Val	CHA	Cost	Roll	Notes
70	STR	60	23-	Lift 409.6 tons; 14d6 HTH Damage [7]
40	DEX	90	17-	OCV:  13/DCV:  13
35	CON	50	16-
25	BODY	30	14-
20	INT	10	13-	PER Roll 13-
20	EGO	20	13-	ECV:  7
30	PRE	20	15-	PRE Attack:  6d6
14	COM	2	12-

50	PD	36		Total:  50 PD (50 rPD)
50	ED	43		Total:  50 ED (50 rED)
7	SPD	20		Phases:  2, 4, 6, 7, 9, 11, 12
22	REC	2
120	END	25
100	STUN	22		Total Characteristic Cost:  430

Movement:	Running:	20"/40"
		Flight:		30"/120"
		Leaping:	25"/50"
		Swimming:	4"/8"
		Teleportation:	10"/100,000"
		Tunneling:	6"/12"

Cost	Powers & Skills
17	Great Strength:  Reduced Endurance (1/2 END; +1/4) for up to 70 Active Points of STR

	Martial Arts:  Innate Combat Skill 
	Maneuver		OCV	DCV	Damage
4	Block			+2	+2	Block, Abort
4	Crush			+0	+0	22d6 Crush, Must Follow Grab
4	Dodge			--	+5	Dodge, Affects All Attacks, Abort
4	Elbow Smash		+2	+0	20d6 Strike
3	Grab			-1	-1	Grab Two Limbs, 100 STR for holding on
5	Kick/Two-Hand Smash	-2	+1	22d6 Strike
4	Knife Hand		-2	+0	HKA 2 1/2d6
4	Punch			+0	+2	20d6 Strike
16	+4 HTH Damage Classes (Already Added In)

270	Chi Techniques:  Multipower, 270-point reserve
16u	1)  Chi Blast:  EB 25d6, Reduced Endurance (1/2 END; +1/4), END 6
7u	2)  Kamehameha:  EB 38d6; Extra Time (Full Phase, -1/2), Gestures (Requires both 
	hands; uses both hands to shape the attack; -1/2), Increased Endurance Cost 
	(x2 END; -1/2), Incantations ("Kamehameha!"; -1/4), END 38
3u	3)  Taiyoken:   Sight Group Flash 8d6, Personal Immunity (+1/4), Explosion (+1/2); 
	Gestures (Requires both hands; must throw out arms and legs to "project" the light 
	energy; -1/2), No Range (-1/2), Incantations ("Taiyoken!"; -1/4), END 7
24u	4)  Freezer Beam:  RKA 7d6, Reduced Endurance (1/2 END; +1/4), Armor 
	Piercing (+1/2), No Range Modifier (+1/2), END 10
6u	5)  Kienzan:  RKA 5d6, Armor Piercing (+1/2); Extra Time (Full Phase, -1/2), Gestures 
	(Requires both hands; must hold both arms over his head to create energy disk; -1/2), END 11
6u	6)  Makankosappo:  RKA 8d6, Armor Piercing (+1/2); Extra Time (1 Turn 
	(Post-Segment 12), -1 1/4), Gestures (Requires both hands; must brace wrist of firing 
	hand with other hand; -1/2), END 18
15u	7)  Psychokinesis:  Telekinesis (60 STR), BOECV (Mental Defense applies; +1), 
	Invisible Power Effects (Fully Invisible; +1); Gestures, Requires Gestures throughout 
	(must manipulate target with his hand(s); -1/2), Affects Whole Object (-1/4), END 27
6u	8)  Energy Barrier:  FW (20 PD/20 ED), Reduced Endurance (0 END; +1/2); No 
	Range (-1/2), Self Only (-1/2), Cannot Move While Force Wall Is Active (-1/2)
71	Super-Saiyajin:  Aid  STR, DEX, CON, PD, ED, SPD, END, STUN, and Chi Powers 4d6, Can Add Maximum 
	Of 30 Points, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4), 
	All Chi Powers simultaneously (+2); Extra Time (Full Phase, -1/2), Self Only (-1/2), Visible 
	(brilliant burst of yellowish flame surrounds Cell; -1/4)

