Val	CHA	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage [2]
24	DEX	28	14-
25	CON	15	14-
13	INT	3	12-	PER Roll 12-
15	EGO	5	12-
20	PRE	10	13-	PRE Attack:  4d6

8	OCV	25
8	DCV	25
5	OMCV	6
5	DMCV	6
4	SPD	20		Phases:  3, 6, 9, 12

21	PD	8		Total:  21 PD (11 rPD)
21	ED	8		Total:  21 ED (11 rED)
10	REC	6
50	END	6
18	BODY	8
60	STUN	20		Total Characteristic Cost:  214

Movement:	Running:	12m/24m 
		Flight:		64m/512m
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
400	Mimic Powers:  Variable Power Pool (Mimicry Pool), 200 base + 200 control cost, No Skill 
	Roll Required (+1), Powers Can Be Changed As A Zero-Phase Action (+1); Only To Mimic Perviously 
	Experienced Powers And Effects (-½)
75	Staff Key:  Multipower, 150-point reserve, all slots OAF (-1)
5f	1)  Standard Energy Bolt:  Blast 15d6, Half Range Modifier (+¼); OAF (-1), END 9
5f	2)  High-Intensity Energy Bolt:  Blast 20d6, Half Range Modifier (+¼); OAF (-1), Extra Time 
	(Full Phase, -½), END 12
7f	3)  Variable Energy Bolt:  Blast 15d6, Variable Advantage (+½ Advantages; +1); OAF (-1), END 15
6f	4)  Bolt Of Devastation:  Blast 12d6, Area Of Effect (1m Radius; +¼), Increased Maximum Range 
	(2,400m; +½), MegaScale (1m = 1 km; +1), Cannot alter scale (-¼); OAF (-1), Extra Time (Full 
	Phase, -½), END 15
33	Armored Body:  Resistant Protection (11 PD/11 ED)
74	Taking To The Air:  Flight 64m, x8 Noncombat, END 7
40	Bio-Mechanical Body:  LS  (Eating: Character does not eat; Immunity All terrestrial poisons 
	and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 
	Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; 
	Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
274	Internal Battery:  Endurance Reserve  (1000 END, 200 REC); REC:  Limited Recovery (Staff 
	Key Must Be Used By Third Party; -2), OAF (Staff Key; -1), Gestures, Requires Gestures throughout 
	(Requires both hands; key must be inserted into Ifurita's back and wound to activate REC; -1), 
	Extra Time (Full Phase, -½)
	Notes:  Endurance Reserve powers everything Ifurita does.

3	Absolute Range Sense
3	Absolute Time Sense
3	Ambidexterity (no Off Hand penalty)
3	Bump Of Direction
5	Eidetic Memory
3	Lightning Calculator
6	+2/+2d6 Striking Appearance (vs. all characters)

40	Combat Mastery:  +4 with All Attacks

3	Acrobatics 14-
3	AK: El-Hazard 12-
3	Breakfall 14-
3	KS: History Of El-Hazard 12-
2	Navigation (Air) 12-
2	PS: Warrior 11-

Total Powers & Skill Cost:  1001
Total Cost:  1215

400+	Matching Complications
10	Distinctive Features:  Construct/"Demon Goddess" (Very Beautiful, White Skin, Plae-Bluish Hair, 
	Blue/Gray Eyes, Keyhole At Base Of Spine) (Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
20	Negative Reputation:  "Ifurita is the strongest and worst demon god, and a terrible destroyer, 
	Very Frequently (Extreme)
15	Psychological Complication:  Attracted To/Loves Matoko (Common; Strong)
15	Psychological Complication:  Casual Killer (Common; Strong)
10	Psychological Complication:  Cold And Uncaring/Normally Virtually Emotionless (Common; Moderate)
20	Psychological Complication:  Must Serve Holder Of Her Key (Very Common; Strong)
815	Experience Points

Total Complications Points:  1215

Background/History: Ifurita is a "Demon God[dess]," an ancient form of El-Hazard war machine. The most powerful (or strongest) demon god, she is capable of laying waste to an entire city in a matter of minutes.

Built some thousands of years ago (she was active when the Eye of God was being built/used), Ifurita is located by Jinnai and Makoto on the Forbidden Island, where she is lying asleep (or in a state of suspended animation). Awoken by Jinnai, Ifurita is told to attack Makoto and his allies. She promptly trashes Shayla-Shayla, but is prevented from doing the same to Makoto by his touching her Key Staff, which allows him to access her mind (albeit briefly). Thrown off by this, Ifurita is momentarily confused, allowing our heroes to escape.

