Val	CHA	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage [2]
22	DEX	36	13-	OCV:  7/DCV:  7
28	CON	36	15-
17	BODY	14	12-
19	INT	9	13-	PER Roll 13-
19	EGO	18	13-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
12	COM	1	11-

14/28	PD	9		Total:  14/28 PD (0 rPD)
12/24	ED	6		Total:  12/24 ED (0 rED)
5	SPD	18		Phases:  3, 5, 8, 10, 12
11	REC	0
56	END	0
44	STUN	0		Total Characteristic Cost:  172

Movement:	Running:	6"/12"
		Leaping:	7"/14"
		Swimming:	2"/4"

Cost	Powers & Skills
	Martial Art:  Sumo
	Maneuver	OCV	DCV	Damage
5	Air Smash/Flying Head Butt	
			+2	-2	 11d6, Strike; Half-Move Required
4	Bear Hug	+0	+0	11d6 Crush, Must Follow Grab
3	Footsweep	+2	-1	8d6 Strike, Target Falls
3	Head Butt	+1	+0	9d6 Strike
3	Knee Basher	+1	+1	7d6 Strike; Target Falls
4	Slap		+2	+0	9d6 Strike
5	Smash		-2	+1	11d6 Strike
3	Throw		+0	+1	7d6 +v/5, Target Falls
8	+2 HTH Damage Classes (already added in)

62	Sumo Techniques:  Multipower, 62-point reserve
2u	1)  Double Hit Kick:  HA +9d6; Hand-To-Hand Attack (-1/2), Reduced Penetration (-1/4), Separate 
	Attack Rolls Required (-1/4), END 4
3u	2)  Hundred Hand Slap:  HA +5d6, Reduced Endurance (1/2 END; +1/2), Autofire (10 shots; +1); 
	Hand-To-Hand Attack (-1/2), All Shots Must Be Versus The Same Target (-1/4), END 2
3u	3)  Spinning Footsweep:  HA +5d6, Area Of Effect Nonselective (3" Radius; actual radius is 2"; +3/4); 
	Hand-To-Hand Attack (-1/2), END 4

15	San He:  +14 PD; Extra Time (Full Phase, -1/2), Costs Endurance (-1/2), Must Be Aware Of Attack (-1/4) 
	plus +12 ED; Extra Time (Full Phase, -1/2), Costs Endurance (-1/2), Must Be Aware Of 
	Attack (-1/4) plus Knockback Resistance -5"; Extra Time (Full Phase, -1/2), Costs 
	Endurance (-1/2), Must Be Aware Of Attack (-1/4), END 3
2	Heavy:  Knockback Resistance -1"
2	Powerful Leaper:  Leaping +2" (7" forward, 3 1/2" upward), END 1

20	Bathhouse/Dojo:  Base
20	Follower (4 x 50-point base)
1	Fringe Benefit:  Black Belt/Yokozuna

15	Combat Sense 13-

20	+4 with HTH Combat
8	+4 with Hundred Hand Slap

5	Analyze:  Style 14-
3	Breakfall 13-
1	Interrogation 8-
4	Language:  English (completely fluent; literate)
0	Language:  Japanese (idiomatic; literate)
1	Lockpicking 8-
5	Oratory 14-
3	Paramedics 13-
7	Persuasion 15-
4	PS: Sensi 14-
4	SS:  Sumo 14-
3	Stealth 13-
3	Streetwise 13-
1	Survival (Temperate/Subtropical) 8-
3	Scholar
1	1)  KS: Mysterious and Strange Lore 11-
1	2)  KS: Poetry 11-
1	3)  KS: Shinto Philosophy 11-
2	4)  KS: Street Fighting Arenas 13-
3	5)  KS: Sumo 14-
3	6)  KS: The Martial World 14-

