Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage [0] 9 DEX -3 11- OCV: 3/DCV: 3 10 CON 0 11- 5 BODY -10 10- 3 INT -7 10- PER Roll 12- 0 EGO 0 9- ECV: 0 13 PRE 3 12- PRE Attack: 2 1/2d6 0 COM -5 9- 2 PD 3 Total: 2 PD (2 rPD) 2 ED 3 Total: 2 ED (2 rED) 2 SPD 1 Phases: 6, 12 4 REC 0 0 END -10 -- STUN -- Total Characteristics Cost: -25 Movement: Running: 5"/10" Leaping: 0" Swimming: 2"/4" Cost Powers & Skills 70 Zombie: Automaton (Takes No STUN (loses abilities when takes BODY)) plus Does Not Bleed plus No Hit Locations 5 Tireless: Reduced Endurance (0 END; +1/2) for up to 10 Active Points of STR 25 Rifle: RKA 2d6, +1 Increased STUN Multiplier (+1/4), 20 Charges (+1/4); OAF (-1) plus +1 OCV; OAF (-1) plus Penalty Skill Levels: +1 vs. Range Modifier with All Attacks; OAF (-1), [20] 6 Zombie Flesh: Damage Resistance (2 PD/2 ED) 5 Tireless: Reduced Endurance (0 END; +1/2) applied to Running 1 Tireless: Reduced Endurance (0 END; +1/2) applied to Swimming 50 Zombie: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 6 Sharp Senses: +2 PER with all Sense Groups 5 Can See In The Dark: Nightvision Skills 2 WF: Small Arms Total Powers & Skill Cost: 175 Total Cost: 148 75+ Disadvantages 0 Physical Limitation: Human Size 15 Physical Limitation: Machine Intelligence (Frequently, Greatly Impairing) 5 Psychological Limitation: Reduced Leaping; cannot leap (Uncommon, Moderate) 53 Experience Points Total Disadvantage Points: 148
Description: These are possessed soldiers that have been brought back to life to serve their demon masters. Zombie Humans are found just about everywhere, but due to their slow reflexes, speed and general lack of intelligence, are nothing more than a mere nuisance. They appear as a simple human corpse dressed in filthy fatigues. They grunt to each other when moving about, and groan if shot, but can't really speak. The Zombie Human is armed with whatever weapon he was carrying when killed. In DOOM, killing a Zombie nets one pistol ammunition, but since the game graphic shows a rifle, I decided to arm them that way.
(Zombie Human created by ID Software, character sheet created by Michael Surbrook)
Zombie Human Hero Designer File
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