Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage [1]
15	DEX	10	12-
10	CON	0	11-
8	INT	-2	11-	PER Roll 14-
5	EGO	-5	10-
15	PRE	5	12-	PRE Attack:  3d6

6	OCV	15	
5	DCV	10	
2	OMCV	-3	
2	DMCV	-3	
3	SPD	10		Phases:  4, 8, 12

4	PD	2		Total:  4 PD (0 rPD)
4	ED	2		Total:  4 ED (0 rED)
4	REC	0
20	END	0
10	BODY	0
20	STUN	0		Total Characteristic Cost:  41

Movement:	Running:	14m/28m
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
18	Spitter Goo:  RKA ½d6, Area Of Effect (4m Radius; +¼), Constant (+½), Indirect (can arc spit over 
	certain obstacles; +¼), Penetrating (+½), Persistent (+¼), Reduced Endurance (0 END; +½) 
	Uncontrolled (lasts for 15 Segments (see text); +½); Concentration (½ DCV; -¼), Extra Time (Full 
	Phase, -½), Limited Range (32m; -¼)
6	Bleeds Acid When Killed:  Trigger (produces pool of Spitter Goo around body when killed, Activating 
	the Trigger takes no time, Character does not control activation of Trigger; +¾) for Spitter Goo;
	1 Charge which Never Recovers (-4) 
8	Clawing:  HKA ½d6 (1 ½d6 w/STR); Reduced Penetration (-¼), END 1
20	Green Flu Infected Resistance To Harm:  Physical Damage Reduction, Resistant, 25%; STUN Only (-½)
	plus Energy Damage Reduction, Resistant, 25%; STUN Only (-½)
2	Fast:  Running +2m (14m total), END 1
9	Sensitive To Light, Noise, Touch:  +3 PER with all Sense Groups
6	"They Don't Eat, They Don't Sleep, What Keeps Them Going?":  LS  (Eating: Character does not eat; 
	Sleeping: Character does not sleep)

6	Missing Most Of Her Lower Face:  +2/+2d6 Striking Appearance (vs. all characters)

4	+2 with Spitter Goo
4	+4 versus Range Modifier with Spitter Goo

3	Acrobatics 12-
3	Breakfall 12-
3	Concealment 12-; Self Only (-½)
3	Climbing 12-
1	Tactics 8-

Total Powers & Skill Cost:  96
Total Cost:  137

175+	Matching Complications (50)
15	Distinctive Features:  glows green in dimly lit areas, loud coughing/retching when spitting (Not 
	Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20	Physical Complication:  Reduced Level Of Intelligence/No Sense Of Self-Preservation (see text) 
	(Frequently; Greatly Impairing)
15	Psychological Complication:  Hostile To Non-Infected (Common; Strong)

Total Complications Points:  50

Background/History: A Spitter is a form of Special Infected. Suffering from mutations akin to those afflicting the Boomer, Spitters produce massive amounts of stomach acids and most periodically vomit up great quantities of fluid to avoid digesting their own bodies. Fairly quick and agile, they’re most dangerous in enclosed spaces.

Personality/Motivation: As with the rest of the Special Infected, Spitters, while inimical to non-Infected, aren’t distracted by many of the stimuli that send the Common Infected into a rage. Instead, they like to ambush non-Infected at range, vomiting masses of “Spitter Goo” on them before running of to try again. However, as they must brace themselves in order to produce a gout of goo, this does give any armed Survivors a chance to put a Spitter down quickly.

Quote: Spitters are quite quiet, actually, and only make loud noises when they spit.

Powers/Tactics: Much like a Boomer, the Spitter’s stomach seems to have gone into overdrive, producing massive amounts of acid digestive fluids. These fluids burn on contact with human flesh and can even eat through fabric and thin metals (Spitter Goo has been seen to ignite cans of gasoline and the like.) Spitters can launch balls of goo from a ways away, and can even arc said balls over fences and similar obstacles. The ball, which appears to be held together by a fine membrane, bursts on contact with most surfaces and will spray a coating of burning liquid over a fairly wide area. Although the Goo works slowly, it has the potential of killing anyone unable to get out of the area affected.

A slain Spitter will release any unexpended Goo, resulting in an acidic puddle around the Infected’s corpse.

Appearance: A Spitter’s mutations have given her lanky arms and legs, a somewhat pigeon-toed walk, a sagging belly, and an elongated neck. The acid from her stomach has eaten way the flesh around her mouth, destroying her nose, lips, and chin. Most Spitters are dressed only in the ragged remains of clothing, as the acid dripping from their mouths has dissolved most of it. As with most Infected her skin is a sickly gray color. In addition, she has a visible greenish glow about her, probably due to the acid in her system.

Designer's Notes: A Spitter is a Special Infected found in Valve Software’s Left 4 Dead and Left 4 Dead 2. This character sheet presents the basic abilities of the Spitter, although GMs could easily adjust them to meet a desired power level. Suggestions include increasing the damage done by the Spitter Goo power to a full 1d6, adding +1 Increased STUN Multiplier to the Spitter Goo, increasing the Area of Effect, and removing the STUN Only Limitation from the Damage Reduction. You can also look at the Boomer for more options.

Much of the information here was taken from direct game play, as well as the Left 4 Dead wiki. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System. Thus, some original game elements have been simplified in order to make them playable with regards to a tabletop RPG and/or to simulate real world gear, and thus make the Infected useful in various campaign settings.

(Spitter created by Valve Software, character sheet created by Michael Surbrook)

Spitter Hero Designer File


Coach | Ellis | Francis | Louis | Nick | Rochelle | William "Bill" Overbeck | Zoey


Common/Uncommon Infected | Boomer | Charger | Hunter | Jockey | Smoker | Spitter | Tank | Witch

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