Val CHA Cost Roll Notes 30 STR 20 15- Lift 1600 kg; 6d6 HTH Damage  20 DEX 30 13- OCV: 7/DCV: 7 21 CON 22 13- 13 BODY 6 12- 13 INT 3 12- PER Roll 12-/14- 13 EGO 6 12- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 14 COM 2 12- 10 PD 4 Total: 10 PD (0 rPD) 10 ED 6 Total: 10 ED (0 rED) 4 SPD 10 Phases: 3, 6, 9, 12 10 REC 0 42 END 0 40 STUN 1 Total Characteristic Cost: 115 Movement: Running: 6"/12" Leaping: 6"/12" Swimming: 2"/4" Cost Powers & Skills 82 Haloconnen Anti Midian 30mm Cannon: Multipower, 165-point reserve, all slots OAF (-1) 4u 1) DU Round: RKA 4d6, +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2), Area Of Effect (42" Line; +1); 4 clips of 1 Charge (-1 1/4), OAF (-1), AOE Line Only Affects "Soft" Targets (i.e. unarmored targets or armored targets with a pre-AP DEF of 9 or less; -1/2),  5u 2) Explosive Round: RKA 4d6, +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2), Area Of Effect (2" radius; +3/4); 4 clips of 1 Charge (-1 1/4), OAF (-1),  Martial Arts: Police Training Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Elbow Strike +2 +0 8d6 Strike 3 Joint Lock -1 -1 Grab Two Limbs, 40 STR for holding on 4 Punch +0 +2 8d6 Strike 4 Restraining Hold +0 +0 Grab Two Limbs; 45 STR To Hold On; You/Target Fall; Must Follow Joint Lock 3 Takedown +1 +1 6d6 Strike; Target Falls 16 Heckler & Koch MK23: RKA 2d6-1, +1 Increased STUN Multiplier (+1/4); OAF (-1), 12 Charges (-1/4) plus +1 OCV; OAF (-1)  7 Fangs: HKA 1 point (1/2d6 w/STR), Reduced Endurance (0 END; +1/2) 33 Blood Drain: RKA 1d6, Reduced Endurance (0 END; +1/2), NND (defense is not having blood or protective skin or equipment too thick to bite through; +1), Does BODY (+1), Continuous (+1); No Range (-1/2), Bite Must Do BODY First (-1/2) 52 Undead Corruption: Major Transform 10d6 (human into vampire or ghoul, doesn't heal back), Improved Results Group (+1/4), Reduced Endurance (0 END; +1/2); Extra Time (roughly 15 Minutes, -2), All Or Nothing (-1/2), No Range (-1/2), Limited Target (humans; -1/2), Bite Must Do BODY First (-1/2) 20 Undead Vitality: Physical Damage Reduction, Resistant, 50%; STUN Only (-1/2) 15 Undead Body: Does Not Bleed 15 Can Sense Her Own Kind: Detect True Vampires 12-/14- (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Sense 2 Sharp Sense Of Smell: +2 PER with Normal Smell 5 Creature Of The Night: Nightvision 18 Supernatural Eyesight: +12 versus Range Modifier for Sight Group 14 Vampiric Regeneration: Healing 3 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Day (-2 3/4), Self Only (-1/2) 44 Undead Vitality: LS (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 10 Bonded To Arucard: Mind Link , One Specific Mind, Psychic Bond Perks 2 Fringe Benefit: Membership: Hellsing Organization Talents 22 Strong Intuition: Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) 12-/14- Skills 24 +3 with All Combat 3 Bureaucratics 12- 2 CK: London 11- 3 Climbing 13- 1 Criminology 8- 3 Deduction 12- 2 KS: Police Tactics And Procedure 11- 0 Language: English (idiomatic; literate) 3 Paramedics 12- 2 PS: Police Officer 11- 3 Shadowing 12- 1 Streetwise 8- 4 WF: Small Arms, Anti-Midian Cannon, Nightstick/Tonfa 433 Total Powers & Skills Cost 548 Total Character Cost 200+ Disadvantages 10 Distinctive Features: Vampire (fangs, red eyes) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Hellsing Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Iscariot Organization/Section 13 8- (Mo Pow, Harshly Punish) 15 Psychological Limitation: Must Obey Arucard's Orders (Common, Strong) 25 Psychological Limitation: Tries To Hold On To Her Humanity (Very Common, Total) 15 Psychological Limitation: Wants To Prove Herself (Common, Strong) 5 Reputation: vampire, 11- (Known Only To Vampire Hunters And The Like) 20 Social Limitation: Subject To Orders (Very Frequently, Major) 25 Susceptibility: to silver 2d6 damage per Phase (Common) 213 Little Police Girl Bonus 548 Total Disadvantage Points
Background/History: Sera Victoria is the daughter of Senior Police Officer Victoria, who has died (or was killed) sometime before the first episode of Hellsing. Following in her father's footsteps, Seras became a police officer herself, first with the London Police Authority, before being promoted to a position within the D-11 squad, a special-operations unit.
