Val CHA Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 14 DEX 8 12- OCV: 5/DCV: 5 12 CON 2 11- 13 INT 3 12- PER Roll 12- 23 EGO 13 14- ECV: 8 - 8 15 PRE 5 12- PRE Attack: 3d6 5 OCV 10 5 DCV 10 8 OMCV 15 8 DMCV 15 3 SPD 10 Phases: 4, 8, 12 4 PD 2 Total: 4 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 5 REC 1 30 END 2 12 BODY 2 25 STUN 3 Total Characteristic Cost: 103 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 6m/12m Tunneling: 12m/24m Cost Powers & Skills Lamp Of Water, all slots OIF (-½) 48 1) Water Blast: Blast 12d6; IIF (-¼), END 6 48 2) Flexible Water Blast: Blast 8d6, Indirect (Miz can vary the direction in which her water bolts strike; +½); IIF (-¼), END 6 48 3) Waterball Burst: Blast 8d6, Autofire (5 shots; +½); IIF (-¼), END 6 41 4) High-Pressure Water Wave: RKA 3d6+1, Armor Piercing (+¼); Inaccurate (½ OCV; -¼), IIF (-¼), END 6 62 5) Water Fountain: RKA 2 ½d6, Armor Piercing (+¼), Indirect (attack is a shower of "water bullets" that falls from the sky; +¼), Area Of Effect (12m Radius; +¾), Autofire (3 shots; +1 ¼); Extra Time (Full Phase, -½), No Knockback (-¼), Limited Range (50 meters; -¼), IIF (-¼), END 14 35 6) Water Manipulation: Telekinesis (25 STR), Affects Porous, Area Of Effect (2m Radius; +¼); Only Works On Water (-½), IIF (-¼), END 6 33 7) Wall Of Water: Barrier 15 PD/15 ED, 0 BODY (up to 8m long, 2m tall, and ½m thick), Non-Anchored, Mobile (+¼); Costs Endurance (to maintain; -½), No Range (-½), Restricted Shape (ring around Miz; -¼), Extra Time (Full Phase, Only to Activate, -¼), IIF (-¼) plus LS (Expanded Breathing (breathe under water)); Linked (Barrier; -½), IIF (-¼), END 8 16 8) Water Drill: Tunneling 12m through 8 PD material; Limited Medium (soil and rock only; -½), IIF (-¼), END 3 26 9) Sense Water: Detect Water 14- (no Sense Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Penetrative, Range, Telescopic: +4; IIF (-¼) 22 10) Lamp Of Water Reserve: Endurance Reserve (60 END, 60 REC) Reserve: IIF (-¼); REC: Limited Recovery (must kiss ring; -2), Extra Time (Full Phase, -½), Gestures (must kiss ring to activate REC; -¼), 1 Priestess Of Water: Swimming +2m (6m total), END 1 Perks 24 Contact: Priestesses of Mount Muldoon (Contact has useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) 14- 5 Fringe Benefit: Chief Priestess of Mount Muldoon Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 30 +3 with All Attacks 3 Acting 12- 3 AK: Mount Muldoon 12- 3 Charm 12- 5 High Society 13- 3 KS: Customs And Law of El Hazard 12- 5 KS: History Of El Hazard 14- 5 KS: Mount Muldoon Religious Doctrine 14- 3 KS: Peoples of El Hazard 12- 4 Navigation (Marine) 13- 3 Oratory 12- 3 Persuasion 12- 5 Power: Lamp Of Water Tricks 15- 3 PS: Mount Muldoon Priestess Of Air 12- 7 SS: Theology of Mount Muldoon 16- 3 Teamwork 12- 1 TF: Grav Vehicles/Hovercraft Total Powers & Skill Cost: 502 Total Cost: 604 400+ Matching Complications 10 DNPC: Masamichi Fujisawa Very Frequently (As powerful as the PC) 10 Psychological Complication: Afraid Of Getting Old/Vain About Her Appearance (Common; Moderate) 15 Psychological Complication: Strongly Desires To Find A Worthy Husband (Common; Strong) 10 Social Complication: Subject To The Demands Of The Mount Muldoon Priesthood Frequently, Minor 204 Experience Points Total Complications Points: 604
Background/History: Miz Misthal is one of the three Chief Priestess of Mount Muldoon. The oldest of the three, aged 29, she feels it’s time she found a worthy husband and retires, passing on her duties to a much younger priestess.
Personality/Motivation: As her quote (see below) indicates, Miz is somewhat obsessed with looking young (despite being 29) and finding a husband. She latches on to Fujisawa almost instantly, and is ecstatic to hear he’s a teacher (which means he has a steady government job). In her efforts to land Fujisawa, she shows her self to be a bit manipulative (mainly though melodramatic overacting) often feigning weakness or distress in an effort to get Fujisawa to notice/rescue her.
This manipulative side of Miz means many of her decisions are based on what will help her in the long run. For example, she initially agrees to help Makoto and company so she can be near to Fujisawa. She also uses Ifurita’s attack on the palace to fake injury and trap Fujisawa in a marriage proposal. That said, she’s not a bad person per se, just highly focused and driven.
Quotes: "A flower's life is very short, preserving my beauty makes me melancholy."
Powers/Tactics: Miz carries the Lamp of Water, which is a ring she wears on the ring finger of her left hand. When she needs to use it, she kisses the ring, which powers the Lamp and allows Miz to control the moisture in the air.
With the Lamp, Miz can summon and project powerful bolts of water. Most simply batter her foes, but she was able to kill Kiriya with a “High Pressure Water Wave” (according to Ifurita). She also produced a “Water Fountain,” which was a tall column of water that exploded into a shower of ‘water bullets’ capable of wiping out a small concentration of Bugrom. Her other powers include the ability to create a sphere of water that traps air inside, allowing her to travel along an underground river, use water to tunnel through solid earth and stone, sense the flow of water, and manipulate masses of water.
Appearance: The tallest of the three Priestesses, Miz is also the most curvaceous. She’s very attractive, with lavender hair (kept tied up with a spray of ribbons), purplish eyes, and red tattoos on her cheeks. Her costume consists of sleeveless top in dark blue, a pale blue ankle-length skirt, and shorter knee-length skirt in white, and a veil-like affair hung about her waist.
Designer's Notes: This write-up is derived from the El-Hazard resource book from Guardians of Order. The characteristic and powers were adapted from the resource book and then further modified by the author.
At 604 points, Miz is the most expensive of the three Priestesses. However, none of the Priestesses have their powers placed in any sort of Framework (such as a Multiipower for their offensive powers). In addition, Miz has no limitations assigned to her ability to manipulate water (mainly it never seems to be an issue). However, since Ifurita did state that Miz’s powers are based on the manipulation of the moisture in the atmosphere, she might have a Limitation on her powers to that regard. On the other hand, she was able to summon masses of water while standing amid the burning wing of the palace.
Miz Mishtal's Hero Designer File
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