77	Shi Baku:  RKA 30d6, Explosion (+1/2); 1 Charge which Never Recovers (-4), Side 
	Effects, Side Effect occurs automatically whenever Power is used (Cell takes full damage 
	from the attack; -2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), No Range (-1/2), END [1 nr]
50	Artificial Body:  Damage Resistance (50 PD/50 ED)
15	Artificial Body:  Does Not Bleed
97	Bukujutsu:  Flight 30", x4 Noncombat, Reduced Endurance (0 END; +1/2)
16	Leaping To The Horizon:  Leaping +11" (25" forward, 12 1/2" upward) (Accurate), END 2
28	Fast On His Feet:  Running +14" (20" total), END 3
2	Excellent Swimmer:  Swimming +2" (4" total), END 1
40	Sanzouken:  Teleportation 40"; Only To Places The Character Can Normally Reach (-1/2), 
	Must Pass Through Intervening Space (-1/4), No Noncombat Movement (-1/4), END 8
18	Shunkanido:  Teleportation 10", Safe Blind Teleport (+1/4), MegaScale 
	(1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1 km (+1/4); Extra Time (1 Turn 
	(Post-Segment 12), -1 1/4), Can Only Be Used If Someone's Chi Is In The Target 
	Area (-1/2), Concentration (1/2 DCV; -1/4), END 5
30	Burrowing:    Tunneling 6" through 6 DEF material, END 3
32	Chi Sense:  Clairsentience (Mental Group And Detect (Sense Chi)), MegaRange (1" = 
	1,000 km; +1), Can Be Scaled Down 1" = 1 km (+1/4); Extra Time (Full Phase, -1/2), 
	Concentration (1/2 DCV; -1/4), END 6
24	Chi Sense:  Detect Fighting Ability  13- (Unusual Group), Discriminatory, Increased Arc 
	Of Perception (360 Degrees), Range, Sense, Telescopic:  +8
27	Instant Regrowth:  Healing BODY 5d6, Can Heal Limbs; Extra Time (Full Phase, -1/2), 
	Self Only (-1/2), END 5
25	Regeneration:  Healing 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), 
	Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
50	Artificial Body:  LS  (Eating: Character does not eat; Immunity All terrestrial poisons and 
	chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; 
	Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; 
	Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: 
	Character does not sleep)
266	Seru Junia Umi Dashi:  Duplication (creates 10 731-point Duplicates), Cannot 
	Recombine (+0), Altered Duplicates (100%; +1); Extra Time (Full Phase, Only to Activate, -1/4)

9	Artificial Body:  Ambidexterity (no Off Hand penalty)

48	+6 with All Combat
18	Penalty Skill Levels:  +6 vs. Range Modifier with All Attacks

3	Acrobatics 17-
5	Analyze:  Combat 14-
3	Breakfall 17-
3	KS: Dr. Gero And His Creations 13-
3	KS: The Z-Fighters 13-
3	Stealth 17-
1	TF:  Time Machine
1413	Total Powers & Skills Cost
1843	Total Character Cost

200+	Disadvantages
20	Hunted:  The Z-Fighters 14- (As Pow, Harshly Punish)
15	Psychological Limitation:  Casual Killer (Common, Strong)
20	Psychological Limitation:  Massively Confident In His Abilities (Very Common, Strong)
25	Psychological Limitation:  Megalomanic—Wants To Rule/Destroy Everything (Very Common, Total)
15	Reputation:  Bio-genetic killing machine, 14- (Extreme;  Known Only Z-Fighters And Company)
15	Social Limitation:  Public ID (Frequently, Major)
1533	Experience
1843	Total Disadvantage Points

Background/History: Where to begin? Cell is the second most powerful enemy the Son Goku and company ever had to deal with (Majin Buu is Number 1). He is an artificial humanoid created by Dr. Gero for the sole purpose of destroying Son Goku. Dr. Gero grew Cell by mixing genetic material from a host of other characters, including Piccolo, Son Goku, Son Gohan, Vegita, and Freezer. Thus, due to the wonders of comic book science, Cell has all the powers of these characters!

Cell, like Trunks, is a time traveler. He was sent back in time to destroy Son Goku before Goku would have a chance of stopping Dr. Gero's plans of world domination. As near as I can tell, Cell comes from a future where Trunks died (see Trunks' character sheet for more). The time machine he used was very old when it was discovered in the "standard" Dragon Ball Z time line. and had been sitting out for some time. Actually, it is doubtful Cell used the time machine, since he was inside an egg case at the time (I'm unsure who sent the machine back in time.). Anyway, the egg hatched and the insect-larva form of Cell emerged. Eventually, this form metamorphosed into a humanoid version of Cell, or Cell Stage 1.

Cell Stage 1 then proceeded to go about killing anyone he could find. Cell's purpose was simple, to find Cyborgs Numbers 17 and 18 and absorb them. Doing so would further complete Cell's metamorphosis and allow Cell to become complete or "perfect."