Total Powers & Skill Cost:  269
Total Cost:  441

200+	Disadvantages
20	DNPC:  Assorted Students 11- (Normal; Group DNPC: x2 DNPCs)
10	Distinctive Features:  Large Size and Face Paint (Concealable; Noticed and Recognizable; Detectable 
	By Commonly-Used Senses)
10	Distinctive Features:  Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group)
5	Hunted:  Other Martial Artists Of Note 11- (As Pow, Watching)
15	Psychological Limitation:  Driven To Prove The Worth Of The Sumo Style (Common, Strong)
20	Psychological Limitation:  Honorable Fighter (Very Common, Strong)
10	Psychological Limitation:  Stern But Fair  (Common, Moderate)
10	Reputation:  Famous sumotori champion, 11-
10	Reputation:  Well-known world warrior, 11-
131	Experience Points

Total Disadvantage Points:  441
E Honda

Background/History: A native of Osaka, Japan, Edmund Honda was trained to be a sumotori at a very early age. Although small for his age (at the time) he trained hard, and applied himself to his studies and training. With time, he grew out to his full size and potential and rapidly moved his way up through the ranks to become a yokazuna.

Once he retired from competition, Honda opened his own dojo and begin training new wrestlers. He also wrote down his thoughts and opinions on his sport. Some of these writings angered other martial artists, who then challenged Honda to prove the superiority of his style. Honda, honor bound to accept or risk loosing face, fought in these matches, emerging the winner. Encouraged by his success, he then entered the Street Fighting circuit to prove the worthiness of his style and his skill as a fighter.

Personality/Motivation: Honda is a champion through and through. His victories have come as a result of a grueling training regimen as well as a complete commitment to his studies and his art. Not only has Honda practiced his techniques, he has studied them, coming to understand the principles behind sumo as well as the art itself. Honda has also opened up his studies to such topics as Shintoism and poetry, as a way to round out his education as a warrior.

Honda is very much an honorable competitor, and follows the traditions of his art to the letter. He will fight fairly in a match, for to do other wise is to bring shame to his name, his art, and Japan. Honda is also fair in his dealing with others, treating all others equally and with the respect that they deserve. He will not underestimate a foe by acting in a brash or overconfident manner. At all times, he will fight to the best of his ability, as he wishes to prove that sumo is the best of all possible martial arts.

Quote: "My size is my greatest weapon."

Powers/Tactics: As a yokazuna (champion) Honda is a master of the art of sumo. He has modified the original sport form of sumo into a more practical fighting art, and uses his size and strength to great effect in the Street Fighter circuit. In general he keeps to the ground, using an assortment of slaps, smashes, and throws to keep his opponent off-balance. It is when his opponent least expects it (like after being Stunned) that Honda will take to the air, performing his well-known Flying Head Butt or Air Smash (which is where he leaps into the air and lands on his foe).

Honda has refined his striking skill to the point where he can unleash a dozen blows in an eye-blink. His Hundred Hand Slap is a favorite and much feared technique. Honda has also added a few kicking techniques to his arsenal and will not hesitate to use them if possible.

When not competing in Street Fighter matches, Honda runs his own sumo school in Japan. He has a number if students and his school is fairly popular.

Appearance: Honda is just huge. He stands around 6'3" and weighs over 400 lbs, with black hair and dark eyes. When fighting he wears a modified sumo mawashi, arranges his hair into a traditional style, and adds kabuki face paint.

Designer's Notes: This version of E. Honda is fairly intelligent and learned. The version that showed up in the original Street Fighter anime seemed significantly less so.

This character sheet is adapted from the Street Fighter game originally published by White Wolf. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. Skills have been derived from skills and skill descriptions given in the White Wolf RPG. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Other skills, powers and disadvantages are taken from material given in the RPG sourcebooks.

(Edmund Honda created by Capcom character sheet created by Michael Surbrook)

Edmund Honda's Hero Designer File.

Small E Honda Image
Balrog | Blanka | Cammy White | Chun Li Xiang | Dee Jay | Dhalsim | Edmund Honda | Fei Long | Ken Masters | M. Bison | Ryu | Victor Sagat | Thunder Hawk | Vega | William F. Guile | Zangief

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