Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage [1]
14	DEX	8	12-
12	CON	2	11-
15	INT	5	12-	PER Roll 12-
11	EGO	1	11-
15	PRE	5	12-	PRE Attack:  3d6

6	OCV	15	
5	DCV	10	
3	OMCV	0	
4	DMCV	3	
3	SPD	10		Phases:  4, 8, 12

5	PD	3		Total:  5 PD (0 rPD)
4	ED	2		Total:  4 ED (0 rED)
6	REC	2
24	END	1
10	BODY	0
21	STUN	1		Total Characteristic Cost:  68

Movement:	Running:	12m/24m
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
2	"It's Been Two Weeks Since First Infection":  +5 PRE; Only To Defend Against Offensive PRE Attacks (-1)
20	Survivor:  Physical Damage Reduction, Resistant, 50%; STUN Only (-½)
1	Immune To The Green Flu:  LS  (Immunity: Rabies)

3	Ambidexterity (no Off Hand penalty)
3	+1/+1d6 Striking Appearance (vs. all characters)

5	Favored Weapon:  +1 with Small Arms
3	Favored Weapon:  +1 with Sub-Machine Guns

3	Charm 12-
4	Gambling (Card Games, Dice Games) 12-
2	KS: Getting Brains Out Suits And Blood Out Of Wedding Dresses (and other unsettling bits of knowledge) 11-
2	"I Hear A Witch! Turn Off Your Flashlights!":  KS: The Infected 11-
0	Language:  English (idiomatic; literate)
3	"Hold Still And Let Me Heal You.":  Paramedics 12-
3	Persuasion 12-
10	Rapid Attack 
3	Sleight Of Hand 12-
3	Streetwise 12-
2	TF:  Common Motorized Ground Vehicles
5	Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1)
6	WF:  Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers

Total Powers & Skill Cost:  87
Total Cost:  154

175+	Matching Complications (50)
15	Psychological Complication:  Jerkass (with a heart of gold) (Common; Strong)
15	Psychological Complication:  Looks out For Number One (Common; Strong)
15	Social Complication:  Unable To Legally Own A Firearm (Infrequently, Severe)

Total Complications Points:  50

Description: A lifetime of drifting from city to city, finding back-alley card games and trying to stay out of jail has taught Nick two valuable lessons: Don’t trust anyone, and look out for number one. He’d come down to Savannah looking for some gullible fish on the riverboat gambling cruise circuit. Instead he found a city about to be engulfed by infection. Now he finds himself forced together with three complete strangers in a fragile alliance that goes against every instinct he lives by. But he’s going to have to learn to trust them if he wants to survive.

Quote: "This is why we got guns!"

Designer's Notes: Nick is one of the Survivors in Valve Software’s Left 4 Dead 2. This character sheet presents Nick’s basic abilities, although GMs could easily adjust them to meet a desired power level.

Much of the information here was taken from direct game play, as well as the Left 4 Dead wiki. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System. Thus, some original game elements have been simplified in order to make them playable with regards to a tabletop RPG and/or to simulate real world gear, and thus make the Survivors useful in various campaign settings.

(Nick created by Valve Software, character sheet created by Michael Surbrook)

Nick's Hero Designer File


Coach | Ellis | Francis | Louis | Nick | Rochelle | William "Bill" Overbeck | Zoey


Common/Uncommon Infected | Boomer | Charger | Hunter | Jockey | Smoker | Spitter | Tank | Witch

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