Val CHA Cost Roll Notes 23 STR 16 14- Lift 606.3 kg; 4 1/2d6 HTH Damage  20 DEX 30 13- OCV: 7/DCV: 7 20 CON 20 13- 13 BODY 6 12- 15 INT 5 12- PER Roll 12- 15 EGO 10 12- ECV: 5 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 8 PD 3 Total: 8 PD (0 rPD) 6 ED 2 Total: 6 ED (0 rED) 4 SPD 10 Phases: 3, 6, 9, 12 9 REC 0 40 END 0 35 STUN 0 Total Characteristic Cost: 112 Movement: Running: 9"/18" Leaping: 4"/8" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Fencing Maneuver OCV DCV Damage 5 Ballestra +2 -2 Weapon +4 DC, 1/2 Move required 4 Fleche +2 -2 Weapon +v/5, Full Move 5 Lunge +1 -2 Weapon +4 DC Strike 4 Parry +2 +2 Block, Abort 4 Prise de Fer +1 +0 Bind, 33 STR 5 Thrust +1 +3 Weapon Strike 0 Weapon Element: Blades Martial Arts: Wrestling Maneuver OCV DCV Damage 4 Choke Hold -2 +0 Grab One Limb; 2d6 NND 4 Crush +0 +0 8 1/2d6 Crush, Must Follow Grab 3 Hold -1 -1 Grab Two Limbs, 33 STR for holding on 4 Reversal -1 -2 38 STR to Escape; Grab Two Limbs 10 Tireless Runner: Running +3" (9" total), Reduced Endurance (1/2 END; +1/4), END 1 12 "He Can Track A Falcon On A Cloudy Day": Retrocognitive Clairsentience (Sight Group), Requires A Tracking Roll (No Active Point penalty to Skill Roll; +0), Reduced Endurance (0 END; +1/2); Extra Time (5 Minutes, Character May Take No Other Actions, minimum; -2 1/4), Retrocognition Only (-1), No Range (-1/2), One Sense Only (normal sight; -1/4) 25 Scent Blood: Detect Blood 14- (Smell/Taste Group), Discriminatory, Range, Targeting Perks 12 Fringe Benefit: Crown Prince of Florin Skills 10 +2 with HTH Combat 3 AK: Florin 12- 2 Animal Handler (Equines) 13- 3 High Society 13- 6 KS: Dangerous Animals of the World 15- 3 KS: Horse Breeding 12- 6 KS: Hunting 15- 3 Language: English (completely fluent) 3 PS: Horse Breeder 12- 3 PS: Prince 12- 13 "He Can Track A Falcon On A Cloudy Day": Tracking 17- 0 TF: Equines 3 WF: Common Melee Weapons, Bows Total Powers & Skill Cost: 159 Total Cost: 271 100+ Disadvantages 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 0 Normal Characteristic Maxima 10 Psychological Limitation: Cowardly (Common, Moderate) 20 Psychological Limitation: Cruel, Cold And Manipulative (Very Common, Strong) 20 Psychological Limitation: Love Of The Hunt (Common, Total) 111 Prince Bonus 271 Total Disadvantage Points
Background/History: Humperdink is a totally self-centered, evil, nasty, black-hearted prince who is the main villain of The Princess Bride. The world's greatest hunter, he is primarily concerned with war as well as tracking down and killing just about any animal that exists, just for the fun of it. He doesn't really care about anyone else, and (in the book), is only unhappy at his father's failing health because that means he'll have to become king and stop spending all his time hunting.
Personality/Motivation: Hunting is the Prince's most favorite love. Once he starts, he will not give up, and will pursue his prey to the ends of the earth, and not to mention to the death. He is also quite cold-hearted, marrying Buttercup just so he can kill her, start a war and conquer Guilder. On the other hand, he is shown to be a bit of a coward when the tables are turned against him.... Humperdink's Disadvantages are a bit skimpy, interested GMs should fill in additional Disadvantages as needed.
Quote: "I think everything is a trap, that's why I'm still alive."
Powers/Tactics: For starters, Humperdink is strong—very strong. He wrestles an orangutan to death in an early chapter in the book by putting it into a hold and squeezing. Humperdink is also fascinated with hunting, and is an expert tracker, being able to "... track a falcon on a cloudy day...".
Humperdink's extensive hunting excursions are responsible for two of his more unusual abilities. The first is the ability to figure out events based on tracks left behind. It's so accurate that it's been bought as a form of Retrocognition, requiring a successful Tracking roll. Normally, Humperdink's Tracking roll is a 17-, but as this is a base roll, GM's should make adjustments depending on terrain and time spent looking around. Having once been surprised by a wounded animal, Humperdink is also quite sensitive to the smell of blood, and can detect and attack an injured opponent by the smell of blood alone. Finally, numerous hunting trips have enabled him to run almost non-stop without tiring. Naturally, he is also an experienced fencer
Appearance: Humperdink isn't very tall, but is broad, shaped "... like a barrel. His chest was a great barrel chest, his thighs mighty barrel thighs. ... he weighed close to 250 pounds, brick hard."
(Prince Humperdink created by William Goldman, character sheet written by Michael Surbrook.)