Val	CHA	Cost	Roll	Notes
23	STR	13	14-	Lift 606.3 kg; 4 1/2d6 HTH Damage [2]
23	DEX	39	14-	OCV:  8/DCV:  8
23	CON	26	14-
15	BODY	10	12-
18	INT	8	13-	PER Roll 13-
18	EGO	16	13-	ECV:  6
25	PRE	15	14-	PRE Attack:  5d6
20	COM	5	13-

12	PD	7		Total:  12 PD (0 rPD)
12	ED	7		Total:  12 ED (0 rED)
5	SPD	17		Phases:  3, 5, 8, 10, 12
10	REC	0
50	END	2
40	STUN	1		Total Characteristic Cost:  166

Movement:	Running:	7"/14"
		Leaping:	5"/10"
		Swimming:	2"/4"

Cost	Powers & Skills
	Martial Art:  Western Kickboxing
	Maneuver	OCV	DCV	Damage
3	Backroll Throw	+2	+1	6 1/2d6 Strike; You Fall, Target Falls
4	Block		+2	+2	Block, Abort
5	Kick		+1	-2	10 1/2d6 Strike
5	Power Uppercut	-2	+1	10 1/2d6 Strike
4	Punch		+0	+2	8 1/2d6 Strike
3	Slide Kick	+2	-1	7 1/2d6 Strike, Target Falls
3	Throw		+0	+1	6 1/2d6 +v/5, Target Falls
4	Wounded Knee	+2	+0	8 1/2d6 Strike
8	+2 HTH Damage Classes (already added in)

44	Western Kickboxing Strikes:  Multipower, 44-point reserve
2u	1)  Double-Dread Hit/Kick:  HA +8d6; Hand-To-Hand Attack (-1/2), Reduced Penetration (-1/4), 
	Separate Attack Rolls Required (-1/4), END 4
2u	2)  Hyper Fist/Triple Strike:  HA +5d6, Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2); 
	Hand-To-Hand Attack (-1/2), All Shots Versus The Same Target (-1/4), END 1
44	Max Out:  EB 11d6; Reduced By Range (-1/4), END 5
1	Springing About:  Leaping +1" (5 1/2" forward, 2 1/2" upward), END 1
2	Fast On His Feet:    Running +1" (7" total), END 1

20	Follower (5 25-point base followers)

15	Combat Sense 13-

20	+4 with HTH Combat
5	Musical Accompaniment:  +2 with HTH Combat; Must Have Proper Background Music Playing (-1)

3	Acrobatics 14-
2	AK: Caribbean 11-
1	Analyze:  Style 8-
3	Breakfall 14-
2	KS: Mysterious and Strange Lore 11-
3	KS: Street Fighting Arenas 13-
3	KS: The Martial World 13-
3	KS: Western Kickboxing 13-
0	Language:  English (idiomatic; literate)
1	Oratory 8-
3	Paramedics 13-
3	Persuasion 14-
3	PS: Dancing 14-
3	PS: Reggae Musician/Singer 14-
3	Streetwise 14-
2	Survival (Marine) 13-

Total Powers & Skill Cost:  232
Total Cost:  398

200+	Disadvantages
10	Distinctive Features:  Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group)
5	Hunted:  Other Martial Artists Of Note 11- (As Pow, Watching)
15	Psychological Limitation:  Doesn't Let The World Get Him Down; Constantly Dancing, Laughing, 
	Smiling, Or Talking (Very Common, Moderate)
15	Psychological Limitation:  Likes To Have A Good Time And Likes To Please His Fans (Very Common, 
10	Reputation:  Well-known world warrior, 11-
15	Social Limitation:  Famous (Frequently, Major)
128	Experience Points

Total Disadvantage Points:  398
Dee Jay

Background/History: A native of Jamaica, Dee Jay is both a master of reggae and kickboxing. He originally competed in the United States, but was eventually asked to fight in the Street fighter circuit. Initially, Dee Jay refused, as he felt he wasn't good or "flashy" enough for that sort of competition.

As luck would have it, a freak accident during a concert caused Dee Jay to unleash a wild burst of sonic energy, turning a speaker to scrap. After a year of training, Dee Jay learned to harness this new power of his, and eventually could project it at will, calling it his "Max Out."

Now armed with his new technique, Dee Jay entered the Street Fighter circuit and quickly rose to the top ranks.

Personality/Motivation: Dee Jay is perpetually happy. He lives to entertain and never disappoints his fans. He is constantly smiling, and lets setbacks simply slide off of his broad back. When fighting, he likes flashy, showy moves, and keeps up a constant patter of talk and laughter. This can prove to be very distracting to his opponent.

Quote: “Chill out mon! Keep it real!”
“You's got moves! But ya wasn't breakin', and now you're broken!”
“Your problem is that you still don't have any rhythm!”

Powers/Tactics: Aside from his skill in kickboxing, Dee Jay's primary special technique is his "Max Out," which sounds like loud feedback from an amplifier. His other moves include the Double-Dread Hit or Kick, which is a rapid one-two punch or kick combination. The Hyper Fist is a quick burst of punches, while the Triple Strike is a fast sequence combining punches and kicks.

Appearance: Tall, broad-shouldered and very well-muscled, Dee Jay cuts an impressive and imposing figure. When in the ring, he goes barefoot and shirtless, only wearing a long set of "karate" pants with the word "MAXIMUM" written up the side.

Designer's Notes: There's not much to say about Dee Jay. He vanished soon after Street Fighter II, and only had a brief appearance in the Street Fighter animated film.

This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.

(Dee Jay created by Capcom, character sheet created by Michael Surbrook)

Dee Jay's Hero Designer File.

Small Dee Jay Image
Balrog | Blanka | Cammy White | Chun Li Xiang | Dee Jay | Dhalsim | Edmund Honda | Fei Long | Ken Masters | M. Bison | Ryu | Victor Sagat | Thunder Hawk | Vega | William F. Guile | Zangief

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