HERO SYSTEM SOURCE MATERIAL
- ARMS AND ARMOR FOR FANTASY HERO
Revised rules and suggestions for more realistic treatments of Fantasy Hero armor and weapons. Written by David Kuijt for 4th Edition.
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- ARMOR OF THE MIDDLE AGES -- A brief listing of armor worn during the Middle Ages. Also includes a glossary of armor terms.
- ARMS AND ARMOR ART GALLERY -- Line drawings of different forms of arms and armor from the Middle Ages.
- CAMPAIGN CLASSICS -- A long time ago (like in the late 1980s) Iron Crown Enterprises released a series of supplements for 3rd Edition Fantasy Hero and Rolemaster. Titled "Campaign Classics" these books detailed a variety of different real-world eras as the basis for a role-playing campaign. I've taken the provided material and updated select elements to HERO System 6th Edition.
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- CASTLE FALKENSTEIN RACIAL PACKAGE DEALS -- Suggested Package Deals for races from the Castle Falkenstein RPG.
- ENCHANTED WEAPONS AND ARTIFACTS -- Powerful enchanted weapons of all sorts for use in various Hero System campaigns.
- FEATS FOR HERO -- Adapted from Dungeons and Dragons 3rd Edition
- A GRIMORE OF ASSORTED SPELLS -- A selection of spells suitable for various genres.
- HOW THE PEOPLES OF THE WORLD CAME TO BE -- An alternate take on the origins of elves and dwarves.
- MAGIC WEAPONS FOR HERO -- Adapted from various role-playing systems and settings.
- RACES OF THE KNOWN WORLD -- A rough breakdown (by type) of the various races common to fantasy.
- VARIANT ORIGIN FOR ELVES -- Instead of being the oldest race (as is common in fantasy), what if elves where the youngest?.
- ADDITIONAL MARTIAL ARTS -- Expanded Fencing styles, In Yo Face fighting, an expanded Naginatajutsu style, and more!
- ARMS AND ARMOR FOR NINJA HERO
Revised rules and suggestions for more realistic treatments of Ninja Hero armor and weapons. Written by David Kuijt for 4th Edition.
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- FU SCHTICKS FOR THE HERO SYSTEM -- Wild martial arts powers derived from the pages of Feng Shui.
- LUNCH MONEY -- Atlas Games' fast-paced card game of playground combat presented as a Hero System martial art. Written by Roland Volz.
- MEDIEVAL MARTIAL ARTS -- A look at real world martial arts packages from the Middle Ages, suitable for use in most Fantasy Hero campaigns.
- SOME THOUGHTS ON THE MARTIAL ARTS GENRE -- Just what it says. This collects some thoughts and comments I had regarding possible expansion to the material contained in the Hero System Martial Arts book for 6th Edition.
- TALISLANTA MARTIAL ARTS -- Fighting styles from the Talislanta campaign setting. Written by Roland Volz.
- THE MONTAUK PROJECT -- Are you ready for secret projects to warp time and space? For aliens, Nazis, time travel, invisible ships and Beasts From the Id? Read on to learn more!
- FICTIONAL FIREARMS -- Gravitons, Earthshakers, and Powerguns, oh my!
- THE VOID -- Beyond the anti-spinward edges of Terran Empire, past the Ackákian Empire, near fabled Malva, lies The Void. A roughly spherical section of space approximately one hundred parsecs in diameter, The Void is a place spacers avoid, and with good reason.
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