Val CHA Cost Roll Notes 30 STR 20 15- Lift 1600 kg; 6d6 HTH Damage  18 DEX 16 13- 20 CON 10 13- 13 INT 3 12- PER Roll 12- 5 EGO -5 10- 20 PRE 10 13- PRE Attack: 4d6 9 OCV 30 6 DCV 15 2 OMCV -3 2 DMCV -3 4 SPD 20 Phases: 3, 6, 9, 12 8 PD 6 Total: 8 PD (8 rPD) 8 ED 6 Total: 8 ED (8 rED) 8 REC 4 40 END 4 20 BODY 10 40 STUN 10 Total Characteristic Cost: 153 Movement: Running: 24m/48m Leaping: 4m/8mm Swimming: 0m Cost Powers & Skills 18 Talons: HKA 1d6 (3d6 w/STR), Reduced Endurance (0 END; +½); Inaccurate (½ OCV; -¼) 22 Impaling Blades: HKA 1d6 (3d6 w/STR), Reduced Endurance (0 END; +½) 60 Flechette Launcher: RKA 2d6, +1 Increased STUN Multiplier (+¼), Armor Piercing (+¼), Autofire (5 shots; +½), Penetrating (+½), Reduced Endurance (0 END; +1); 2 Meter Wide Line (-¾) 12 Armored Shell: Hardened (+¼), Resistant (+½) applied to PD plus Hardened (+¼), Resistant (+½) applied to ED 2 Armored Shell: Hardened (+¼) 8 PD Resistant plus Hardened (+¼) 8 ED Resistant 15 Biomechanical Creation: Does Not Bleed 2 Heavy: Knockback Resistance -2m 12 Long Legs: Running +12m (24m total), END 1 -2 Unsuited For Swimming: Swimming -4m 5 Compound Eyes: Increased Arc Of Perception (240 Degrees) with Sight Group 10 Alien Metabolism: LS (Immunity All terrestrial poisons; Immunity: All terrestrial diseases) 1 Long Legs: Reach +1m (2m total) Skills 3 Walking Fire: +2 with Flechette Launcher; Must Have Fired At Same Target In Previous Phase (-¼) 2 +2 versus Range Modifier with Flechette Launcher 3 Tactics 12- 3 Tracking 12- Total Powers & Skill Cost: 56 Total Cost: 103 175+ Matching Complications (50) 20 Distinctive Features: Combine Combat Synth (Not Concealable; Always Noticed and Causes Major Reaction [fear]; Detectable By Commonly-Used Senses) 0 Physical Complication: Human Size (roughly 3m tall and 450 kg) 15 Physical Complication: Near-Human Intelligence (Frequently; Slightly Impairing) 20 Physical Complication: Very Limited Manipulation (Frequently; Greatly Impairing) 20 Vulnerability: 2 x BODY From Blunt Force Trauma (Common) Total Complication Points: 50 Experience Points: 146
Ecology: Hunters, also known as “Mini Striders,” are very fast and agile bio-mechanical creations of the Combine. As with all other Combine synths, they seem to be based on some form of alien life form (and perhaps come from the same world as the Strider.) Hunters have been modified cybernetically, and incorporate various weapons systems in their bodies. Unlike Gunships and Striders they behave more like animals than machines and are often sent out on independent scouting and tracking missions.
Personality/Motivation: As they are under the control of the Combine, Hunters don’t seem to have any sort of free will. However, they do seem to be more intelligent than Striders, and react faster to changing battlefield situations.
Powers/Tactics: Hunters are similar in many respects to Striders, having the same general physiology (a main body supported by three limbs), an armored exoskeleton and/or carapace, and internal weaponry. The primary offensive weapon of a Hunter is a pair of vertically-aligned flechette launchers mounted on the front of the Hunter’s ‘face.’ These launchers fire large, fast-moving darts that explode on impact. As with the Strider, the Hunter will ‘walk’ fire into a target and will also aim ahead of a moving target and try for deflection shots. Hunters also have short bladed arms under their flechette launchers and long talons on each of their three legs. They’ll use these weapons to quickly eviscerate anyone foolish enough to remain in melee range with them.
As Hunters normally operate in small groups, they tend to use pack tactics when pursuing and attacking a foe. Not only will Hunters provide each other with covering fire, but select individuals will try and flank their targets, while others make quick forward advances. If needed, a Hunter will do a Move-Through on doors, walls, and stationary foes, possibly sacrificing itself to allow its companions access.
Appearance: Hunters have roughly oval bodies perched atop three well-muscled legs. They are covered in a shiny metallic blue-green exoskeleton with clusters of what look to be compound eyes on either side of the body. The flechette launchers are on the front of the body, with small bladed limbs hanging from the underside. On the back of the body are two small orifices used for breathing, vocalizations, or both.
Designer's Notes: The Hunter is one of the alien creatures found in Valve Software’s Half Life 2 series of games. Much of the information here was taken from direct game play, as well as the Combine OverWiki, found at http://half-life.wikia.com/wiki/Main_Page. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System.
(Hunter created by Valve Software, character sheet created by Michael Surbrook)
Half Life 2 Weapons List | Zero-Point Energy Field Manipulator | Civil Protection | Combine Overwatch | Combine Gunship | Combine Hunter | Combine Strider | Antlion, Soldier | Antlion, Worker | Barnacle | Headcrab | Headcrab Zombie | Fast Headcrab | Fast Headcrab Zombie | Poison Headcrab | Poison Headcrab Zombie
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