Val	CHA	Cost	Roll	Notes
13/38	STR	3	12-/17-	Lift 151.6 kg/4850.3 kg; 2 1/2d6/7 1/2d6 HTH Damage [1]
21/24	DEX	33	13-/14-	OCV:  7/8/DCV:  7/8
20	CON	20	13-
14	BODY	8	12-
18	INT	8	13-	PER Roll 13-
18	EGO	16	13-	ECV:  6
15	PRE	5	12-	PRE Attack:  3d6
14	COM	2	12-

22	PD	4		Total:  22 PD (15 rPD)
22	ED	3		Total:  22 ED (15 rED)
4/5	SPD	9		Phases:  3, 6, 9, 12/3, 5, 8, 10, 12
8	REC	2
40	END	0
32	STUN	1		Total Characteristic Cost:  114

Movement:	Running:	8"/16"
		Leaping:	10"/20"
		Swimming:	2"/4""

Cost	Powers & Skills
18	Omihalcon Machine Suit:  +25 STR, Reduced Endurance (0 END; +1/2); OIF (-1/2), 
	No Figured Characteristics (-1/2)
4	Omihalcon Armor Suit:  +3 DEX; OIF (-1/2), No Figured Characteristics (-1/2)
7	Omihalcon Machine Suit:  +1 SPD; OIF (-1/2)

	Martial Arts:  Kung Fu
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
4	Disarm		-1	+1	Disarm; 23 STR/48 STR to Disarm
4	Dodge		--	+5	Dodge, Affects All Attacks, Abort
4	Elbow Strike	+2	+0	4 1/2d6/9 1/2d6 Strike
5	Flying Kick	+1	-2	6 1/2d6/11 1/2d6 Strike
4	Punch		+0	+2	4 1/2d6/9 1/2d6 Strike
5	Side Kick	-2	+1	6 1/2d6/11 1/2d6 Strike
3	Throw		+0	+1	2 1/2d6/7 1/2d6 +v/5, Target Falls
1	Weapon Element:  Blades

37	Omihalcon Knife:  HKA 2d6 (2d6+1/3d6 w/STR), Reduced Endurance (0 END; +1/2), 
	Armor Piercing (x2; +1); OAF (-1)
14	Sig-Saur P226:  RKA 1d6+1, 20 Charges (+1/4); OAF (-1) plus +1 OCV; OAF (-1), [20]
75	Psychic Blow Techniques:  Multipower, 112-point reserve, all slots OIF (Omihalcon 
	Armor suit; -1/2)
5u	1)  Psychic Blow I:  EB 15d6, Affects Desolidified (spirit/ghost forms; +1/4), Reduced 
	Endurance (1/2 END; +1/4); No Range (-1/2), OIF (Omihalcon Armor suit; -1/2), 
	No Knockback (-1/4), END 4
6u	2)  Psychic Blow II:  Dispel 30d6, any esper/psi power one at a time (+1/4);
	No Range (-1/2), OIF (Omihalcon Armor suit; -1/2), END 11
37	Omihalcon Machine Suit:  Armor (15 PD/15 ED), Covers All Locations But Location 
	"3" [face] (+0), Hardened (+1/4); OIF (-1/2)
13	Omihalcon Armor Suit:  Leaping +8" (10 1/2"/15 1/2" forward, 5"/7 1/2" upward) 
	(Accurate), Reduced Endurance (0 END; +1/2); OIF (Omihalcon Armor suit; -1/2)
4	Fast On His Feet:  Running +2" (8" total), END 1
15	Chi Sense:  Detect Chi 13- (Mental Group), Discriminatory, Increased Arc Of Perception 
	(360 Degrees), Sense
5	Radio Headset:  Radio Perception/Transmission (Radio Group); Sense Affected As  
	Hearing Group and Radio Group (-1/2), OIF (Omihalcon Armor Suit; -1/2)
34	Armor Suit Armbands:  Stretching 15", Reduced Endurance (0 END; +1/2); OIF 
	(Omihalcon Armor Suit; -1/2), Cannot Do Damage (-1/2), No Fine Manipulation (-1/2), 
	Always Direct (-1/4), Limited Body Parts (wires from armbands; -1/4), No Noncombat 
	Stretching (-1/4)

3	Fringe Benefit:  Membership:  Arcam Striker

9	Matchless Coordination:  Ambidexterity (no Off Hand penalty)
3	Bump Of Direction
37	Danger Sense (general area, any danger, Function as a Sense) 13-

24	+3 with All Combat

3	Breakfall 13- (14-)
0	Language:  Japanese (idiomatic; literate)
3	Paramedics 13-
2	PS: Striker 11-
3	Security Systems 13-
3	Stealth 13- (14-)
2	TF:  Common Motorized Ground Vehicles
4	WF:  Small Arms, Blades, Thrown Knives
3	Scholar
1	1)  KS: Ancient Artifacts 11-
1	2)  KS: Arcam Foundation 11-
1	3)  KS: Literature  11-
1	4)  KS: Military/Mercenary/Terrorist World 11-
1	5)  KS: Occult World 11-
1	6)  KS: Other Special Forces And Organizations 11-

Total Powers & Skill Cost:  413
Total Cost:  527

200+	Disadvantages
10	Hunted:  Arcam Foundation 8- (Mo Pow, NCI, Watching)
10	Hunted:  Enemies of the Arcam Foundation 8- (As Pow, Harshly Punish)
20	Psychological Limitation:  Always Keeps His Promises (Common, Total)
15	Psychological Limitation:  Overconfident (Common, Strong)
10	Psychological Limitation:  Wants To Remain "Normal" (Common, Moderate)
15	Reputation:  Yu Ominae: "Striker" and black-listed operative, 14-
20	Social Limitation:  Subject To Orders (Very Frequently, Major)
227	Striker Bonus
527	Total Disadvantage Points
Background/History: Yu Ominae is the main character of the manga series Striker. He is a special operative for the Arcam Foundation, and is often sent on missions all over the world to recover strange and mysterious artifacts left from ancient and highly-advanced civilizations.