After being used to wreck havoc along the Roshtaria frontier, Ifurita starts to question what happened to her, and seeks out Makoto. She blasts her way through the Royal Castle, flattens the three priestesses, and then confronts Makoto. Once again he is able to access her mind, leaving her uncertain about killing him. The pair meet a third time in the Bugrom fortress where Princess Fatora has been kept. There Makoto is able to fully disable Ifurita's circuits which make her a servant to the holder of the staff, allowing her to be truly free.

Personality/Motivation: Initially, Ifurita doesn't have a personality of her own. She is a cold and emotionless killing machine, who only does what she is told. After encountering Makoto, her internal blocks begin to break down, and she starts to remember what she has done in the past (which is wage war and destroy entire regions). This leads her to question her existence, and a desire to change and/or end it.

As her personality governors deteriorate, Ifurita starts to despise Jinnai, and although she does as he commands, she doesn't exactly obey his orders to the letter. She also feels free to do what she wants on her own, and goes off without telling him where she has been several times.

In the final confrontation of Ifurita, Jinnai, and Makoto, Ifurita's control circuit is fully burned out by Makoto's power, making her free from anyone's control. It is at this point she shows full emotions, and expresses her love for Makoto. Her exact personality at this point is hard to determine, as she is seen only briefly. However, she does seem apologetic about her past actions.

Quotes: "No matter what type of weapon is used against me, I can reproduce it once my body experiences it."

"I exist only to obey the master of the staff."

"If there is an end to life, there is nothing else I wish for."

Powers/Tactics: Ifurita's main power is the ability to analyze and duplicate any power used against her. She can than use that same power at a later date if needed. She cannot create any powers or abilities she has not personally been subjected to. So seeing someone case a fireball (for example) would not let her duplicate the same effect. Throwing a fireball at her would. In combat, Ifurita normally lets attacks manifest and come her way in order to analyze them. It would seem she doesn't have much defenses beyond her armored body, although one can argue she uses her Mimic Pool to create defense powers when needed.

Offensively, Ifurita is terrifying. She strong, powerful, skilled, and can use her staff to generate intense energy bolts. She can vary the effect of these bolts, and can fire either single blasts, or a rapid series of shots. If given a short period to build power, she can launch a Devastation Blast covering an area roughly a kilometer' in diameter, and is capable of reducing an entire city to rubble in a few shots.

Ifurita needs to be wound periodically, like a clock. She has a keyhole at the base of her spine, which accepts the end of her Staff Key. It takes about five turns of the staff to fully "wind" Ifurita, during which harmless electrical displays are generated. According to Jinnai, this winding is good for 10 years, although Ifurita needs a rewind after a very short period in the series. Apparently heavy uses of her powers required her to recharge much sooner than expected (the 1000 END is just a rough guess).

Ifurita (small)

Appearance: Ifurita stands about 5'6" in height, or just a bit shorter than Makoto. She has a shapely, slender build, with incredibly attractive features, long wavy blue-white hair, and gray eyes. Her skin is very pale, virtually white, and contrasts sharply with her long black coat and gloves. The rest of Ifurita's costume is a multicolored bodystocking in gray and green. Ifurita also wears a veil over her hair, and has two more attached to her wrists. The Staff Key is a long ax-shaped object, with two large transparent blue spheres set near the head.

Designer's Notes: This write-up is derived from the El-Hazard resource book from Guardians of Order. The characteristics and powers were adapted from the resource book and then further modified by the author.

This version of Ifurita represents her right after she is awoken on the Forbidden Island. She is devastatingly powerful, but may not be fast enough (or tough enough) for some GMs. A SPD of 5-6 may be more suitable. The value of her Mimic pool is variable. The listed power level was meant to allow her to duplicate powers used by a being nearly as powerful as herself.

As written, she lacks a lot of skills. She never displayed that many in the series, so further skills are up the GM (of course). Combat related skills (Acrobatics, Breakfall, Stealth, WFs, and so on) seem to be obvious choices.

(Ifurita created by Hiroki Hayashi and Ryoe Tsukimura, character sheet created by Michael Surbrook)

Ifurita's Hero Designer File

Makoto Mizuhara | Masamichi Fujisawa | Nanami Jinnai | Alielle | Ura | Afura Mann | Miz Mishtal | Shayla-Shayla | Ifurita | Ifurita 02
Katsuhiko Jinnai | Bugrom Type 1 | Bugrom Type 2 | Bugrom Type 3 | Bugrom Type 4 | Bugrom Type 5 | Bugrom Type 6 | Bugrom Type 7 | Bugrom, Super

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