Val CHA Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 HTH Damage 10 DEX 0 11- OCV: 3/DCV: 3 10 CON 0 11- 10 BOD 0 11- 20 INT 10 13- PER Roll 13- 20 EGO 20 13- ECV: 7 25 PRE 15 14- PRE Attack: 5d6 12 COM 1 11- 2 PD 0 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 2 SPD 0 Phases: 6, 12 4 REC 0 20 END 0 20 STUN 0 Total Characteristics Cost: 46 Movement: Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills 82 Raw Materials to Amazing Clothes: Major Transform 20d6 (Standard Effect: 60 Points), Reduced Endurance (0 END; +1/2); Extra Time (1 Day, Absolute Minimum Time Is 1 Day; Skill Roll Can Still Take Advantage Of Time Chart BEYOND That; -4), Requires An Inventor Skill Roll (-1/2) [Notes: NB - 30 Points Is About Enough To Create Something Worth An Added 50 CP From Raw Material - ((50-0)/5) = +10 BOD To Original Material, Usually Consisting Of 20 BOD If Sturdy/Amazing Material] Perks 15 Advanced Tech 21 Contact (Contact Has Significant Contacts Of His Own, Contact Has Useful Skills Or Resources), Organization Contact (Fashion World As A Whole, And By Extension; x3), 14- 39 Contact (Contact Has Extremely Useful Skills Or Resources, Contact Has Significant Contacts Of His Own, Contact Is Slavishly Loyal To Character), Organization Contact (Superheroes As A Group; x3) 15- [Notes: Given Edna's Persuasion And IOUs, The Contact As A Group Is Listed As "Slavishly Loyal" (Can Anyone Imagine Edna Not Getting Her Way When Necessary?)] 10 Favor 10 Favor 15 Money: Filthy Rich 1 Reputation (A Small To Medium Sized Group) 14-, +1/+1d6 3 Reputation (A Large Group) 14-, +1/+1d6 40 Vehicles & Bases Talents 11 Inspire (Fantasy Hero page 106) Skills 6 Skill Levels: +2 With Any Three Related Skills 7 Armorsmith 13- 3 Conversation 14- 3 Deduction 13- 3 High Society 14- 3 Interrogation 14- 11 Inventor 17- 3 KS 13- 3 Oratory 14- 3 Persuasion 14- 3 PS 13- 3 Security Systems 13- 3 SS 13- 3 SS 13- 304 Total Powers & Skills Cost 350 Total Character Cost 200 Disadvantages 10 Distinctive Features: Manner Of Speech And Dress (Concealable; Noticed And Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Very Short (Concealable; Noticed And Recognizable; Detectable By Commonly- Used Senses) 5 Physical Limitation: Very Short (Infrequently, Slightly Impairing) 5 Psychological Limitation: Ambitious (Uncommon, Moderate) 10 Psychological Limitation: Enjoys A Challenge (Common, Moderate) 20 Psychological Limitation: Manipulative (Very Common, Strong) 10 Psychological Limitation: Never Looks Back, It Distracts From The Now (Common, Moderate) 20 Psychological Limitation: Speaks Her Mind (Very Common, Strong) 10 Psychological Limitation: Unhappy No Longer Designing For Supers (Uncommon, Strong) 5 Reputation: Fashion Designer To Superheroes, 11- (Known Only To A Small Group) 5 Social Limitation: Maintains Secret Base/To A Limited Extent Secret Life (Occasionally, Minor) 20 Social Limitation: Major Fashion Designer (Frequently, Severe) 15 Reputation: Major Fashion Designer, 14- 5 Rivalry: Professional, Other Fashion Designers (As A Group), Rival Is As Powerful, Seek To Outdo, Embarrass, Or Humiliate Rival, Rival Aware Of Rivalry 350 Total Disadvantage Points
Background/History: Edna Mode is a world-renowned fashion designer... but she's also a secretly-renowned (within the super community) costume designer for superheroes, having designed many, if not most, of the superheroes costumes during the first great age of supers.
Personality/Motivation: Edna is an overpowering personality; she's even bolder than her designs, and speaks her mind bluntly. She's also extremely persuasive. She relishes a challenge and aspires to be the very best at what she does. Edna greatly misses the old days of designing for supers.
Quote: "I never look back, it distracts from the now."
"I used to design for GODS!"
Powers/Tactics: Edna Mode is not just a designer for supers, she assures their well-being with appropriate costumes designed to withstand extreme punishment (including fire, bullets, missiles, you name it). But perhaps moreover she knows how to motivate her superhero friends and assist them in their path, sometimes with subtlety but often with a strange combination of brute force of personality and charm.