Val CHA Cost Roll Notes Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  15 DEX 15 12- OCV: 5/DCV: 5 12 CON 4 11- 10 BODY 0 11- 13 INT 3 12- PER Roll 12- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 12 COM 1 11- 4 PD 2 Total: 4 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 3 SPD 5 Phases: 4, 8, 12 4 REC 0 24 END 0 22 STUN 1 Total Characteristic Cost: 59 Movement: Running: 6"/12" Swimming: 2"/4" Cost Powers & Skills 64 Necromantic Sorcery: Variable Power Pool, 50 base + 14 control cost; Gestures, Requires Gestures throughout (-1/2), Variable Limitations (requires -1/2 worth of Limitations; -1/4) Perks 4 Jefferson Twilight, Blackula Hunter: Contact (Contact has useful Skills or resources, Good relationship with Contact) 11- 3 The Alchemist: Contact (Contact has useful Skills or resources) 11- 8 Sorcerous Master: Contact (Good relationship with Contact), Spirit Contact (x2) 12- 5 Torrid Zone Island: Vehicles & Bases Talents 3 Ambidexterity (-2 Off Hand penalty) 6 Magesight, +1 to PER Roll Skills 6 Combat Sorcery: +2 with Magic 3 High Society 13- 4 I Only Know That I Know Nothing: KS: Occult 13- 5 Oratory 14- 3 Persuasion 13- 15 I Was Granted My Ph.D. By A Higher Power: Magic 18- 4 But I Am, By Trade, A Necromancer!: PS: Necromancer 13- 4 PS: Cook 13- 3 For If I Reach Behind Your Ear, It Will Not Be A Nickel I Pull Out, But YOUR VERY SOUL!: Sleight Of Hand 12- 3 Teamwork 12- 5 I'd Make A Wiz-Bang Salesman: Trading 14- Total Powers & Skill Cost: 148 Total Cost: 207 200+ Disadvantages 10 Dependent NPC: Trianna 8- (Normal) 5 Distinctive Features: Theme Music and Overly-Dramatic Speech (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Torrid 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Psychological Limitation: Protective Of His Daughter and the Venture Brothers (Common, Strong) 15 Psychological Limitation: Wants To Be Taken Seriously As A Superhero (Common, Strong) Notes: Oh, it must be dreamy to have a costumed nemesis. Chasing you... wringing his gloved hands in concern of your every move. 5 Rivalry: Professional, Dr. Venture, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 5 Social Limitation: Always Speaks in Overly-Dramatic Tones (Occasionally, Minor) 270 Total Disadvantage Points
Background/History: Dr. Byron Orpheus became a single parent when his wife left him for a younger necromancer (although his Sorcerous Master claims it was because he did not stand up for himself). Few other details are known of his history before he came to live at the Venture Compound. Apparently he did some superhero-ing in his younger days as well, and formed a bond with fellow supernatural heroes Jefferson Twilight and The Alchemist. Eventually, he rented out part of the Venture Compound from Dr. Rusty Venture and lives there with his daughter, Trianna. From time to time he assists Dr. Venture and the Venture Brothers with various supernatural or supervillainous problems.
Personality/Motivation: Dr. Orpheus is quite possibly the most moral and "heroic" of all the characters in the Venture-verse. He feels a strong obligation to rescue the Venture Brothers from trouble and treats them with far more affection than their own father. He even encourages Dean in his pursuit of Trianna (using the resulting feelings of love or lust to help resolve more than one situation in the past). Orpheus also seeks to be heroic - he seems frustrated with his "humdrum" life and goes out of his way to find more exciting, romantic and superheroic events to find fulfillment. He gets along fairly well with Dr. Rusty Venture, although Rusty often seeks to sabotage or one-up Dr. Orpheus quite often. He's very protective of his daughter and tends to embarrass her as all truly loving parents do. He's also quite proud of his ability to cook and provides meals for guests at the drop of a hat. His most defining characteristic, however, is his inability to speak in anything other than the most melodramatic and obscure dialect. He chooses obsolete words whenever possible and uses overly dramatic gestures of his hand or cloak to accompany the most mundane task. Spine-chilling string music seems to accompany him whenever he enters or exits a scene (although that may be the result of a spell to make him seem that much more superheroic).
Quote: "For a mere whisper from my lips can open your mind to a world of Arcane Tortures!"
Powers/Tactics: Dr. Orpheus has a wide variety of spells at his command. Typically, he sets his Variable Limitation to Requires a Skill Roll (Magic), but has been known to substitute Increased END Cost or Incantations Throughout instead. He's also a bit of an expert on occult and supernatural phenomena, and serves as the Venture Brother's resident master of necromantic lore. He owns an unnamed island in the Torrid Zone and has an impressive library in the Venture Compound. Together with Jefferson Twilight and The Alchemist, he forms part of the Order of the Triad, a superheroic team of supernatural do-gooders. He's also a decent cook.
Campaign Use: DNPC, Contact, or PC in a Venture game.
Appearance: Salt and pepper hair, green eyes, attractive in a distinguished-older-man way, looks a lot like Vincent Price, dresses in Victorian-era clothing with lots of jewelry and a large black cloak.