Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  10 DEX 0 11- OCV: 3/DCV: 3 10 CON 0 11- 8 BODY -4 11- 5 INT -5 10- PER Roll 10- 0 EGO 0 9- ECV: 0 15 PRE 5 12- PRE Attack: 3d6 6 COM -2 10- 3 PD 6 Total: 3 PD (3 rPD) 3 ED 6 Total: 3 ED (3 rED) 2 SPD 0 Phases: 6, 12 4 REC 0 0 END -10 -- STUN -- Total Characteristics Cost: -4 Movement: Running: 5"/10" Leaping: 1"/2" Swimming: 0" Cost Powers & Skills 5 Never Tires: Reduced Endurance (0 END; +1/2) for up to 10 Active Points of STR 5 Tireless: Reduced Endurance (0 END; +1/2) for up to 10 Active Points of Running 1 Tireless: Reduced Endurance (0 END; +1/2) for up to 1 Active Points of Leaping 45 Already Dead: Automaton (Takes No STUN (loses abilities when takes BODY)) 15 Already Dead: Does Not Bleed 7 Bite: HKA 1 point (1/2d6 w/STR), Reduced Endurance (0 END; +1/2) 6 Clawed Fingers: HKA 1 point (1/2d6 w/STR), Reduced Endurance (0 END; +1/2); Reduced Penetration (-1/4) 41 Undead Corruption: Major Transform 10d6 (human/human corpse corpse into ghoul, doesn't heal (unless via powerful curative magics)), Reduced Endurance (0 END; +1/2); Extra Time (20 Minutes, 15-30 minutes before the onset of corruption; -2 1/2), All Or Nothing (-1/2), Limited Target (humans; -1/2), No Range (-1/2), Bite Must Do BODY (-1/2) 9 Undead Body: Damage Resistance (3 PD/3 ED) 47 Undead Vitality: LS (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) -2 Slow: Running -1" (5" total) -2 Doesn't Swim: Swimming -2" 5 Can See Life: IR Perception (Sight Group) Skills 3 Climbing 11- 0 Language: English (basic conversation) Notes: Only to understand spoken commands 2 WF: Small Arms Notes: Other Skills as desired. 187 Total Powers & Skills Cost 183 Total Character Cost 75+ Disadvantages 10 Physical Limitation: Affected By Vampiric Necromancy (has EGO 10 for purposes of vampiric necromancy) (Infrequently, Greatly Impairing) 0 Physical Limitation: Human Size 15 Physical Limitation: Machine Intelligence (Frequently, Greatly Impairing) 5 Physical Limitation: Reduced Leap, can only leap 1" (Infrequently, Slightly Impairing) 78 Already Dead Bonus 183 Total Disadvantage Points
Designer's Notes: This character sheet represents the typical Hellsing ghoul. Most ghouls are created by chipped vampires, who seem unable to create other vampires but instead must settled for these mindless walking corpses (Arucard calls them "cannibalistic monsters"). True vampires can make ghouls as well, as seen in Episode 1 (The Undead) with the priest of Cheddar village.
I built this character sheet as a simplified ghoul template. You should adjust it to account for the capabilities of the person before they were turned into a ghoul, upping such stats as STR, DEX, and adding skills as needed. For example, when the Hellsing troopers killed by ghouls started coming back in Episode 6, Dead Zone, they certainly had better stats than this version.
Technically, ghouls are virtually unkillable, and will only "die" if their head is destroyed or they are shot through the heart (or so it seems from the anime). I didn't give them the power of "No Hit Locations" for just this reason, so that any shots to either location 3-5 (head) or 13 (vitals) would give a x2 BODY result and should effectively destroy them. When killed, ghouls turn into dust, leaving their clothing and equipment.
Jan Valentine wanted to create an army of ghouls. This shows they can be trained to use weapons and will follow basic orders. They are virtually fearless, and are unaffected by PRE attacks.
(Ghouls created by vampires, Kourta Hirano, and Studio Gonzo, character sheet created by Michael Surbrook)
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