Yu is an orphan, whose parents were brutally murdered by an unknown individual (or organization). He is a ward of Arcam, and lives in Japan, attending an Arcam-run school. Aside from these few clues, the rest of his past is pretty much a mystery.

Personality/Motivation: On one hand, Yu is pretty much a normal teenager. He attends school, worries about his grades, tries to maintain a good attendance record, and so on. On the other hand, he is dedicated to helping Arcam keep the world safe by sealing away dangerous technologies (such as the berserker he had to deal with in Secret of the Berserker). Yu has and will kill as part of his job, but doesn't want to become a killer. He realizes, though, that some sacrifices have to be made for the greater good, and that someone has to make them. His quote (see below) pretty much sums up his attitude.

It should be pointed out that Yu has stated his willingness to go against Arcam if he finds out that Arcam is collecting artifacts for non-benevolent purposes. As he put it: "...if that happens, I'll destroy Arcam with my own two hands!!"

Yu will always keep his word, once given, but getting him to give his word is a difficult matter (he doesn't make idle promises). Idle boasts, on the other hand, come little more easier, and Yu does seem to be a touch reckless and overconfident in exactly how powerful his suit is (although its hard to blame him all things considered).

Quote: "I always keep my promises—and that's not going to change now... maybe I'm just being sentimental, but my only connection to normal life is there, at school. Without school I'd totally lose my grip on reality! And if I ever forget it, then I'm a "berserker." I - I don't want to become just a war machine."

Powers/Tactics: Yu possess a number of abilities, both in and out of his suit. To be honest, some of these powers seem very hodgepodge, thrown together without regard for an underlying theme (which is not a bad thing!). Anyway, lets start at the top:

Yu is stated to be "Gifted with matchless coordination and reflexes." and even out of his suit is a very capable hand-to-hand fighter. He has undergone extensive martial arts training at the hands of Oboro, and is skilled both in unarmed and knife combat. His Arcam training has given him familiarity with a wide variety of weapons, such as pistols and assault rifles, and it is likely that Yu can use just about any firearm he can get his hands on. Yu is also fairly intelligent, and is well-versed in information dealing with Arcam, Arcam's competitor's, ancient artifacts, the world's military, and things dealing with the occult.

In combat, Yu's biggest edge is his omihalcon muscle suit. This suit is effectively bulletproof, and is also heat-resistant and pressure-resistant. It multiplies Yu's strength by 30 (150 kg x 30 = 4500 kg), and grants him increased agility. It would seem that the suit needs to be "turned on" before it can be used to its full potential. Certain scenes make it look like Yu has to activate the suit, causing the artificial muscles to visually swell. This might be considered a -1/4 limitation (Extra Time: Full Phase) on any focused characteristics, but I doubt it would come into play enough to be worth it.

In addition to his suit, Yu carries a Sig-Saur P226 and a knife made from omihalcon. The knife is capable of cutting through most anything, and can even penetrate another omihalcon armored suit! At one point Yu stated the knife could affect "spirit forms" but I was unsure what was meant by that remark. Yu's suit also has a pair of wire launchers attached to the forearms. The launchers have 30 meters of line, small rock-climbing anchors and a motor strong enough to lift two to three people.

Yu's final power is his "psychic blow." Apparently, the suit allows him to concentrate psi energy into his fists, and then use this concentrated energy to dissipate an incoming psi attack or destroy spirits (hence the "Affects Desolid" Advantage).

Yu has several additional skills. He was able to spot a hidden surveillance camera from 50 yards away (his Danger Sense), has a highly accurate Bump of Direction, and seems to be able to detect others by sensing their "chi."

In combat, Yu prefers to fight hand-to-hand, taking out his opposition with the power of his armored muscle suit. He is practical, however, and will use firearms if his opposition is so armed, or if he cannot close the distance. His psychic blow is saved for those with psi powers, or ghosts and spirits.

Appearance: Yu is of average height for a 17-year old, with a thin, but well muscled build. He has short, spiky black hair and brown eyes. He tends to dress in casual clothing typical of a teenager when not wearing his armored suit.

Yu will often wear his armored suit under normal clothing. Especially if operating in a dangerous area or under cover. When on a mission, Yu will wear his suit, and then add an equipment vest, and over that wear a weapon harness and belt. The pistol is kept in a cross-draw holster, while the knife is worn across the small of the back.

Designer's Notes: Due to internal inconsistencies in the translation of Striker, it is possible that Yu has more powers than the character sheet shows. In The Armored Warrior story, Yu states he is "immortal." He also seems to heal fairly rapidly from serious injuries inflicted by Col. MacDougal. In later stories, this apparent regenerative power isn't mentioned again.

Yu Ominae's Hero Designer File

(Yu Ominae created by Hiroshi Takashige and Ryoji Minagawa, character sheet created by Michael Surbrook)

Striker World Background
Bo Brantze | Colonel MacDougal | Fatman | Iwao Akatsuki | Jean Jaquemonde (human) | Jean Jaquemonde (werewolf) | Koichi Moroha | Little Boy | Oboro | Victor Shutrov | Yoshino Somei | Yu Ominae

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