Cell Stage 1 first fought Piccolo, but quickly realized he was outclassed. Escaping, he eventually found Number 17 fighting with Piccolo. His attempt to absorb 17 was cut short by the intervention of Android Number 16, who smashed Cell around before blasting Cell into the ground. Cell managed to burrow his way up behind Number 17 and absorb him, thus transforming himself into Cell Stage 2. This new form was much more human-looking, and tough enough to virtually ignore Number 16 in a fight. Cell Stage 2 then shattered part of 16's skull, leaving him virtually helpless.

Cell then tried to absorb Number 18, only to encounter Vegita, who had recently increased his power thanks to the Room of Spirit and Time. Cell Stage 2 was no match for Vegita and was almost defeated, except... Playing to Vegita's arrogance, Cell informed him he would be a more worthy opponent if allowed to absorb Cyborg Number 18. Vegita, confident that he would still win regardless of Cell's power level, stepped aside.

Cell then absorbed Number 18, despite Trunks' attempt to stop him (Vegita blasted Trunks away.). Cell then transformed into Perfect Cell. Perfect Cell was tough enough to not even notice Kulilin's blows, and powerful enough to totally trash Vegita in the following fight. Trunks attempted to stop him as well, but failed. Trunks, exhausted, told Cell he would stop him, if allowed to properly prepare. Cell then allowed him to leave, and gather who ever he wanted for the Cell Game. The prize? The Earth.

Son Goku started off the Cell Game, but surrendered in favor of his son, Son Gohan. Gohan fought Cell for some time, but was unable to muster sufficient anger to destroy him. Cell then created his Mini-Cells to trash the Z-fighters and also destroyed the rebuilt Number 16. These events were sufficient to make Gohan angry, at which point he annihilated the 7 Mini-Cells. Gohan also managed to injure Cell, causing him to spit up Number 18. This forced Cell to power down one level, to Stage 2. Realizing he was doomed, Cell decided to annihilate the world by self-destructing. Goku then teleported Cell away, to the planet of Kariou-sama. The resulting explosion killed Goku, Kariou-sama, and Bubbles, Kariou-sama's pet monkey. Cell, for some reason, survived and regenerated back to his "Perfect" form. Cell then killed Trunks, at which point Son Gohan and Vegita vaporized him. (Yes, I condensed the action quite a bit.)

Personality/Motivation: Cell is massively overconfident in his fighting skills. He is the most powerful thing around and knows it. As such, he prefers to settle matters hand-to-hand and may not make the most tactical of decisions in a fight. For example, several times he has simply stood in place and allowed incoming energy attacks to hit him just to prove how tough he is (Of course, a few times these blasts nearly blew him in half...). Cell also doesn't bother creating any Mini-Cells until he really needs to anger Gohan (His ego is such that he probably would almost never use this power, meaning he's spent 266 points on a power you'll never see...). Cell revels in destruction. He kills several thousand people in he process of becoming Perfect and blows up a few islands just to lure Cyborgs Number 17 and Number 18 out into the open. Cell also tries to destroy the whole planet, especially when he is certain he's lost and wants to take everyone with him. All in all, Cell has to be the nastiest villain Son Goku and the rest ever face.

Powers/Tactics: As stated, Cell has all the powers of all the people used to create him. He also has a virtually invulnerable artificial body. Among the powers given to him by his artificial body are: virtual immunity to guns and other weapons (Damage Resistance), ability to survive having large portions of his body destroyed and not suffer great looses of blood (Does Not Bleed), survive any environment (Full Life Support) and massive regenerative powers. Cell will regenerate damage slowly and can instantly regrow lost body parts and limbs.

Cell's chi powers are immense. He has a whole host of special techniques and powers he can call upon, making him a frightening opponent. His powers are as follows:

Perfect Cell

Cell has the ability to fly, run at great speed, leap great distances, tunnel through the earth and can swim rather well. He also has the combat teleport ability common to the Z-fighters and can teleport vast distances in a manner similar to Son Goku.

Appearance: Perfect Cell stands about 7' tall. He is broad shouldered, narrow-hipped and long legged. His skin, visible on his hands, face, neck and upper shoulders, is white. The rest of his body is covered by thick plates, like an insect's shell. These are green with darker green mottling. Cell's lower legs, shoulders, and upper chest are plated in black.

Perfect Cell's Designer File

(Perfect Cell created by Akira Toriyama, character sheet created by Michael Surbrook)

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