Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
15	DEX	10	12-
15	CON	5	12-
8	INT	-2	11-	PER Roll 11-
5	EGO	-5	10-
15	PRE	5	12-	PRE Attack:  3d6

6	OCV	15	
7	DCV	20	
2	OMCV	-3	
2	DMCV	-3	
3	SPD	10		Phases:  4, 8, 12

3	PD	1		Total:  3 PD (0 rPD)
3	ED	1		Total:  3 ED (0 rED)
6	REC	2
30	END	2
8	BODY	-2
24	STUN	2		Total Characteristic Cost:  63

Movement:	Running:	18m/36m 
		Leaping:	20m/40m
		Swimming:	0m

Cost	Powers & Skills
	Martial Arts:  Combat Techniques
	Maneuver	OCV	DCV	Damage
3	Flying Tackle	+0	-1	3d6 +v/10 Strike; You Fall, Target Falls; FMove

8	Clawed Fingers:  HKA ½d6 (1 ½d6 w/STR); Reduced Penetration (-¼), END 1
4	Double Swipe:  Autofire (2 shots; +¼) for up to 1 1/26 of HKA; Extra Time (Full Phase, -½), END 1
40	Incredibly Tough:  Physical Damage Reduction, Resistant, 50%; STUN Only (-½) plus Energy Damage 
	Reduction, Resistant, 50%; STUN Only (-½)
8	Leaps Across Buildings:  Leaping +16m (20m forward, 10m upward), END 1
6	Fast Runner:  Running +6m (18m total), END 1
-2	Can't Swim:  Swimming -4m
12	Altered Metabolism:  LS  (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; 
	Safe in High Radiation)
1	Long Arms And Clawed Fingers:  Reach +1m

Total Powers & Skill Cost:  92
Total Cost:  121

175+	Matching Complications (50)
20	Distinctive Features:  Constant Moaning And Screaming (Not Concealable; Always Noticed and Causes 
	Major Reaction [fear]; Detectable By Commonly-Used Senses)	
30	Physical Complication:  "Instinctive" Intelligence—can only do what its headcrab controller 
	wants it to do (All the Time; Greatly Impairing)
30	Physical Complication:  No Longer Can See/Hear/Touch, All Senses Depend On Headcrab Controller 
	(All the Time; Greatly Impairing)
20	Physical Complication:  Very Limited Manipulation (Frequently; Greatly Impairing)

Total Complication Points:  50
Experience Points:  0
Fast Zombie

Ecology:  Fast Headcrab Zombies are similar in many ways to regular Headcrab Zombies, except they are far faster and agile. They also tend to actively hunt their prey through the ruined cities of Earth, opposed to regular Zombies, which are more prone to lurking in wait.

Personality/Motivation:  As with Headcrab Zombies, a Fast Headcrab Zombie doesn’t have a personality remaining. They are driven by the whims of their Headcrab controllers (which tend to be ones of expand territory and propagate.)

Powers/Tactics:  Much stronger than a normal person, and far faster, Fast Headcrab Zombies race through city streets and leap from building to building in pursuit of prey. They prefer leaping at their targets from some distance away, knocking into them (and knocking them down) before slashing at them with their claws.

Appearance:  A Fast Headcrab Zombie is a heavily mutated human. They’ve apparently lost all of their skin and appear as lean and elongated humanoids with exposed muscles and sinews. Unlike regular Zombies, they no longer wear any clothes.

Designer's Notes: The Fast Headcrab Zombie is one of the creatures found in Valve Software’s Half Life 2 series of games. Much of the information here was taken from direct game play, as well as the Combine OverWiki, found at http://half-life.wikia.com/wiki/Main_Page. The stats given here are a mix of conjecture, game play descriptions, and an attempt to present in-game concepts in a manner consistent with the HERO System.

(Fast Headcrab Zombie created by Valve Software, character sheet created by Michael Surbrook)

Fast Headcrab Zombie Hero Designer File

Half Life 2 Weapons List | Zero-Point Energy Field Manipulator | Civil Protection | Combine Overwatch | Combine Gunship | Combine Hunter | Combine Strider | Antlion, Soldier | Antlion, Worker | Barnacle | Headcrab | Headcrab Zombie | Fast Headcrab | Fast Headcrab Zombie | Poison Headcrab | Poison Headcrab Zombie

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