While investigating a rash of deaths in the village of Cheddar (the deaths including a number of villagers as well as a unit of police officers sent in to arrest the village priest), Seras's unit comes under attack by ghouls. Most of her squad members are killed and the rest are wounded. While tending to their wounds Seras is horrified to discover her fellow officers becoming ghouls themselves. Running for her life, she escapes into the woods.
Eventually ending up at a church, she goes inside, only to meet the priest of Cheddar—who is a vampire himself. He attempts to drink her blood, but is interrupted by Arucard. After a short and messy gun battle with the priest's ghouls, Arucard makes a bargain with Seras: he can kill the priest in one shot, but to do so he needs to shoot through her body (since the priest is using her as shield). If she is to survive the night, he will need to drink her blood and turn her into a vampire. Seras, who might not understand exactly what it is she is agreeing to, assents to the proposition.
Having been turned into a vampire, Seras is then made a member of the Hellsing Organization, a secret paramilitary unit who's sole purpose is to kill vampires. She quickly finds herself immersed in a dark and dangerous world in which the forces of humanity are at war with a variety of undead opponents, both technologically-created chipped vampires as well as true vampires like herself.
Seras appears midway though Episode 1, The Undead, and then constantly throughout the rest of the series.
Personality/Motivation: Seras is a woman who isn't sure what she is or what she wants. For example, she wants to be strong (as she tells her fellow officers in Episode 1), but can't bear to shoot them (or other ghouls) even when it is obvious they are no longer human (or even alive). She has a hard time shooting known vampires either, and fails on her first mission for the Hellsing Organization. However, she does manage to successfully eliminate Jessica, the psychopathic vampire, and from them on is much more willing to pull the trigger on the undead (or almost anyone else for that matter).
Seras also asks Peter Fargason to not give her any special treatment now that she's with Hellsing (especially since he tells her D-111 treated her with kid gloves). He does as she asks and treats her no better or worse than any other trooper, praising her successes and bluntly telling her if she did wrong.
However, for all her willingness to be strong and obey orders, she cannot bring herself to follow some of Arucard's requests. It seems that although she accepted her fate and allowed Arucard to turn her into a vampire, she still clings to her humanity. She rarely is seen drinking blood (even when Arucard tells her failing to do so will make her weak), and for the first few episodes flushes the blood packs she is given as food down the toilet. It is not until the end of Episode 4, Innocent as a Human, that she drinks the blood offered to her. Later, she refuses to drink again, but then admits in Episode 8, Kill House, that she does, but only the Hellsing-supplied transfusion backs they give her.
An even more telling example of her internal struggle to maintain some sense of humanity is seen when ever she actually comes in contact with blood. Her first view of a transfusion pack resulted an expression of pure lust on her face, followed by one of disgust. She bites her finger watching Arucard drink Kim's blood Episode 4, and obviously has to force herself to not drink Arucard's blood after he offers his arm to her. Even the opening credits show her wanting (and fighting not to) to lick the blood from a knife she's holding in her hand.
This struggle covers more than just blood-drinking of course. Early on, when told not to prey on two visitors from the Queen, Seras rather indignantly states "I'd never do that!" Then, later, she informs Walter "I may not be human, but I still scare easily", proving that she's trying to not let her vampiric nature overwhelm her, as it obviously has with Arucard (who constantly informs Integra that he is no longer human).
Quotes: "I wanted to be strong, so you and everyone else would stop calling me "little kitty"."
"No matter what, my Master will win!"
