Val	CHA	Cost	Roll	Notes
30	STR	20	15-	Lift 1600 kg; 6d6 HTH Damage [3]
20	DEX	20	13-
20	CON	10	13-
8	INT	-2	11-	PER Roll 11-
5	EGO	-5	10-
25	PRE	15	14-	PRE Attack:  5d6

8	OCV	25
7	DCV	20
2	OMCV	-3
2	DMCV	-3
4	SPD	20		Phases:  3, 6, 9, 12

12	PD	10		Total:  12 PD (12 rPD)
12	ED	10		Total:  12 ED (12 rED)
10	REC	6
40	END	4
24	BODY	14
50	STUN	15		Total Characteristic Cost:  176

Movement:	Running:	0m
		Flight:	50m/200m
		Leaping:	0m
		Swimming:	0m

Cost	Powers & Skills
71	Pulse Gun:  RKA 3d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½), Reduced Endurance 
	(0 END; +1); OIF (-½), Forward 180 Degree Arc Only (-¼)
18	Armored Shell:  Hardened (+¼), Resistant (+½) for 12 PD plus Hardened (+¼), Resistant (+½) for 12 ED
2	Armored Shell:  Hardened (+¼) for 12 PD Resistant plus Hardened (+¼) for 12 ED Resistant
13	Anti-Missile Counter-fire:  Deflection, Reduced Endurance (0 END; +½); Only Works Against Anti-Vehicular 
	Missiles (-¾), OIF (pulse gun; -½)
15	Biomechanical Creation:  Does Not Bleed
6	Heavy:  Knockback Resistance -6m
69	Tail Mounted Rotor:  Flight 50m, x4 Noncombat, Reduced Endurance (½ END; +¼), END 2
-2	Only Flies:  Leaping -4m
-12	Only Flies:  Running -12m
-2	Only Flies:  Swimming -4m
5	Multiple Compound Eyes:  Increased Arc Of Perception (240 Degrees) with Sight Group
10	Alien Metabolism:  LS  (Immunity All terrestrial poisons; Immunity: All terrestrial diseases)

4	+4 versus Range Modifier with Pulse Gun

3	Acrobatics 13-
6	Navigation (Air) 13-
3	Teamwork 13-

Total Powers & Skill Cost:  196
Total Cost:  372

175+	Matching Complications (50)
20	Distinctive Features:  Combine Combat Synth (Not Concealable; Always Noticed and Causes Major 
	Reaction [fear]; Detectable By Commonly-Used Senses)
15	Physical Complication:  Enormous (roughly 9m long) (Frequently; Slightly Impairing)
15	Physical Complication:  Near-Human Intelligence (Frequently; Slightly Impairing)
20	Physical Complication:  Very Limited Manipulation (Frequently; Greatly Impairing)

Total Complication Points:  50
Experience Points:  197

Ecology: Gunships are large bio-mechanical creations of the Combine. They seem to be derived from an alien life form, augmented with various cybernetic implants, armor plating, engines, and weapons. As such, they are more akin to living vehicles than free-willed creatures and are only found in areas under Combine control. The Combine uses them for long-range patrols, ground-attack, and to provide air cover and security for important installations. For long-range missions, usually a single Gunship is encountered, however two to three might be found at more secure Combine locations.

Personality/Motivation: As they are under the control of the Combine, Gunships don’t seem to have any sort of free will.

Powers/Tactics: Extremely well-armored, Gunships can only be shot down with surface-to-air missiles or similar heavy weapons. That said, they tend not to stand and fight, but prefer to strafe, using their mobility to avoid incoming fire. Gunships will also fire at incoming missiles and will target such projectiles over any other foe. If working in pairs, they will adopt a ‘buddy’ strategy, where one Gunship fires at incoming missiles, while the other fires at targets on the ground.

Appearance: Gunships are roughly 20-30’ in length and bear a faint resemblance to a moth. The pulse gun is mounted under the head, there are a pair of paddle-like limbs behind the head, two immense compound eyes behind those, and two thin, antenna-like limbs behind the eyes. The tail of the creature mounts a five-bladed rotor for lift and two jet engines for thrust. Small limbs under the Gunship allow it to carry objects—such as Striders—into battle.

Designer's Notes: The Combine Gunship is one of the alien creatures found in Valve Software’s Half Life 2 series of games. Much of the information here was taken from direct game play, as well as the Combine OverWiki, found at http://half-life.wikia.com/wiki/Main_Page. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System.

(Combine Gunship created by Valve Software, character sheet created by Michael Surbrook)


Combine Gunship Hero Designer File

Half Life 2 Weapons List | Zero-Point Energy Field Manipulator | Civil Protection | Combine Overwatch | Combine Gunship | Combine Hunter | Combine Strider | Antlion, Soldier | Antlion, Worker | Barnacle | Headcrab | Headcrab Zombie | Fast Headcrab | Fast Headcrab Zombie | Poison Headcrab | Poison Headcrab Zombie

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