Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 1/2d6 HTH Damage  24 DEX 42 14- OCV: 8/DCV: 8 15 CON 10 12- 12 BODY 4 11- 18 INT 8 13- PER Roll 13- 18 EGO 16 13- ECV: 6 18 PRE 8 13- PRE Attack: 3 1/2d6 20 COM 5 13- 6 PD 3 Total: 6 PD (0 rPD) 5 ED 2 Total: 5 ED (0 rED) 5 SPD 16 Phases: 3, 5, 8, 10, 12 6 REC 0 30 END 0 30 STUN 3 Total Characteristics Cost: 120 Movement: Running: 6"/12" Leaping: 9"/18" Swimming: 2"/4" Cost Powers & Skills Martial Art: Ninjutsu Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Punch +0 +2 5 1/2d6 Strike 3 Takedown +1 +1 3 1/2d6 Strike; Target Falls 4 +1 HTH Damage Class (already added in) 1 Weapon Element: Blades 64 Poison Soaked Body: Drain BODY 2d6, Time Delay (roughly about an hour; +1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1), Invisible Power Effects (Fully Invisible; +1), NND (Defense Is Immunity To Poison; +1), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2); Requires Reasonably Close/Intimate Contact (-1), Always On (-1/2) 38 Sleeping Powder: EB 4d6, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (8" Radius; +1), Continuous (+1), NND (Defense Is Sealed Systems Or Immunity To Poison; +1); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), No Range (-1/2) 7 Tanto: HKA 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1) 11 Wakazashi: HKA 1d6 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1) 12 Ninja Springing About: Leaping +7" (9 1/2" forward, 4 1/2" upward) (Accurate), END 1 13 Poison Tasting: Detect Poison 16- (Smell/Taste Group), Discriminatory 10 Poison Soaked Body: LS (Immunity: All terrestrial poisons and chemical warfare agents) Skills 10 +2 with HTH Combat 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Concealment 13- 3 High Society 13- 1 Language: Japanese (idiomatic; literate) 3 Seduction 13- 3 Shadowing 13- 3 Stealth 14- 3 Tracking 13- 6 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons 219 Total Powers & Skills Cost 339 Total Character Cost 200+ Disadvantages 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 10 Psychological Limitation: Feels She Nothing More Than An Expendable Tool (Common, Moderate) 20 Psychological Limitation: Duty To Clan Koga (Very Common, Strong) 15 Psychological Limitation: Independent And Headstrong (Common, Strong) 15 Psychological Limitation: Must Repay Personal Debts (Common, Strong) 69 Kunoichi Bonus 339 Total Disadvantage Points
Background/History: Kagero is a kunoichi (female ninja) for the Koga Clan. Sent with her fellow ninja to investigate strange happenings in a local village, they run afoul of the Eight Devils of Kimon (specifically Tessa and Yurimaru). Within moments the other twenty or so ninja are dead and Kagero is fleeing back to Clan Koga to report the massacre. Along the way, she meets Jubei and joins forces with him (after some prodding by Dakuan).
Personality/Motivation: Kagero is quite loyal to her clan, a loyalty that almost directly leads to her death at the hands of Gemma. She does her best to resolve the problem with the Eight Devils of Kimon in favor of Clan Koga, but unfortunately fails. She is also surprisingly independent and headstrong, arguing with Jubei over their next course of action several times, as well as with her fellow ninja about being allowed to accompany them to investigate the ill-fated local village. Finally, her sense of loyalty as makes her unwilling to ignore a personal debt to someone else. She ends up accompanying Jubei for just such a reason. Kagero's biggest flaw, however, is that she feels she's expendable. Her condition is such that no one can touch her, and thus she is used like some sort of tool. Seeing all of her fellow ninja slaughtered and the clan chamberlain not even bat an eye doesn't help much either.
Quote: "I need no friends."
"No one can touch me. Anyone who dares to... dies."
Powers/Tactics: Aside from her more "traditional" anime-ninja skills (such as being to leap anywhere), Kagero has several more rather unique powers. She is the Clan's poison taster, and can detect almost any type of poison. This has made her immune to any and all poisons (she is bit by a snake and suffers no ill effects) as well as granting her a most unusual power. Since her body is "soaked" with poison, it is deadly to even touch Kagero. Any extended contact, such as a kiss, will almost certainly poison the person contacting her, killing them in short order. Make love to her, and you've signed your own death warrant. Death doesn't occur immediately however, it takes about and hour or so before the effects really kick in. But once it starts you're finished.
Kagero has one other interesting trick up her sleeve (literally). Given a moment to prepare, she can produce a huge cloud of sleeping powder (accompanied by an endless supply of flower petals) that will quickly render unconscious anyone caught within its confines. The only problem is that she can't move while creating and maintaining the cloud.
Appearance: Kagero is tall and slim, with short, shoulder-length black hair. She wears a very short blue kimono, a long red and white obi (belt) and black tabi (boots). Thrust through her belt is a short sword that resembles a cane sword in design. She also keeps a dagger hidden up one sleeve.
(Kagero created by Yoshiaki Kawajiri, character sheet created Michael Surbrook)
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