Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
15	DEX	10	12-
15	CON	5	12-
8	INT	-2	11-	PER Roll 14-
5	EGO	-5	10-
15	PRE	5	12-	PRE Attack:  3d6

6	OCV	15	
5	DCV	10	
2	OMCV	-3	
2	DMCV	-3	
3	SPD	10		Phases:  4, 8, 12

4	PD	2		Total:  4 PD (0 rPD)
4	ED	2		Total:  4 ED (0 rED)
6	REC	2
30	END	2
16	BODY	6
30	STUN	5		Total Characteristic Cost:  66

Movement:	Running:	14m/28m
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
21	Suffocating Tongue:  Blast 3d6, NND (defense is Life Support:  Self-Contained Breathing; +1) 
	Constant (+½), Reduced Endurance (0 END; +½), Uncontrolled (Stunning the Smoker will cause the 
	tongue to loosen; +½); Must Follow Grab (-½), No Range (-½), Physical Manifestation (tongue; -¼), 
	Linked (Long Tongue; -¼)
8	Clawing:  HKA ½d6 (1 ½d6 w/STR); Reduced Penetration (-¼), END 1
20	Green Flu Infected Resistance To Harm:  Physical Damage Reduction, Resistant, 25%; STUN Only (-½) 
	plus Energy Damage Reduction, Resistant, 25%; STUN Only (-½)
2	Fast:  Running +2m (14m total), END 1
9	Sensitive To Light, Noise, Touch:  +3 PER with all Sense Groups
6	"They Don't Eat, They Don't Sleep, What Keeps Them Going?":  LS  (Eating: Character does not eat; 
	Sleeping: Character does not sleep)
12	Putrid Cloud Of Smoke Upon Death:  Change Environment (-3 to Sight Group PER Rolls, -3 to CON Roll), 
	Persistent (+¼), Uncontrolled (dispersed by high winds or rain; +½), Area Of Effect (16m Radius; +¾), 
	Trigger (cloud forms upon death, Activating the Trigger takes no time, Character does not control 
	activation of Trigger; +¾); 1 Continuing Charge lasting 1 Turn which Never Recovers (-3 ¼), No 
	Range (-½), Cloud Slowly Dissipates After Forming (-3 CON/PER from Segments 1-4, -2 CON/PER from 
	Segments 5-8, -1 CON/PER from Segments 9-12; -¼), [1 cc]
19	Long Tongue:  Stretching 33m; Always Direct (-¼), Limited Body Parts (tongue; -¼), No Noncombat 
	Stretching (-¼), END 3

6	Covered In Boils:  +2/+2d6 Striking Appearance (vs. all characters)

8	+4 with Grab

3	Acrobatics 12-
3	Breakfall 12-
3	Concealment 12-; Self Only (-½)
3	Climbing 12-
1	Tactics 8-

Total Powers & Skill Cost:  124
Total Cost:  190

175+	Matching Complications (50)
15	Distinctive Features:  clouds of green smoke, coughing and wheezing noises (Not Concealable; 
	Noticed and Recognizable; Detectable By Commonly-Used Senses)
20	Physical Complication:  Must Brace Self In Order To Use Tongue (cannot move when tongue is extended 
	and/or suffocating victim) (Frequently; Greatly Impairing)
20	Physical Complication:  Reduced Level Of Intelligence/No Sense Of Self-Preservation (see text) 
	(Frequently; Greatly Impairing)
15	Psychological Complication:  Hostile To Non-Infected (Common; Strong)

Total Complications Points:  50
Experience Points:  15

Background/History: Smokers are a form of Special Infected. Similar in some regards to Boomers, they have bodies covered in distended gas-filled sacks, found mainly along the left side of the face and left arm. Quick and agile, they’re adept a concealing themselves in cluttered areas, using their grotesquely-long tongues to grab non-Infected and drag them in to be torn to pieces.

Personality/Motivation: While they retain the same hate for the non-Infected as found among the Common Infected, Smokers also retain a sense of cunning. They’ll move away from non-Infected if spotted in the open, trying to circle around their target in order to strike from an unseen angle. One they’ve trapped a victim, they’ll concentrate on their prize to the exclusion of all else, simultaneously strangling it with their tongue and rending it with their claws.

Quote: Constant coughing, gasping, and wheezing.

Powers/Tactics: It’s not certain if the Smoker’s “tongue” is actually an elongated tongue, the Smoker’s intestine, or some strange form of fungoid growth. Smokers can have up to six tongues, but only one is really useable, the other merely extending a few inches to a few feet from the head and neck area. Normally the Smoker will find a hidden spot to attack from, and then brace itself (meaning it can’t move while using its tongue), firing its tongue at targets up to 100 feet away. If it hits, the Smoker will wrap its victim in muscular bands of flesh, then start to drag its prize back so the Smoker can strike with its clawed fingers. A Smoker drags a trapped victim at a rate of 4 meters per phase (equal to a Standing Throw for the 15 STR Smoker versus the 10 STR needed to lift an adult human.) As the Suffocating Tongue power is both Constant and Uncontrolled, it will start on the Phase after the Smoker initially Grabs its target and continue until either the target or the Smoker is dead.

If killed, a Smoker will vent a cloud of greenish fog or smoke from various orifices (including wounds and gas-sacks.) This smoke smells of rot, obscures vision, and will force PCs to cough if they fail their CON Roll (said coughing will often alert Common Infected to their presence.)

Appearance: Standing about six feet in height, Smokers tend to be dressed in casual clothes, such as jeans, sneakers, tee-shirts, and jackets. Tumorous growths encrust the left side of the face and body, and run down the arm. The skin is often grayish, while the stomach may be swollen with gases. Faint clouds of green smoke often mark the Smoker’s presence.

Designer's Notes: A Smoker is a Special Infected found in Valve Software’s Left 4 Dead and Left 4 Dead 2. This character sheet presents the basic abilities of the Smoker, although GMs could easily adjust them to meet a desired power level. Suggestions include making the Suffocating Tongue a 4D6 attack, removing the STUN Only Limitation from the Damage Reduction,, allowing the Smoker to breathe out its Putrid Cloud as desired, and removing the Physical Limitation that requires the Smoker to remain still when using its tongue.

Much of the information here was taken from direct game play, as well as the Left 4 Dead wiki. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System. Thus, some original game elements have been simplified in order to make them playable with regards to a tabletop RPG and/or to simulate real world gear, and thus make the Infected useful in various campaign settings.

(Smoker created by Valve Software, character sheet created by Michael Surbrook)

Boomer Hero Designer File


Coach | Ellis | Francis | Louis | Nick | Rochelle | William "Bill" Overbeck | Zoey


Common/Uncommon Infected | Boomer | Charger | Hunter | Jockey | Smoker | Spitter | Tank | Witch

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