's every move. By crushing the spirits and wills of others, his mastery is confirmed.

Quotes: “Fear and respect... the supreme energy that is Psycho Power!”
“I'm happy you are alive. You are still capable of feeling pain.”
“If you wish to live, make your vow of servitude to me... Now!”
“What strikes horror into your heart, is simply humor to me.”

Powers/Tactics: Bison's physic prowess is astounding, as is his mental powers. He is very strong, fast, and powerful, with a genius-level IQ and an indomitable will. He is also the one master of his own self-created martial arts style of "Le Drit," which combines elements from Soviet special forces techniques, strong jumps, and select psychic powers to form a brutal combat art.

Along with his martial prowess, Bison possess incredible psychic powers. This "Psycho-Power" allows him to do the following: control minds; read minds; fly through the air surrounded by a damaging aura of psychic power; reduce a target's mental state to that of a mindless berserker; and drain a target's will power. He can also channel his Psycho-Power into a blue crackling aura, which helps to increase the damage his blows do in combat.

On top of all this, M. Bison is the ruler and dictator of Mriganka, as well as of Shadoloo. He has turned Mriganka into an virtual island fortress, and has scores of agents scattered across the world. Many of these agents have unique talents of their own, and the likes of Balrog, Sagat, and Vega only scratch the surface.

Appearance: Bison is tall and very broad, with a well-muscled build. His hair is black and kept cropped very short, while his eyes burn blue with restrained Psycho-Power. He has a somewhat handsome, if brutal face, with a large, thick chin. Bison dresses in a red uniform modeled after certain Soviet military uniforms. Armored shoulder plates, armored boots and a long cape complete the outfit.

Designer's Notes: M. Bison was originally named "Vega." He became Bison in a complex name swap to avoid any lawsuits when the game was exported to America.

More power variations of Bison are possible. Suggestions include: adding Energy Blasts, full Flight, Telekinesis, and Teleportation.

This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.

(M. Bison created by Capcom, character sheet created by Michael Surbrook)

M. Bison's Hero Designer File.


Small M Bison Image
Balrog | Blanka | Cammy White | Chun Li Xiang | Dee Jay | Dhalsim | Edmund Honda | Fei Long | Ken Masters | M. Bison | Ryu | Victor Sagat | Thunder Hawk | Vega | William F. Guile | Zangief

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