Powers/Tactics: After being embraced by Arucard, Seras was turned into a "true" vampire. Thus, she has a number of supernatural powers, all of which are a great asset in her line of work. First and foremost, she is superhumanly strong, so strong in fact, that she can heft, carry around, and fire the massive 30 mm Haloconnen cannon (which is given to her at the start of Episode 5, Brotherhood). She can also bend the barrel of a Hellsing-issue MP5A5, a stunt she pulls in Episode 9, Red Rose Verligo. Aside from her strength, Seras is also amazingly resistant to harm. Paladin Anderson might run one of his blades through her neck, but it doesn't really slow her down... much. In addition, she is hurled about in fights with other vampires and ghouls, but doesn't seem to suffer much beyond a basic battering and bruising. It is my guess she can regenerate, as Arucard can (and spectacularly so), while Seras does seem to heal quickly from injuries and similar wounds. The Life Support is a guess as well. She does eat and sleep, but doesn't seem to be bothered by much else. She could drink blood from a human if she wished, but she hasn't—so far... Her senses are supernaturally acute—for example she "smells" the bomb in Episode 5, knows there is another vampire in the mansion in Episode 9, and can easily see Jessica at 500 yards—in the dark (Fergason seems to be aware of this, telling her she won't be needing a scope for her sniper rifle!).
Based on her ability to so effectively restrain Jan in Episode 8, Kill House, as well as her fight with the Hellsing trooper ghouls (in the same episode) and fight with SAS soldier-turned-vampire Paul Wilson in Episode 12, Total Destruction, she certainly has had extensive police training in hand-to-hand combat. She also has the standard police training skills, and is rather good at investigative work, as seen in her tailing of Hellsing officer Steadler.
Haloconnen Antimidians 30mm Cannon: This is a huge breech-loading cannon firing both depleted uranium and high-explosive incendiary rounds. When Walter gives it to Seras he tells her it is effective against everything but a main battle tank (he also calls it the "anti-freak" gun). The weapon is really long (it's longer than Seras is tall) but breaks down for easy storage. Even unloaded it's heavy, anyone wanting to fire it has to have a STR of 30 or greater. Seras usually fires it from a prone position—although in Episode 12 she's seen firing it from the shoulder and hip (and she's slid back a few inches doing so).
A DU round will blow right through a line of people, even people dressed in body armor and carrying riot shields (one shot takes out five ghouls in the aforementioned gear, for example). I figured anyone in kevlar or less counted as a soft target, so the round can punch through several parked cars as well (which sounds about right). An incendiary round will detonate into a small fireball, looking to be around 6 meters in diameter (or around 20 feet), so I gave it the One Hex Area of Effect, Extended Advantage. Seras carries the rounds for her cannon in a large box hung over one shoulder. I have no idea what her typical ammo load is, and decided that four of each made sense.
Appearance: Seras is (or was) a young woman in her early twenties. She stands about 5'4" or so, with a trim (but well-endowed, or, at least, gravity-defying) figure, and a face more "cute" than beautiful. She used to have orange-blonde hair and blue eyes. Now her eyes are reddish-pink (a sure sign of a vampire) and her canines are somewhat longer than normal. Her Hellsing duty uniform is a blue over-tunic with twin breast pockets that buttons up the front and belts at the waist. The sleeves are rolled up over her elbows, with a Hellsing patch on the left sleeve. A heavy gorget of what looks like leather goes around her neck (hiding her bite marks). The rest of her uniform is a short (and I do mean short) micro-skirt in matching blue, black stockings to mid-thigh, and low ankle boots. Like all major Hellsing characters, she wears white gloves. Out of uniform she wears casual clothing and sunglasses.
Designer's Notes: How powerful can Seras be? It really depends. The BESM Hellsing Ultimate Fan Guide gave her the ability to create ghouls and other vampires, but I'm not sure about the latter power (she should be able to create ghouls, which is why I gave her that ability). Her powers stay pretty consistent throughout the series, although Arucard does comment that her intuition has become sharper over time. One thing that does occur is she starts to accept her vampiric nature in a way, taking advantage of her strength to carry the Haloconnen, for example. One presumes that if she drank Arucard's blood she'd gain her freedom from his influence and also begin to increase in power. As Arucard tells the chipped vampires Jessica and Leif, "You can't even shape change into fog or a bat." and yet Seras does none of this herself, so one has to presume Arucard's hold over her is also restricting her development. Or, she is resisting the idea of doing such things, so hasn't even tried, feeling to do so would be to totally surrender her remaining humanity.
(Seras Victoria created by Kourta Hirano and Studio Gonzo, character sheet created by Michael Surbrook. Vampiric version created by Arucard.)
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