Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage  23 DEX 39 14- OCV: 8/DCV: 8 25 CON 30 14- 17 BODY 14 12- 15 INT 5 12- PER Roll 12- 20 EGO 20 13- ECV: 7 25 PRE 15 14- PRE Attack: 5d6 10 COM 0 11- 14 PD 9 Total: 14 PD (0 rPD) 14 ED 9 Total: 14 ED (0 rED) 6 SPD 27 Phases: 2, 4, 6, 8, 10, 12 11 REC 2 50 END 0 45 STUN 2 Total Characteristic Cost: 187 Movement: Running: 7"/14" Leaping: 7"/14" Swimming: 2"/4" Cost Powers & Skills Martial Art: Mu Thai Maneuver OCV DCV Damage 4 Elbow Smash/Tiger Knee +2 +0 10d6 Strike 3 Footsweep +2 -1 9d6 Strike, Target Falls 5 Power Uppercut -2 +1 12d6 Strike 5 Round House Kick +1 -2 12d6 Strike 4 Snap Kick +0 +2 10d6 Strike 3 Throw +0 +1 8d6 +v/5, Target Falls 12 +3 HTH Damage Classes (already added in) 45 Mu Thai Techniques: Multipower, 45-point reserve 3u 1) Fireball: EB 9d6; Gestures (Requires both hands; must throw fireball; -1/2), END 4 2u 2) Double Hit Kick: HA +9d6; Hand-To-Hand Attack (-1/2), Reduced Penetration (-1/4), Separate Attack Rolls Required (-1/4), END 4 1u 3) Tiger Uppercut: HA +7d6; Hand-To-Hand Attack (-1/2), Extra Time (Full Phase, -1/2), Increased Endurance Cost (x2 END; -1/2), END 6 72 Maka Wara: EB 6d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1); Must Be Aware Of Attack (-1/4) 2 Heavy: Knockback Resistance -1" 6 Focus: Mental Defense (10 points total) 2 Springing About: Leaping +2" (7" forward, 3 1/2" upward), END 1 2 Fast On His Feet: Running +1" (7" total), END 1 Perks 5 Money: Well Off 10 Contact: M Bison (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 14- Talents 15 Combat Sense 12- 29 Danger Sense (immediate vicinity, out of combat, Function as a Sense) 14- Skills 25 +5 with HTH Combat 7 Analyze: Style 14- 3 Breakfall 14- 5 KS: Mysterious and Strange Lore 14- 5 KS: Mu Thai 14- 6 KS: Street Fighting Arenas 15- 5 KS: The Martial World 14- 3 Interrogation 14- 0 Language: Thai (idiomatic; literate) 3 Lockpicking 14- 3 Paramedics 12- 3 Persuasion 14- 3 Stealth 14- 3 Streetwise 14- 6 Survival (Tropical) 14- 2 TF: Common Motorized Ground Vehicles Total Powers & Skill Cost: 312 Total Cost: 499 200+ Disadvantages 15 Distinctive Features: Great Size, Scarred Chest, And Eyepatch (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 20 Hunted: M Bison 14- (Mo Pow, NCI, Watching) 5 Hunted: Other Martial Artists Of Note 11- (As Pow, Watching) 5 Hunted: People Opposed To Shadoloo 11- (As Pow, Watching) 10 Hunted: People Out To Get At Shadoloo 8- (As Pow, Harshly Punish) 10 Physical Limitation: One Eye (Infrequently, Greatly Impairing) 20 Psychological Limitation: Hates Ryu (Common, Total) 20 Psychological Limitation: Merciless And Cold (Very Common, Strong) 15 Reputation: Ex-World Warrior Champion, world's best martial artist, 14- 10 Reputation: Tool of M. Bison, 8- (Extreme) 159 Experience Points Total Disadvantage Points: 499
Background/History: Sagat has been practicing Mu Thai almost since he could walk. He entered his first competition at the age of 13, and by the time he was 20, he'd decided the martial art had become too "regulated." There were too many rules to follow, and foreign fighters had diluted the purity of the art. So, he entered into the underground fighting circuit. He quickly worked his way up the ranks, until he was recognized as the Grand Master of the Street Fighter circuit.
Sagat held his title for some time, until a fresh young fighter named Ryu challenged him. After a long and brutal fight, Ryu threw a Dragon Punch of such ferocity it burned a scar across Sagat's chest.
After the fight was over, Sagat went into seclusion, training further in an effort to win back his title. There, he was discovered by M. Bison, who made Sagat an offer: If Sagat would work for Bison, Bison would set up a rematch between Ryu and Sagat. Sagat, now burning with a need for revenge, agreed.
Personality/Motivation: One thing drives Sagat: a need to defeat Ryu. His loss to the Japanese fighter has made him cold and bitter, and a rematch is just about all he thinks about. In addition, Sagat is merciless. He has some small measure of honor, but doesn't allow that to interfere with his desire to crush any and all opponents.
Quote: “Defeat has brought me anger... Anger which leads to victory!”
“Hatred spares no one!”
“How does it feel to have your body torn by my fist?”
“Your flesh is soft. My fists are invincible. Realize your agony.”
Powers/Tactics: Sagat lives up the the creed that "the best defense is a good offense." By mounting a strong attack, he can keep an opponent from being able to respond, and thus, can keep from being threatened himself. Aside from his standard Mu Thai maneuvers, Sagat also has several special techniques. His Double Hit Kick is a rapid pair of strikes, his Fireball is the standard ki fireball, while his Tiger Uppercut is a powerful punch similar to the Dragon Punch used by Ken and Ryu.
Appearance: Sagat is a towering 6'8" or so, with a well-muscled body. He is bald, wears an eye patch over his right eye, and has a long scar running up across his chest. When fighting he wears kickboxing trunks and wraps his forearms, hands, shins and feet in tape.
Designer's Notes: A few people have given Sagat's name as "Victor Sagat." I couldn't confirm this. As a side note, Sagat may have lost his eye in a fight with Dan Hibiki's dad (Dan Hibiki being a parody character who showed up around Street Fighter... uhm... 3?). Interestingly enough, Sagat is probably the least "evil" of the boss characters. In the animated TV series, Sagat was made into a "hero" of sorts, teaching Ryu some basic Mu Thai techniques.
This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.
(Victor Sagat created by Capcom, character sheet created by Michael Surbrook)
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