Val	CHA	Cost	Roll	Notes
23	STR	13	14-	Lift 606.3 kg; 4 1/2d6 HTH Damage [2]
23	DEX	39	14-	OCV:  8/DCV:  8
23	CON	26	14-
15	BODY	10	12-
16	INT	6	12-	PER Roll 12-
19	EGO	18	13-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
18	COM	4	13-

14	PD	9		Total:  14 PD (0 rPD)
12	ED	7		Total:  12 ED (0 rED)
5	SPD	17		Phases:  3, 5, 8, 10, 12
10	REC	0
50	END	2
40	STUN	1		Total Characteristic Cost:  162

Movement:	Running:	7"/14"
		Leaping:	6"/12"
		Swimming:	3"/6"

Cost	Powers & Skills
	Martial Art:  Special Forces Training
	Maneuver	OCV	DCV	Damage
3	Air Throw	+1	+1	Block, Target Falls
4	Block		+2	+2	Block, Abort
4	Flying Knee Thrust
			+2	+0	8 1/2d6 Strike
3	Footsweep	+2	-1	7 1/2d6 Strike, Target Falls
5	Kick		-2	+1	10 1/2d6 Strike
4	Punch		+0	+2	8 1/2d6 Strike
5	Spinning Backfist
			+1	-2	10 1/2d6 Strike
3	Throw		+0	+1	6 1/2d6 +v/5, Target Falls
8	+2 HTH Damage Classes (already added in)

70	Special Forces Training:  Multipower, 70-point reserve
5u	1)  Flash Kick:  HA +6d6; Hand-To-Hand Attack (-1/2) plus EB 8d6; Linked (HA; -1/4), END 7
3u	2)  Spinning Foot Sweep:  HA +5d6, Area Of Effect Nonselective (6" Radius; +1), 
	Two-Dimensional (-1/4); Hand-To-Hand Attack (-1/2), END 4

34	Sonic Boom:  EB 12d6; Gestures (Requires both hands; must throw sonic blast; -1/2), Reduced By 
	Range (-1/4), END 6
5	Focus:  Mental Defense (9 points total)
2	Springing About:  Leaping +2" (6 1/2" forward, 3" upward), END 1
2	Fast on His Feet:  Running +1" (7" total), END 1
1	Strong Swimmer:    Swimming +1" (3" total), END 1

30	Contact:  US Armed Forces (Contact has access to major institutions, Contact has extremely useful 
	Skills or resources, Good relationship with Contact), Organization Contact (x3) 14-
4	Fringe Benefit:  Captain

15	Combat Sense 12-
27	Danger Sense (immediate vicinity, out of combat, Function as a Sense) 12-

20	+4 with HTH Combat

3	Analyze:  Style 12-
3	Breakfall 14-
3	Climbing 14-
3	Combat Driving 14-
7	Combat Piloting 16-
8	Computer Programming (Computer Networks, Personal Computers, Mainframes and Supercomputers) 13-
3	Deduction 12-
5	Interrogation 14-
0	Language:  English (idiomatic; literate)
3	Lockpicking 14-
3	Oratory 13-
3	Paramedics 12-
2	PS: Soldier 11-
3	Security Systems 12-
3	Stealth 14-
3	Streetwise 13-
6	Survival (Tropical) 14-
3	TF:  Combat Aircraft, Parachuting, Advanced, Parachuting, Basic, Small Planes
3	WF:  Small Arms, Blades
3	Scholar
1	1)  KS: Mysterious and Strange Lore 11-
2	2)  KS: Shadoloo 12-
1	3)  KS: Street Fighting Arenas 11-
3	4)  KS: The Martial World 13-
1	5)  KS: The Military/Mercenary/Terrorist World 11-
1	6)  KS: US Special Forces History And Customs 11-

