Val CHA Cost Roll Notes 18 STR 8 13- 350kg; 3 1/2d6 15/26 DEX 15 14- OCV: 9/DCV: 9 10/20 CON 0 13- 10/20 BODY 0 13- 10 INT 0 11- PER Roll 11- 13 EGO 6 12- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 4/8 PD 0 Total: 28 PD/20 PDr 2/8 ED 0 Total: 28 ED/20 EDr 3/5 SPD 5 Phases: 3, 5, 8, 10, 12 6/11 REC 0 20/50 END 0 24/50 STUN 0 Values after the slash are Only In Hero ID (-1/4) Total Characteristics Cost: 42 Movement: Running: 6"/12" Superleap: 15"/30" Swimming: 2"/4" Cost Powers & Skills Combat Training: Martial Arts: Jujitsu Maneuver OCV DCV Damage 4 Atemi Strike -1 +1 2d6NND (1)/3 1/2d6 NND (1) 3 Joint Lock -1 -1 28 STR/43 STR Grab 3 Legsweep +2 -1 4 1/2d6/7 1/2d6 Strike; Target Falls 4 Punch +0 +2 5 1/2d6/8 1/2d6 Strike 3 Slam +0 +1 3 1/2d6/6 1/2d6 +v/5; Target Falls 10 Damages Classes: +3 with Martial Arts, Only In Hero ID (-1/4) Sailor Senshi Powers: 2 Jupiter Power Makeup: Instant Change, Extra Time: Full Phase (-1/2), Gestures (-1/2), Incantation (-1/4), OIF: Transformation Pen (-1/2) 93 Increased Characteristics: +11 DEX, +10 CON, +10 BODY, +4 PD, +4 ED, +1.4 SPD, +3 REC, +10 END, +11 STUN, Only In Hero ID (-1/4) 24 Electricity Elemental Control: 30 point pool, Only In Hero ID (-1/4) 11 1 - Jupiter Thunderclap Zap!: EB: 12D6 EB (Electricity), Extra Time: Full Phase (-1/2), Gestures (-1/4), Incantation (-1/4), OIF (-1/2) END 6 13 2 - Electrical Static: Flash: 4d6 vs Sight/Radio Groups, Linked to "Zap" (-1/2), OIF (-1/2), END 6 24 3 - Electricity: Armor: +20 DEF 9 Superleap: 15", Only In Hero ID (-1/4), END 3 Background Skills 0 AK: Tokyo 8- 3 Breakfall 12- 0 Japanese (native) 4 PS: Cook 13- 3 PS: Ice Skating 14- (DEX) 0 PS: Student 8- 209 Total Powers & Skills Cost 251 Total Character Cost 100+ Disadvantages Distinctive Features: 5 Blue and Green sailor fuku 15 Very tall for her age 10 Enraged: When she gets pissed off (11-/11-) 30 Hunted: Negaverse (MoPow, NCI) 14- 15 Physical Limitation: Underage - 14 (Fre, Great) Psychological Limitation: 10 Boy Crazy (U, S) 15 Impulsive (C, S) 15 Overconfident (C, S) 15 Protective of Friends (C, S) 5 Reputation: Sailor Senshi 8- 15 Secret ID: Makoto Kino 1 Jupiter Bonus 251 Total Disadvantage Points
Designer's Notes: In a change from the Asian elements, Jupiter follows her Roman namesakes power, with powers built around thunder and lightning, primarily a large energy blast that also causes static on radios, radar, and the like. Her jewel of her tiara rises up in a mini-antenna, gathering the electricity. If the Tiara was removed, she would be unable to throw the bolt. Like Mars, she has capabilities outside of her senshi powers, as a skilled Judo/Jujitsu fighter. In Hero ID, her damage levels with this go up to levels approaching that of other superheros. Like the other senshi, she has an 'Anime Leap'.
More mundanely, she's a reasonably skilled cook (she hopes to open a restaurant when she finishes school) a solid fighter, and good all-around athlete.
Makoto ('Mako-chan') is unusually tall, standing almost 6 feet tall—head and shoulders over the other inner senshi. Not reflected is her early reputation to get into fights, as this seemed to go away once she became friends with Usagi and the rest of the Senshi. She is even worse than the usual anime girl at falling for the nearest handsome face, but each guy "reminds me of my old boyfriend", and never seems to go beyond mooning over the guy from afar. She tends to think before she acts, and is quite confident in her abilities, and is known to occasionally fly into a rage when angered... her temper is what got her in so many fights before she met the others. This HAS gotten her into considerable trouble, such as singlehandedly charging a POWERFUL Teke who's already taken out the others with a single wave of his hand....
(Sailor Jupiter created by Naoko Takeuchi, character sheet created by David Walker)
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