Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6kg; 2 ½d6 HTH Damage [1]
20	DEX	20	13-
15	CON	5	12-
8	INT	-2	11-	PER Roll 14-
5	EGO	-5	10-
15	PRE	5	12-	PRE Attack:  3d6

9	OCV	30	
7	DCV	20	
2	OMCV	-3	
2	DMCV	-3	
3	SPD	10		Phases:  4, 8, 12

4	PD	2		Total:  4 PD (0 rPD)
4	ED	2		Total:  4 ED (0 rED)
6	REC	2
30	END	2
15	BODY	5
30	STUN	5		Total Characteristic Cost:  98

Movement:	Running:	14m/28m 
		Leaping:	33m/37m
		Swimming:	4m/8m

Cost	Powers & Skills
	Martial Arts:  Hunter Combat Tactics
	Maneuver	OCV	DCV	Damage
5	Flying Dodge	--	+4	Dodge All Attacks, Abort; FMove
5	Passing Throw	+0	+0	2 ½d6 +v/10; Target Falls; FMove

10	Clawing And Biting:  HKA ½d6 (1d6+1 w/STR), Autofire (2 shots; +¼); Reduced Penetration (-¼), END 1
20	Green Flu Infected Resistance To Harm:  Physical Damage Reduction, Resistant, 25%; STUN Only (-½) 
	plus Energy Damage Reduction, Resistant, 25%; STUN Only (-½)
-2	"They'll Leap A Hundred Feet Off Of A Building":  Leaping -4m (0m total for starting leaping)
11	"They'll Leap A Hundred Feet Off Of A Building":  Leaping +33m (33m forward, 16 ½m upward); 
	Extra Time (Delayed Phase, -¼), No Noncombat Movement (-¼), END 2
8	Can Climb Just About Anything:  Clinging (normal STR); Cannot Resist Knockback (-¼)
2	Fast:  Running +2m (14m total), END 1
9	Sensitive To Light, Noise, Touch:  +3 PER with all Sense Groups
37	"Sees" Without Eyes:  Spatial Awareness (Hearing Group), Increased Arc Of Perception (360 Degrees)
6	"They Don't Eat, They Don't Sleep, What Keeps Them Going?":  LS  (Eating: Character does not eat; 
	Sleeping: Character does not sleep)

3	Missing Eyes, Boils On Skin:  +1/+1d6 Striking Appearance (vs. all characters)

3	Acrobatics 13-
3	Breakfall 13-
3	Climbing 13-
5	Concealment 13-; Self Only (-½)
7	Shadowing 13-
3	Stealth 13-
1	Tactics 8-
7	Tracking 13-

Total Powers & Skill Cost:  148
Total Cost:  244

175+	Matching Complications (50)
15	Distinctive Features:  hunting screech (Not Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
20	Physical Complication:  Reduced Level Of Intelligence (see text) (Frequently; Greatly Impairing)
20	Psychological Complication:  Incredibly Hostile To Non-Infected (Common; Total)

Total Complications Points:  50
Experience Points:  69

Background/History: Hunters are a form of Special Infected. Unlike most other Infected, a Hunter’s mutations are mostly internal (much like a Witch’s) and lack the gross physiological changes sen in such Infected as Boomers, Smokers, and Tanks. True to their name, they prefer to pursue non-Infected before striking, often leaping in from long distances to attack.

Personality/Motivation: Hunters are the most patient of all the Infected, preferring to follow prey (i.e. non-Infected) before striking.Much like Smokers and Spitters, Hunters will try to attack from concealment, using their incredible leaping ability to take their target by surprise. They also prefer to pick of stragglers, or those who wander off alone, or bravely forge ahead of the main group.

Quote: Hunters stand silently when not engaged in tracking prey. However, when on the move they emit periodic sharp cries, and give out loud shrieks when they find prey.

Powers/Tactics: Extremely quick and agile, Hunters tend to bide their time before striking and will abort an attack if spotted in order to leap to safety. Their legs are extremely strong, allowing the Hunter to leap upwards of 100 feet (or more, if you so decide.) The line "They'll Leap A Hundred Feet Off Of A Building" comes from the Left 4 Dead comic, and may not represent the full power of a Hunter’s leaping.

When attacking a Hunter will leap and perform a Passing Throw, landing on their target at the end of the leap. They’ll then slash wildly at the downed victim with their claws, not stopping until the victim is dead or they’re dislodged. A dislodged Hunter will often turn and spring at who ever attacked them, repeating the process.

Appearance: Hunters are lean individuals, usually dressed in hooded sweatshirts and sweat pants. Many of them have tapped their sleeves and pants legs down with duct tape, reducing the chance of catching their clothing on objects. It’s unknown if this was done before or after Infect, but since Hunters have the same lack of technical knowhow as all other Infected, it’s presumed it occurred before, meaning many Hunters practiced a form of Parkour. If seen without a sweat shirt, Hunters many have large boils scattered over their limbs. They also lack eyes, having (apparently) torn then out at some point. It’s unknown how they see to hunt, although it’s possible their cries are a form of echolocation.

Designer's Notes: A Hunter is a Special Infected found in Valve Software’s Left 4 Dead and Left 4 Dead 2. This character sheet presents the basic abilities of the Hunter, although GMs could easily adjust them to meet a desired power level. Suggestions include increasing their STR, giving them the Flying Grab or Flying Tackle Martial Maneuver (or both), increasing the length of their Leaping, and increasing their Running.

Much of the information here was taken from direct game play, as well as the Left 4 Dead wiki. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System. Thus, some original game elements have been simplified in order to make them playable with regards to a tabletop RPG and/or to simulate real world gear, and thus make the Infected useful in various campaign settings.

(Hunter created by Valve Software, character sheet created by Michael Surbrook)

Hunter Hero Designer File


Coach | Ellis | Francis | Louis | Nick | Rochelle | William "Bill" Overbeck | Zoey


Common/Uncommon Infected | Boomer | Charger | Hunter | Jockey | Smoker | Spitter | Tank | Witch

Return to Video Game-Derived Character Adaptations