VENTURE BROTHERS

DR. GIRLFRIEND

Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75.8 kg; 1 1/2d6 HTH Damage [1]
15	DEX	15	12-	OCV:  5/DCV:  5
10	CON	0	11-
10	BODY	0	11-
18	INT	8	13-	PER Roll 13-
15	EGO	10	12-	ECV:  5
20	PRE	10	13-	PRE Attack:  4d6
24	COM	7	14-

2	PD	0		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
3	SPD	5		Phases:  4, 8, 12
4	REC	0
20	END	0
20	STUN	1		Total Characteristic Cost:  54

Movement:	Running:  6"/12"
		Swimming:  2"/4"

Cost	Powers & Skills
	Martial Arts:  Supervillain Martial Arts
	Maneuver	OCV	DCV	Damage
3	Basic Strike	+1	+0	4 1/2d6 Strike
3	Takedown	+1	+1	2 1/2d6 Strike; Target Falls
4	Martial Escape	+0	+0	28 STR vs. Grabs
4	Martial Dodge	--	+5	Dodge, Affects All Attacks, Abort
4	+1 HTH Damage Class (already added in)

	Perks
8	Bride Of The Monarch:  Contact (Contact has significant Contacts of his own, Contact is 
	slavishly loyal to character) 13-
5	Ex Of Phantom Limb:  Contact (Contact has significant Contacts of his own, Good 
	relationship with Contact) 12-
7	Murderous Moppets:  Follower
3	Member In Good Standing Of the GoCI:  Fringe Benefit:  Membership
2	I Was Feared And Respected:  Reputation (A medium-sized group) 14-, +1/+1d6

	Skills
6	+2 with Martial Maneuvers
10	+2 with DCV

3	Acrobatics 12-
3	Acting 13-
3	Breakfall 12-
3	Bureaucratics 13-
3	Climbing 12-
5	Concealment 14-
3	Contortionist 12-
3	Killing YOUR Archenemy On Christmas Eve. This Is A Gift For Me?:  Conversation 13-
3	Disguise 13-
3	Electronics 13-
3	High Society 13-
3	Isn't That The Guy From Depeche Mode?:  KS: Supervillainy 13-
2	KS: Mad Science 11-
3	KS: The Superhuman World 13-
3	Mechanics 13-
3	Let's Not Fight In Front Of The Henchmen:  Persuasion 13-
2	PS: "Number Two" 11-
5	PS: Supervillain 15-
3	I Know, I Installed Them:  Security Systems 13-
3	She Is Heat Incarnate:  Seduction 13-
3	Streetwise 13-
3	Systems Operation 13-
3	Tactics 13-
1	WF:  Handguns
2	WF:  Common Melee Weapons

Total Powers & Skill Cost:  133
Total Cost:  187

200+	Disadvantages
15	Distinctive Features:  Incredibly Masculine Voice (Not Concealable; Noticed and 
	Recognizable; Detectable By Commonly-Used Senses)
15	Hunted:  Phantom Limb 8- (Mo Pow, Capture)
5	Physical Limitation:  Incredibly Masculine Voice (Infrequently, Slightly Impairing)
15	Psychological Limitation:  In Love With The Monarch (Common, Strong)
15	Psychological Limitation:  High Standards of Villainy (Common, Strong)
10	Reputation:  I Heard She's Kinda Manly, 11-
5	Social Limitation:  Incredibly Masculine Voice (Occasionally, Minor)

Total Disadvantage Points:  280
Doctor Girlfriend

Background/History: Little is known about Dr. Girlfriend's past. She apparently mentored with another villain (Trucules) and struck out on her own at some point under the moniker "Lady Au Pair." She was quite successful as a supervillain, yet ended up somehow working for Phantom Limb as "Queen Etheria" under unknown circumstances. Her real name begins with "Sheila." Eventually, The Monarch seduced her away from Phantom Limb and she became his "number two" in the guise of Dr. Girlfriend. There, she was so effective at organizing his base, henchmen, and operations that The Monarch became dependent on her in order to function effectively. The relationship between the two became strained due to the machinations of her ex, Phantom Limb. The ex's scheme resulted in a major battle and upheaval in the Guild of Calamitous Intent, but she managed to carry through with her intention to marry The Monarch and become his partner.

Personality/Motivation: Cynical, practical, and stubborn describe Dr. Girlfriend. She holds others to her high standards of what supervillainy should entail, and has no qualms about complaining when others fail to meet those standards. She enjoys "the old stuff" evil (which appears to be more of the golden/silver age style comic book supervillainy). She truly loves and cares for The Monarch (although nearly everyone in the Venture-verse doesn't understand what she sees in him), and has a soft spot for the Venture Brothers as well. She has some odd feelings for Rusty (Dr. Venture), although she has often compared him to The Monarch saying that they "have a lot in common." She was attracted to Brock Samson (like nearly every other female on the show) and Phantom Limb. She abides by the Guild of Calamitous Intent's rules and regulations, and seems to treat The Monarch's henchmen fairly well, although she has been described as "distant." She has one rule about automobiles: "I never drive men." Unfortunately, her masculine voice tends to put people off and fuels rumors about her having been a transsexual. These rumors circulate with regularity, no matter how she and all her romantic partners vigorously deny the accusation.

Quote: "I am nobody's doormat!"

Powers/Tactics: Dr. Girlfriend is quite capable as a supervillain. She's got the know-how and the moxie to pull off just about any caper, and she can hold her own in a fight. She's skilled enough at combat to take out several elite (although the word seems inadequate to really describe agent-level characters in the Venture-verse) Black Guard henchmen, but nowhere near the level of Brock Samson or Molotov Coqtiz. Her mind is first-rate, and she is staggeringly skilled in a wide variety of disciplines.

Campaign Use: DNPC, Contact, or PC in a Venture game.

Appearance: Shoulder length brunette hair, brown eyes, exceptionally attractive, dresses like Jacqueline Kennedy Onassis.


Brock Sampson | Dean Venture | Dr. Byron Orpheus | Dr. Girlfriend | Henry Allen Venture

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