Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
26	DEX	48	14-	OCV:  9/DCV:  9
25	CON	30	14-
15	BODY	10	12-
10	INT	0	11-	PER Roll 11-
10	EGO	0	11-	ECV:  3
18	PRE	8	13-	PRE Attack:  3 1/2d6
10	COM	0	11-

12	PD	8		Total:  12 PD (0 rPD)
10	ED	5		Total:  10 ED (0 rED)
6	SPD	24		Phases:  2, 4, 6, 8, 10, 12
9	REC	0
50	END	0
40	STUN	2		Total Characteristic Cost:  145

Movement:	Running:	24"/48"
		Leaping:	4"/8"
		Swimming:	2"/4"
		Teleportation:	18"/18"

Cost	Powers & Skills
	Martial Arts:  Hand-to-Hand Skill
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
4	Dodge		--	+5	Dodge, Affects All Attacks, Abort
5	Kick		+1	-2	8d6 Strike
4	Punch		+2	+0	6d6 Strike
8	+2 Damage Classes (already added in)
1	Weapon Element:  Blades

15	Superspeed:  Elemental Control, 30-point powers
21	1)  Super Running:  Running +18" (24" total), END 4
10	2)  Instantaneous Movement:  Teleportation 18"; Only To Places The Character Can Normally 
	Reach (-1/2), No Noncombat Movement (-1/4), Must Pass Through Intervening Space (-1/4), END 4
16	3)  Multiple Selves:  Sight Group Images Increased Size (16" radius; +1), -4 to PER Rolls; 
	No Range (-1/2), Only While Moving (-1/4), END 4
12	4)  What Was That Blur?:  Invisibility to Sight Group , Reduced Endurance (0 END; +1/2); 
	Only While Moving (-1/4)
8	Combat Knife:  HKA 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1) plus
	Range Based On STR (+1/4) for up to 15 Active Points of HKA; 1 Recoverable Charge (-1 1/4), 
	OAF (-1), Lockout (cannot use HKA at all until Charge is recovered; -1/2), [1 rc]

2	Fringe Benefit:  Rank in the Third/Fourth Reich

10	+2 with HTH Combat

3	Acrobatics 14-
3	Breakfall 14-
3	Climbing 14-
2	KS: Third Reich History And Customs 11-
1	KS: Unusual Martial Arts Techniques 8-
3	Language:  English (completely fluent; literate)
0	Language:  German (idiomatic; literate)
2	PS: Soldier 11-
3	Tactics 11-
3	WF:  Small Arms, Blades

Total Powers & Skill Cost:  143
Total Cost:  288

150+	Disadvantages
5	Hunted:  Agents of the Third Reich 8- (Mo Pow, Watching)
15	Psychological Limitation:  Doesn't Like To Hurt Women/Children (Common, Strong)
15	Psychological Limitation:  Loyal To The Cause Of The Third Reich (Common, Strong)
10	Rivalry:  Professional (with Oboro/Yu Ominae; Rival is More Powerful; Seek to Outdo, 
	Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5	Unluck: 1d6
88	Neo-Nazi Bonus
288	Total Disadvantage Points

Background/History: Bo Brantze is a Neo-Nazi and supporter of the Third Reich. He is one of the Reich's prized operatives, as his accelerated reflexes and speed come in very useful in completing the missions required by him by the Reich. After tangling with Yu Ominae and Oboro over the Crystal Skull, Bo changed his training regimen, doing away with the drugs he originally used to grant him superspeed and going with natural skill alone. The only problem was that Yu refused to fight fair, and ended up leaving Bo buried in a snowbank.

Personality/Motivation: Bo is an ardent support of the Nazi cause and can't wait until the Third Reich returns to its former glory by taking over the world. On the other hand, he has a somewhat honorable side to him, and won't take hostages or try to harm women or children. At one point, he gives Yoshino and Tea the chance to surrender the Holy Grail so he won't have to take it by force. Note—Bo has no liking for Oboro or Yu and wants nothing better than to destroy either of them.

Quote: "You know, if there's one thing I hate more than cowards who take hostages, its traitors!!"

Powers/Tactics: Bo's superspeed was originally the result of artificial hyper-development of his muscles (basically steroids). After his defeat by Oboro, he went into a grueling training period and got away from using drugs to enhance his abilities.

Bo's powers include the ability to run at high rates of speed, to be able to run so fast as to simply blink from place to place, and to run fast enough to be invisible to the eye. He can also create multiple visual images of himself in order to confuse an opponent. He tends to use his powers to try and attack and overwhelm a target, confusing them as to his true intent and direction of attack. He tends to use half- and full-moves, keeping his invisibility up and using his great speed to remain untouchable from incoming attacks.

Appearance: Bo is fairly tall, with a well-developed, muscular build. He has blond hair that comes to just past his ears, and a strongly featured face. Normally he is seen dressed in a black tank-top, fatigue pants and boots.

Designer's Notes: At one point, Bo boasts of having developed "awesome fighting techniques" in order to defeat Yu Ominae. The problem is, we never get to see them in action. Thus, Bo could have a variety of superspeed powers beyond what is listed here. He also could benefit from the Speedster Martial Arts style seen in The Ultimate Martial Artist.

Bo Brantze's Hero Designer File

(Bo Brantze created by Hiroshi Takashige and Ryoji Minagawa, character sheet created by Michael Surbrook)

Striker World Background
Bo Brantze | Colonel MacDougal Fatman | Iwao Akatsuki Jean Jaquemonde (human) | Jean Jaquemonde (werewolf)
Koichi Moroha | Little Boy
Oboro | Victor Shutrov
Yoshino Somei | Yu Ominae

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