Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage [2]
15	DEX	15	12-	OCV:  5/DCV:  5
13	CON	6	12-
8	BODY	-4	11-
13	INT	3	12-	PER Roll 12-
18	EGO	16	13-	ECV:  6
10	PRE	0	11-	PRE Attack:  2d6
12	COM	1	11-

3	PD	1		Total:  3 PD (0 rPD)
3	ED	0		Total:  3 ED (0 rED)
4	SPD	15		Phases:  3, 6, 9, 12
5	REC	0
26	END	0
20	STUN	0		Total Characteristic Cost:  53

Movement:	Running:	6"/12"
		Leaping:	2"/4"
		Swimming:	2"/4"

Cost	Powers & Skills
16	Necromancy:  Retrocognitive Clairsentience (Hearing Group), Reduced Endurance 
	(0 END; +1/2); Retrocognition Only (-1), Extra Time (Full Phase, -1/2), No Range (-1/2), 
	Only Through The Senses Of Others (specific souls/spirits; -1/2), Concentration 
	(1/2 DCV; -1/4)
22	Sense Spirits:  Detect Spirits 12- (Mystic Group), Discriminatory, Increased Arc Of 
	Perception (360 Degrees), Range, Sense

10	Money:  Wealthy

10	+2 with Ranged Combat

5	Acting 12-
3	Climbing 12-
3	Concealment 12-
2	KS: Ancient Relics 11-
1	KS: Arcam Foundation 8-
0	Language:  Japanese (idiomatic; literate)
2	PS: Treasure Hunter 11-
1	SS:  Archeology 8-
3	Stealth 12-
2	Survival (Temperate/Subtropical) 12-
2	WF:  Small Arms
4	Weaponsmith (Boobytraps) 13-

Total Powers & Skill Cost:  86
Total Cost:  139

75+	Disadvantages
20	Psychological Limitation:  Greedy And Self-Centered (Very Common, Strong)
10	Reputation:  Unscrupulous Treasure Hunter And Artifact Thief, 11-
15	Social Limitation:  Secret ID (treasure hunter and artifact thief) (Frequently, Major)
19	Treasure Hunt Bonus
139	Total Disadvantage Points

Background/History: Yoshino is a 16 year-old school girl who spends her spare time hunting for various artifacts and treasures from around the world.

Yoshino's mother was an intelligence operative with Spirit Medium powers similar to Yoshino's. At some point, Yoshino's mother was deemed "A threat to national security," and was terminated. Before she was killed, Yoshino's mother taught Yoshino everything she knew, so that Yoshino wouldn't end up like her. Yoshino herself has decided to hit the governments of the world where hurts—their bank accounts—and makes a living stealing artifacts and treasures and selling them to the highest bidder.

Personality/Motivation: Yoshino is fairly self-centered and very greedy. She's in this business for the money, and isn't highly concerned with compassion for her fellow man. She considers Arcam to be just as bad as all the other corporations out there hunting for artifacts. She does seem to have some liking for Yu Ominae, although this attraction only looks to go one-way.

Quote: "I decided I wasn't going to waste my talents and youth!! So I became a thief! I steal everything those jerks who run things want, and sell 'em for a huge profit."

Powers/Tactics: Yoshino's main edge in her quest to get to an artifact before anyone else is her Spirit Medium powers. She can talk to the dead (Necromancy) and is able to get them to tell her where certain artifacts are hidden. Yoshino is also a fairly adept fighter, and will use traps, explosives, and gunfire to get what she wants. She prefers to gain her artifacts by stealth and guile, however, as opposed to using direct force.

Appearance: Yoshino stands about 5' tall, with an athletic build and shoulder-length blonde hair.

Designer's Notes: Yoshino carries all sorts of equipment including the following French assault rifle:

Fusil Automatique MAS: RKA 2d6-1, Autofire (5 shots; +1/2), 25 Shots (+1/4); OAF (-1) plus +2 OCV, +1 RMod; OAF (-1). Total Cost: 28 points.

Other grear and weapons are up to the Game Master. Rest assured that Yoshino will always be well-equipped when encountered.

Yoshino Somei's Hero Designer File

(Yoshino Somei created by Hiroshi Takashige and Ryoji Minagawa, character sheet created by Michael Surbrook)

Striker World Background
Bo Brantze | Colonel MacDougal | Fatman | Iwao Akatsuki | Jean Jaquemonde (human) | Jean Jaquemonde (werewolf) | Koichi Moroha | Little Boy | Oboro | Victor Shutrov | Yoshino Somei | Yu Ominae

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