Total Powers & Skill Cost:  336
Total Cost:  498

200+	Disadvantages
5	Distinctive Features:  US Flag Tattoos On Upper Biceps (Easily Concealed; Noticed and Recognizable; 
	Detectable By Commonly-Used Senses)
20	Hunted:  M. Bison and Shadoloo 14- (Mo Pow, NCI, Watching)
5	Hunted:  Other Martial Artists Of Note 11- (As Pow, Watching)
20	Hunted:  US Government 14- (Mo Pow, NCI, Watching)
10	Psychological Limitation:  A Bit Of An Attitude (Common, Moderate)
10	Psychological Limitation:  Adrenaline Junkie, Fights For The Thrills (Common, Moderate)
15	Psychological Limitation:  Loyal And Patriotic (Common, Strong)
15	Wants To Avenge Charlie And Bring Down Bison:  (Common, Strong)
10	Reputation:  Well-known world warrior, 11-
20	Social Limitation:  Subjeect To Orders (Very Frequently, Major)
168	Experience Points

Total Disadvantage Points:  498

Background/History: A member of the Green Berets, William F. Guile was sent into the jungles of Thailand to try and incite a rebellion against M. Bison. There, he and his fellow operative Charlie were betrayed by their commanders and captured. Taken to Bison's fortress, they languished in his prison, enduring constant torture. Guile eventually escaped, but Charlie did not. He apparently died in prison, and Guile, with Charlie's dogtags in hand, fled into the jungle (In a later version of Street Fighter, the character of "Charlie Nash" appeared, who I presume is the same Charlie.).

Eventually, Guile made his way back to safety. Returning to the United States, he sent some time recuperating, as well as training to fly fighter jets. His incredible reflexes made him a natural, and he was given a position flying test planes.

One of Guile's test flights ended in near disaster as a sonic compensation device subjected Guile to intense vibrations, instead of counteracting vibrations from the plane's airframe like it was supposed to. Although the plane crashed, Guile was able to safely eject.

Once again, Guile had to rest and recuperate, but this time, he discovered something interesting. The sonic vibrations had apparently become "fused" with his body, allowing him to project this energy in the form of a concentrated blast. Thus, his "Sonic Boom" was born.

Eventually, Guile ended up entering into the Street Fighter circuit. One reason was so he could test his skills, but the other was because he knew it would give him a shot of M. Bison and a chance for vengeance.

Personality/Motivation: Guile is tough, both physically and mentally. He has survived a lot, and is still standing (and fighting). Although loyal to the military and the United States, Guile is driven to find out who betrayed him in the jungles of Thailand, and to try and get at M. Bison.

Guile's life has made him a bit of an adrenaline junkie. He likes to be on the edge, either in a combat fire-fight, flying a test plane at close to Mach 2.5, or engaging in a one-on-one Street Fighter match.

Quote: “I came. I saw. I destroyed! Power. Skill. Strength. Period.”
“Man enough to fight with me, but not man enough to defeat me!”
“Motivation is sometimes a greater asset than power!”
“You're qualified for combat, but not for victory!”

Powers/Tactics: As a member of the Green Berets, Guile has seen extensive service all around the world. He is very experienced in hand-to-hand combat, and can back up his fighting skills with several unusual powers.

The first of these powers is his unique Flash Kick. This is an arc of chi energy projected from his foot as Guile kicks up and over, resulting in a virtual backflip. The blast will arc upwards, and is very useful for hitting flying and/or leaping targets. Guile's Sonic Boom is his most feared technique. It is a powerful blast, which at close range can wreck cars and walls. Guile will use it as an opening shot, and as a close-range finisher.

Appearance: Tall and well muscled, Guile presents an imposing figure. He hair is blond, and worn longer than is normally allowed. When fighting, he wears a green tank top, camouflage pants, and combat boots. A set of dog tags hangs around his neck.

Designer's Notes: Jean Claude Van Damme played Guile in the terrible live-action version of Street Fighter. He's still an interesting character, at least in my opinion, and one of the top fighters in the Street Fighter setting (at least once source pegs him as Ryu's closest competitor).

This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.

(William F Guile created by Capcom, character sheet created by Michael Surbrook)

William F Guile's Hero Designer File.

Balrog | Blanka | Cammy White | Chun Li Xiang | Dee Jay | Dhalsim | Edmund Honda | Fei Long | Ken Masters | M. Bison | Ryu | Victor Sagat | Thunder Hawk | Vega | William F. Guile | Zangief

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