WILD CARDS

MOONCHILD
(Isis Moon)

Val	CHA	Cost	Roll	Notes
23	STR	13	14-	Lift 606.3 kg; 4 1/2d6 HTH Damage [2]
36	DEX	78	16-	OCV:  12/DCV:  12
20	CON	20	13-
14	BODY	8	12-
18	INT	8	13-	PER Roll 13-
21	EGO	22	13-	ECV:  7
20	PRE	10	13-	PRE Attack:  4d6
22	COM	6	13-

20	PD	15		Total:  20 PD (10 rPD)
10	ED	6		Total:  10 ED (5 rED)
7	SPD	24		Phases:  2, 4, 6, 7, 9, 11, 12
10	REC	2
40	END	0
36	STUN	0		Total Characteristic Cost:  212

Movement:	Running:	10"/20"
		Leaping:	4"/8"
		Swimming:	2"/4"
		Teleportation:	10"/20"

Cost	Powers & Skills
	Martial Arts:  Tae Kwon Do and Hapkido
	Maneuver		OCV	DCV	Damage
4	Arm Sweep Block		+2	+2	Block, Abort
5	Crescent Kick Block	+1	+3	Block, Abort
4	Disarm			-1	+1	Disarm; 43 STR to Disarm
4	Dodge			--	+5	Dodge, Affects All Attacks, Abort
4	Escape			+0	+0	48 STR vs. Grabs
5	Flying Side Kick	+1	-2	10 1/2d6 Strike
4	Front Kick		+0	+2	8 1/2d6 Strike
3	Joint Lock		-1	-1	Grab Two Limbs, 43 STR for holding on
4	Punch/Elbow Strike	+2	+0	8 1/2d6 Strike
5	Side/Roundhouse Kick	-2	+1	10 1/2d6 Strike
3	Sweep			+2	-1	7 1/2d6 Strike, Target Falls
3	Takedown		+1	+1	6 1/2d6 Strike; Target Falls
3	Throw			+0	+1	6 1/2d6 +v/5, Target Falls
8	+2 HTH Damage Classes (already added in)

6	Great Strength:  Reduced Endurance (1/2 END; +1/4) for up to 23 Active Points of STR
7	Ace Toughness:  Physical Damage Reduction, 25%; STUN Only (-1/2)
7	Ace Toughness:  Damage Resistance (10 PD/5 ED)
11	Strong Will:  Mental Defense (15 points total)
8	Increased Speed:  Running +4" (10" total), END 1
7	Silent Movement:  Invisible to Hearing Group (+1/4) for up to 20 Active Points of Running, 
	Reduced Endurance (0 END; +1/2)
13	Move Through Shadows:  Teleportation 10"; Only Works In Darkness Or Shadows (-1/2), END 2
10	Wall Climbing:  Clinging (normal STR)
7	Increased Metabolism:  Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); 
	Extra Time (Regeneration-Only) 1 Minute (-1 1/2), Self Only (-1/2)
30	Hiding in the Darkness:  Invisibility to Sight Group , No Fringe, Reduced Endurance 
	(0 END; +1/2); Only Works In Darkness Or Shadows (-1/2)
5	Nightvision

	Talents
16	Combat Sense 14-

	Skills
6	+2 with Tae Kwon Do and Hapkido
	 
3	Acrobatics 16-
3	Breakfall 16-
10	Defense Maneuver I-IV 
3	KS: Hapkido 13-
3	KS: Tae Kwon Do 13-
3	KS: Zen Philosophy 13-
5	Shadowing 14-
3	Stealth 16-
3	Linguist
0	1)  Language:  English (idiomatic; literate)
2	2)  Language:  French (completely fluent)
1	3)  Language:  Japanese (basic conversation; literate only)
2	4)  Language:  Mandarin (completely fluent)
2	5)  Language:  Portuguese (completely fluent)

Total Powers & Skill Cost:  235
Total Cost:  447

200+	Disadvantages
10	Distinctive Features:  Exotic Beauty (Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
15	Physical Limitation:  Cannot Stand Bright Lights Or The Sun (Frequently, Greatly Impairing)
20	Psychological Limitation:  Cannot Kill; Cannot Even Cause Serious Harm To A Human 
	Being (Common, Total)
15	Psychological Limitation:  Fatalistic And Without Fear (Common, Strong)
10	Psychological Limitation:  Hates The South Korean Government (Common, Moderate)
20	Susceptibility:  Direct UV Light (such as sunlight and so on) 1d6 damage per Turn (Very Common)
157	Experience Points
447	Total Disadvantage Points

Description: Moonchild is a tall, exotic looking Asian beauty. Standing 5'7", and weighing 120 lbs, she is graceful, with a well-muscled form and long black hair. She wears a skintight black costume, complete with gloves and boots. On her chest is black and white yin-yang symbol. A similarly patterned half-mask covers her face. A master martial artist, Moonchild is stronger than a normal human and much faster. She is also able to make the dark her home, and can become invisible, as well as teleport amid the shadows.

Campaign Use and Designer’s Notes: Tired of bland martial artists who just punch and kick? Use Moonchild (I think I called her Moonshadow in my game.) Her powers are interesting, logical, and have great special effects. Her Code Versus Killing can bring her into conflict with the PCs (if they are more casual about such things), although she has no problem trouncing machines, constructs, and mindless alien beings.

Moonchild's Hero Designer File

(Moonchild created by Victor Milan, character sheet created by Michael Surbrook)


Captain Trips | Aquarius | Aquarius - Dolphin Form | Cosmic Traveler | Jumping Jack Flash | Moonchild | Starshine

Return to GURPS Wild Cards Character Adaptations