Val CHA Cost Roll Notes 25 STR 20 14- Lift 800 kg; 5d6 HTH Damage [5] 18 DEX 24 13- OCV: 6/DCV: 6 23 CON 32 14- 18 BODY 16 13- 13 INT 3 12- PER Roll 12- 15 EGO 10 12- ECV: 5 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 8 PD 3 Total: 8 PD (5 rPD) 5 ED 0 Total: 5 ED (0 rED) 4 SPD 12 Phases: 3, 6, 9, 12 10 REC 0 46 END 0 43 STUN 0 Total Characteristic Cost: 130 Movement: Running: 6"/12" Leaping: 5"/10" Swimming: 2"/4" Cost Powers & Skills 20 Blade Attachment: Multipower, 30-point reserve, all slots Restrainable (-1/2) 2u 1) Blade Arm: HKA 1d6+1 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2); Restrainable (-1/2) 1u 2) Spring-Loaded Blade: RKA 1d6+1, Armor Piercing (+1/2); 3 Recoverable Charges (-3/4), Lockout (Blade Arm isn't usable until blade has been replaced in socket; -1/2), Restrainable (-1/2), [3 rc] 5 Blade Attachment Socket: HA +1d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2) 1 Bullet Resistance: Damage Resistance (5 PD); Only Works Against Small-Caliber Firearms (-1), Must Be Aware Of Attack (-1/4) 10 Tough Guy: Physical Damage Reduction, Resistant, 25%; STUN Only (-1/2) Perks 4 Contact: Chief of the Chicago Police Department (Contact has significant Contacts of his own, Contact has useful Skills or resources) 11- 12 Contact: Local Mafia (Contact has significant Contacts of his own, Contact has useful Skills or resources), Organization Contact (x3) 11- 3 Fringe Benefit: Mid-level organized crime leader Skills 16 +2 with All Combat 3 Combat Driving 13- 3 Interrogation 13- 5 KS: Chicago Underworld 14- 2 KS: Chicago Mafia 11- 2 KS: Law Enforcement World 11- 0 Language: English (idiomatic; literate) 2 PS: Crime Boss 11- 3 Shadowing 12- 3 Stealth 13- 5 Streetwise 14- 2 TF: Common Motorized Ground Vehicles 3 WF: Small Arms, Blades 107 Total Powers & Skills Cost 237 Total Character Cost 100+ Disadvantages 10 Distinctive Features: Missing His Right Hand (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: The Max Gang 11- (As Pow, Harshly Punish) 0 Normal Characteristic Maxima 10 Physical Limitation: One Hand (Frequently, Slightly Impairing) 15 Psychological Limitation: Casual Killer (Common, Strong) 20 Psychological Limitation: Hates/Hunting Rally Vincent (Very Common, Strong) 15 Reputation: Tough, brutal crime boss, 11- (Extreme) 52 Experience 237 Total Disadvantage Points
Background/History: Gray (no other name known) is one of Rally Vincent's more dangerous foes. He is a tall, broadly built black man, involved in drugs and extortion. He has connections to the local syndicate, an "in" with the Chicago PD, and a total hatred for Rally Vincent. He is the one hunting for Ken Takizawa when Ken first appears. Although he doesn't get Ken, he does lose his hand to Rally's shotgun. He returns later, looking for revenge on Rally and Minnie, and wages a small (but very destructive) war that ends up claiming a number of lives... including his own. As it stands, Gray makes a great Dark Champions villain, just add a few firearms and some followers.
Personality/Motivation: Gray is very dangerous, very ruthless, and will kill without a second thought. He kills one of his own gang members when she decides to surrender to the police, and does his best to slice-up (or beat-up) Rally, Minnie-May, Bean, and a number of other people. His antics have earned him the ire of the "Max Gang" who try to have him killed at one point. He saves most of his anger for Rally Vincent though, and his greatest desire is to kill her, slowly and with as much pain as possible. It is highly likely rape is also part of his revenge plan.
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Powers/Tactics: Gray is very strong— almost as strong as Bean it seems. He is very hard to kill—when he finally dies, it is after Rally has pumped something like 15 9 mm rounds into him (at close range). Several times, he manages to tense his muscles and virtually ignore the affects of small caliber (like .22 and .25) pistol rounds—basically anything that is a 1d6 RKA or less. A second flexing of his muscles and he sends the spent rounds flying (along with a spray of blood).
After getting his hand shot off, Gray had a foot-long steel blade mounted onto spring-loaded socket over the stump of his right hand. The blade (backed by his great strength) can cut though thin sheet steel with ease, and the spring-loading is sufficient to punch the point through the side of a car or embed the blade into a wall. At one point, Gray tapes a grenade to the blade and launches it about 30 feet (or more) straight up, taking out a police helicopter in the process. Gray does carry guns, but since the firearms he carries depends on what he has handy, I've left any specific weapon off of his character sheet.
Appearance: Gray is big—very big. He's about the same size as Bean Bandit (6'4" 225 lbs), with short black hair and a well muscled body. His most notable feature is his missing right hand, which has been replaced by a mechanical claw or a long steel cutting blade.
(Gray created by Kenichi Sonada, character sheet created by Michael Surbrook)
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