(Buddy Pine)

Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75.8kg; 1 1/2d6 HTH Damage
13	DEX	9	12-	OCV:  4/DCV:  4
10	CON	0	11-
10	BOD	0	11-
25	INT	15	14-	PER Roll 14-
13	EGO	6	12-	ECV:  4
13	PRE	3	12-	PRE Attack:  2 1/2d6
6	COM	-2	10-

2	PD	0		Total:  32 PD (30 rPD)
2	ED	0		Total:  32 ED (30 rED)
7	SPD	47		Phases:  2, 4, 6, 7, 9, 11, 12
4	REC	0
32	END	6
19	STUN	0		Total Characteristics Cost:  82

Movement:	Running:	6"/12"
		Flight:	15"/30"
		Swimming:	2"/4"

Cost	Powers & Skills
107	Zero-Point Energy:  Telekinesis (100 STR), Reduced Endurance (0 END; +1/2), Area Of Effect 
	(23" Any Area; NB - This Cannot Be Applied To More Than 2 Hexes But Can Be Applied To EITHER 
	1 Or 2 Separate Hexes, One For Each Wrist Control; +1); Must Be Used At Full Strength And Cannot 
	Be Used Same Time As Any Other Control Bracelet Powers (-1), OIF (Considered Inaccessible Because 
	He Has TWO, One On Each Wrist; -1/2), Limited Range - (10"; -1/4), Requires A DEX Roll (For 
	Moving Things With Power) (No Active Point Penalty To Skill Roll; -1/4), Beam (-1/4), 
	Concentration (1/2 DCV; -1/4)

120	Control Bracelets (One On Each Wrist):  Multipower, 180-Point Reserve; All Slots OIF (Wrist Controls; 
	(Considered Inaccessible Because He Has TWO, One On Each Wrist); -1/2)
6u	1)  ZPE Blast:  EB 12d6, Reduced Endurance (0 END; +1/2); OIF (Wrist Controls; (Considered Inaccessible 
	Because He Has TWO, One On Each Wrist); -1/2)
12u	2)  RKA 6d6, Explosion (+1/2), Reduced Endurance (0 END; +1/2); OIF (Wrist Controls; (Considered 
	Inaccessible Because He Has TWO, One On Each Wrist); -1/2)
6m	3)  Mobile Scanner:  Clairsentience (Sight Group And Radar), Mobile Perception Point (Can Move Up 
	To 6" Per Phase), Reduced Endurance (0 END; +1/2); OIF (Wrist Controls; (Considered Inaccessible 
	Because He Has TWO, One On Each Wrist); -1/2)

30	Flight 15", Reduced Endurance (0 END; +1/2); OIF (-1/2)

15	Advanced Tech
70	Base (Approximation, For Later Refinement)
119	Follower (357 Active Points); Independent (-2)
30	Follower
15	Money:  Filthy Rich
10	Vehicle (Generic/Approximate)

7	Custom Talent 
	[Notes:  This Is Modelled On The Cost Of A Single Daily Charge Of Invisibility, The Idea 
	Being He Is Often Unseen/Unexpected Until He Suddenly Appears To Get The Drop On The Hero.]
60	Combat Luck (30 PD/30 ED)
26	Lightning Reflexes:  +17 DEX To Act First With All Actions

3	Computer Programming 14-
3	Criminology 14-
3	Deduction 14-
3	Electronics 14-
3	Interrogation 12-
13	Inventor 19-
5	KS:  Supers 14-
3	Mechanics 14-
3	Oratory 12-
5	Rapid Attack (Ranged) 
3	Security Systems 14-
3	Systems Operation 14-
10	Two-Weapon Fighting (Ranged) 

693	Total Powers & Skills Cost
775	Total Character Cost

200	Disadvantages
10	Distinctive Features:  Noticably Short Guy, Unusual Hair (Concealable; Noticed And Recognizable; 
	Detectable By Commonly-Used Senses)
10	Physical Limitation:  Cape... (Infrequently, Greatly Impairing)
5	Physical Limitation:  Short (Infrequently, Slightly Impairing)
15	Psychological Limitation:  Cold, Unfeeling. (Common, Strong)
15	Psychological Limitation:  Overconfidence, Trusts Own Intelligence Above Everything Else, Assumes 
	He Does Not Make Mistakes (Common, Strong)
10	Psychological Limitation:  Self-Conscious/Ego Issues Regarding Lack Of Own Innate Powers (Common, Moderate)
15	Psychological Limitation:  Resents Other Supers (Common, Strong)
25	Psychological Limitation:  Will Do Anything To Be The Center Of People's Attention As A Hero - 
	ANYTHING. (Very Common, Total)
15	Psychological Limitation:  Veangeful (Common, Strong)
0	Reputation:  That Kid Who Messed Up Mr. Incredible's Career, 8- (Known Only To A Small Group)
5	Rivalry:  Professional, With Mr. Incredible, Rival Is As Powerful, Seek To Harm Or Kill Rival, 
	Rival Unaware Of Rivalry
10	Social Limitation:  Lives Alone On Island, Limited Circle (Very Frequently, Minor, Not Limiting 
	In Some Cultures)
15	Unluck:  3d6

775	Total Disadvantage Points

Background/History: As a child, Buddy idolized Mr. Incredible and even tried to become his sidekick, but was rejected as Mr. Incredilbe "works alone." Embittered but brilliant, Buddy built weapons, building a fortune, and saving the best for himself. He ended up building an amazing scheme to rid the world of its supers and become its foremost super himself, defeating a threat of his own devising. His plans were foiled by the Incredibles and he appeared to lose his life in a final confrontation with them.

Personality/Motivation: Syndrome is cold-hearted and entirely self-centered, having apparently lost touch with his humanity. His sole goal is the accumulation of power and ultimately glory as a perceived hero.

Quote: "I'm still geekin' out about it!"
"Who's super now?"
"Too late - 15 years too late."

Powers/Tactics: Syndrome is the classic mastermind, and relies entirely on his gadgets and weapons, believing that which he's built with his intellect is unqestionably in control and superior to any opponent.

Dash | Edna Mode | Elasti-Girl | Frozone | Jack Jack Parr | Mirage | Mr. Incredible | OmniDroid | Syndrome | Violet Parr

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