VENTURE BROTHERS

HENRY ALLEN "HANK" VENTURE

Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6 kg; 2 1/2d6 HTH Damage [1]
11	DEX	3	11-	OCV:  4/DCV:  4
13	CON	6	12-
8	BODY	-4	11-
8	INT	-2	11-	PER Roll 13-
8	EGO	-4	11-	ECV:  3
15	PRE	5	12-	PRE Attack:  3d6
10	COM	0	11-

4	PD	1		Total:  4 PD (0 rPD)
4	ED	1		Total:  4 ED (0 rED)
3	SPD	9		Phases:  4, 8, 12
6	REC	0
26	END	0
22	STUN	0		Total Characteristic Cost:  18

Movement:	Running:	6"/12"
		Leaping:	2"/4"
		Swimming:	2"/4"

Cost	Powers & Skills
3	He Gets That Crazy Retard Strength Sometimes:  Hand-To-Hand Attack +1d6; 
	Hand-To-Hand Attack (-1/2), END 1

	Martial Arts:  "I Probably Know Judo Or Something, And How Many Here Can Make That Boast?"
	Maneuver			OCV	DCV	Damage
4	Let Go Of Your Throat, Hank.	-2	+0	Grab One Limb; 2d6 NND
4	Now Take His Weapon!		-1	+1	Disarm; 23 STR to Disarm
4	Punch Him, Hank!		+2	+0	4 1/2d6 Strike

6	According To This Date:  +2 PER with all Sense Groups
	Notes:  While he may be the less bright of the brothers, Hank often notices things Dean will miss.
6	Wrist Radios:  Radio Perception/Transmission (Radio Group), Tracking; OIF (-1/2), 
	Restrainable (Must be able to work controls and bring to mouth; -1/2), Sense Affected As 
	More Than One Sense (must speak and listen; -1/2)
13	If You Have Death Prone Children, You Keep A Few Clone Slugs In The Lab.:  Healing 
	2 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); 
	Extra Time (Regeneration-Only) 1 Day (-2 3/4), IIF Immobile Fragile (Cloning Equipment and 
	Clone Slugs; -1 1/2), Side Effects, Side Effect occurs automatically whenever Power is used 
	(Memory Loss, Healed by use of Teaching Beds; -1), Self Only (-1/2)
	Notes:  This could also be purchased as something built into the Venture Compound. After one of 
	the boy's frequent deaths, it takes only a short time for Doctor Venture to re-create them using 
	clone slugs and taped memories.
15	Where Are We?:  Luck 3d6
	Notes:  The Venture boys find that most enemies just want to tie them up and touch them inappropriately.
	Further, almost everyone ends up taking pity on them and trying to treat them in a paternal manner, 
	with the exception of their father.

	Perks
1	You're The Fricking Venture Brothers!:  Reputation:  Sons of Rusty Venture, Grandsons 
	of Jonas Venture (A medium-sized group) 11-, +1/+1d6
3	Well-Connected
4	1)  Friend of Orpheus:  Contact:  Doctor Byron Orpheus (Contact has access to major 
	institutions, Contact has very useful Skills or resources, Good relationship with Contact), 8-
	Notes:  Dr. Orpheus takes his job as the friend of the Ventures considerably more 
	seriously than Rusty takes his job as a parent.
8	2)  Grandson Of Jonas Venture:  Contact:  Old gang of Jonas Venture (Contact has useful 
	Skills or resources, Good relationship with Contact), Organization Contact (x3), 8-
3	3)  Nephew Of Jonas Junior:  Contact:  Jonas Venture Jr. (Contact has very useful Skills 
	or resources, Good relationship with Contact), 8-
	Notes:  Jonas, the diminutive previously conjoined twin of Rusty, has all of his father's brains 
	and charm, as well as a sense of duty to his family, at least for now.
3	4)  Son of Venture:  Contact:  Dr. Thaddeus S. Rusty Venture (Contact has extremely 
	useful Skills or resources), 8-
	Notes:  While Rusty is by any standard a terrible father, he can raise the dead, and that's 
	worth something. Good relationship with contact hasn't been purchased, because the boys don't have one.
4	5)  Ward of Brock:  Contact:  Brock Samson (Contact has very useful Skills or resources, 
	Very Good relationship with Contact), 8-

	Skills
1	You Look Like Evil Hank!:  Disguise 8-
	Notes:  Whether it's a Batman costume or a fake beard and butterfly suit, Hank is a master of not 
	very good disguises.
1	Didn't You Learn Anything In Bed?:  KS: Stuff He Learned in the Teaching Beds 8-
1	It's Like He's Channeling Crazy Dead People:  Oratory 8-
	Notes:  Hank tends to go on disturbing, lengthy rifs that can be pretty distracting
3	TF:  Common Motorized Ground Vehicles, Hoverbike

Total Powers & Skill Cost:  82
Total Cost:  100

50+	Disadvantages
15	Psychological Limitation:  Naive and Strange, Lives in a Clean Cut Dream World (Very Common, Moderate)
15	Psychological Limitation:  Insanely Impulsive and Overconfident (Very Common, Moderate)
15	Psychological Limitation:  Obedient to his father, loves his brother, hero worships Brock (Very Common, Moderate)
25	Hunted:  The Venture Rogues Gallery  11- (Mo Pow, NCI, Capture)
10	Social Limitation:  Only 16, or 19 if you believe his driver's license (Frequently, Minor)
10	Death Prone Child - Unluck: 2d6
10	Experience
100	Total Disadvantage Points

Background/History: Henry Allen "Hank" Venture is the grandson of the great Dr. Jonas Venture (a cross between Dr. Quest and Doc Savage) and the son of Rusty Venture (former boy adventurer turned adult failure) and (probably) Myra Brandish (ex OSI agent, currently insane, possibly a former American Gladiator). The more athletic and aggressive of the Venture Brothers, Hank is arguably less sane than his brother Dean. He has inherited some of his mother's physical toughness, at least compared to his brother or Rusty, and can be surprisingly useful in a fight, at least against faceless minions. Hank is a failed Boy Adventurer, though he doesn't know it.

Personality/Motivation: Upbeat, aggressive, optimistic, and about as sane as a bat on peyote, Hank Venture seems to have inherited his mother's crazy along with her physical competence. He hero worships Brock Samson, and dreams of being a tough as nails adventurer. He obeys his father and cares for his brother, but there's rebellion growing in Venturevile, and who knows when the dancing will begin!

Quote: My pants are haunted! My pants are haunted!

Powers/Tactics: Hank is surprisingly capable in combat, at least one on one with a poorly trained minion. He has his mother's basic strength (and crazy) along with some minimal training from Brock, and doesn't scare easy. Unfortunately, he's also profoundly unlucky and in no way bullet proof, and has died somewhere on the order of a dozen times. Fortunately, his father keeps his memories on record, and is able to bring him back using clone slugs.

Campaign Use: DNPC, or PC in a Venture game.

Appearance: Short blond hair, blue eyes, dresses like Fred from Scooby Doo.

(Character by Jackson Publick and Doc Hammer, Character Sheet by Robert Dorf, 2007)


Brock Sampson | Dean Venture | Dr. Byron Orpheus | Dr. Girlfriend | Henry Allen Venture

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