Val	Char	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage [2]
25	DEX	30	14-
25	CON	15	14-
10	INT	0	11-	PER Roll 11-
20	EGO	10	13-
20	PRE	10	13-	PRE Attack:  4d6

8	OCV	25	
8	DCV	25	
3	OMCV	0	
4	DMCV	3	
5	SPD	30		Phases:  3, 5, 8, 10, 12

22	PD	14		Total:  22 PD (6 rPD)
22	ED	14		Total:  22 ED (6 rED)
12	REC	8
45	END	5
20	BODY	10
45	STUN	13	Total Characteristic Cost:  240

Movement:	Running:  18m/36m 
		Leaping:  11m/22m
		Swimming:  11m/22m

Cost	Powers
	Martial Arts:  Combat Training
	Maneuver		OCV	DCV	Notes
3	Basic Strike		+1	+0	10d6 Strike
5	Defensive Block		+1	+3	Block, Abort
3	Defensive Throw		+1	+1	Block, Target Falls
5	Flying Dodge		--	+4	Dodge All Attacks, Abort; FMove
5	Grappling Block		+1	+1	Grab One Limb, Block
3	Legsweep		+2	-1	9d6 Strike, Target Falls
5	Offensive Strike	-2	+1	12d6 Strike
4	Root			+0	+0	55 STR to resist Shove; Block, Abort
5	Takeaway		+0	+0	Grab Weapon, 50 STR to take weapon away
12	+3 HTH Damage Classes (already added in)
1	Weapon Element:  Shields

30	Star-Spangled Shield:  Multipower, 60-point reserve, all slots OAF Unbreakable (Shield; -1)	
3f	1)  Armor Slicing Throw:  RKA 3d6, Armor Piercing (+¼), END 6
3f	2)  Power Throw:  Blast 12d6, END 6
3f	3)  Shield Barrier:  Barrier 15 PD/15 ED, 0 BODY (up to 1m long, 1m tall, and ½m thick), 
	Non-Anchored, END 6
1f	4)  Shield Block:  +3 DCV; Costs Endurance (Only Costs END to Activate; -¼), END 1

5	Avengers Communicator Card:  Radio Perception/Transmission (Radio Group); OAF (Card; -1)	

3	Avengers Membership:  Access to SHIELD & other restricted organizations
4	Positive Reputation:  A great hero from a bygone era (A large group) 11-, +2/+2d6

12	Combat Luck (6 PD/6 ED)

16	+2 with HTH Combat
20	+4 to Offset OCV/DCV penalties with Star-Spangled Shield
6	+3 with Shield Bounce

3	Acrobatics 14-
3	Breakfall 14-
3	Climbing 14-
3	Combat Driving 14-
0	Deduction 8-
10	Defense Maneuver I-IV 
2	KS: Allied War Machine 11-
0	Language:  English (idiomatic; literate)
3	Power:  Shield Tricks 14-
5	PS: Soldier 14-
10	Rapid Attack 
3	Shadowing 11-
3	Stealth 14-
9	Tactics 14-
3	"Now?"  "Not Yet":  Teamwork 14-
0	TF:  Quinjet, Small Motorized Ground Vehicles
9	WF:  Common Melee Weapons, Emplaced Weapons, Small Arms, Flamethrowers, General Purpose/Heavy 
	Machine Guns, Grenade Launchers

Total Powers & Skill Cost:  227
Total Cost:  466

400+	Matching Complications
5	Distinctive Features:  A man living in the wrong time (Not Concealable; Noticed and Recognizable; 
	Detectable Only By Technology Or Major Effort)
10	Hunted:  Baron Zemo/HYDRA Infrequently (As Pow; Harshly Punish)
15	Hunted:  Enemies of the Avengers Frequently (As Pow; Harshly Punish)
10	Physical Complication:  Unfamiliar With The 21St Century (Frequently; Barely Impairing)
20	Psychological Complication:  Always Does The Right Thing (Common; Total)
10	Psychological Complication:  Loyal To His Team & His Mission (Uncommon; Strong)
5	Psychological Complication:  Survivor's Guilt/Wonders If He Should Still Be Alive (Uncommon; Moderate)
66	Experience Points

Total Complications Points:  466
Captain America

Background/History: Transformed from a scrawny underweight weakling into a perfect physical specimen by the Super Soldier serum, Steve Rodgers and his partner Bucky fought Hydra all across Europe during World War II. On the fateful night they destroyed the Red Skull's dimensional portal he fell into the arctic after Bucky was killed by the Skull's exploding getaway rocket. Captain America was missing and assumed dead for more than 70 years until he was found and revived by the Avengers. Now he continues to fight the good fight. Hydra still needs stopping, Zemo has somehow cheated death, and the people still need a hero.

Personality/Motivation: Captain America has, as Thor once put it, "the Heart of a Warrior". He is fearless in battle, confident in his abilities, and trusting of those he fights beside. He is compassionate and kind to others and puts the welfare of innocents first in every battle. Perhaps his greatest ability is his clear moral compass and basic sense of decency. This clarity of purpose and courage in battle in an inspiration to all those around him.

As confident and motivated as Captain America appears, when he is alone Steve Rogers often wonders if he should have survived the Red Skull's trap. Everyone he knew is long gone and the world has changed so much as to be unrecognizable to him. Despite all the heroics, deep down Steve still thinks of himself as a simple solder from Brooklyn.

Quote: "No matter how scared people are of you, no matter how much you are hounded, you always do the right thing. And that makes you a hero in my book. Now let's smash some more HYDRA goons!"

Powers/Tactics: The Super Soldier Serum has reshaped Captain America in to a paragon. Every physical attribute has been raised to the peak of human perfection. Physical near-perfection combined with extensive combat training makes Captain America perhaps the greatest hand to hand fighter in the world. He uses his indestructible shield in a unique combat style that has grown out of years of intense battle. Captain America frequently charges into large hordes of agent-level opponents, making sweep attacks trusting his shield and DCV to protect himself.

The Captain has a great deal of control when throwing his shield. He is able to slice through inanimate objects or knock out living opponents with a throw. Using combat skill levels to "bounce" his shield to attack from odd angles or hit multiple opponents has become his trademark.


Designer's Notes: Captain America's shtick is "Physical Perfection". Where this puts him on the HERO System scale is a very old argument and this write-up not only has to work within the HERO System but also balance against the rest of the Avengers. His feats on the show combined with the Hero 6th edition characteristics chart lead this designer to put most of his physical abilities in the low to mid 20s. This makes him stronger, faster, and tougher than "ordinary" exceptional humans like Hawkeye or Black Widow without letting him lift cars.

Rather than attempt to duplicate all his shield tricks with the powers system this write-up assumes liberal use of combat skill levels for things other than just adding to OCV/DCV. Bounce attacks, adding damage, and other Skill Level uses very adequately simulate Captain America's abilities on the show.

Although other versions of the character from other media have armored costumes, the Avengers EMH version is shown to wear what amounts to spandex. He was therefore given combat reflexes to reflect the amount of damage he avoids in the series.

Captain America's Hero Designer FileCharacter by Marvel Comics. Character Writeup by Matthew B.

Overview | Ant Man | Black Panther | Captain America | Hawkeye | The Hulk | Iron Man | Thor | The Wasp

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