Val CHA Cost Roll Notes Val CHA Cost Roll Notes 60 STR 50 21- Lift 102.4 tons; 12d6 HTH Damage [6] 30 DEX 60 15- OCV: 10/DCV: 10 30 CON 40 15- 20 BODY 20 13- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 40 PD 28 Total: 40 PD (40 rPD) 40 ED 34 Total: 40 ED (40 rED) 6 SPD 20 Phases: 2, 4, 6, 8, 10, 12 18 REC 0 60 END 0 65 STUN 0 Total Characteristic Cost: 262 Movement: Running: 12"/24" Flight: 30"/120" Leaping: 20"/40" Swimming: 2"/4" Tunneling: 6"/12" Cost Powers & Skills 15 Great Stength: Reduced Endurance (1/2 END; +1/4) for up to 60 Active Points of STR Martial Arts: Innate Combat Skill Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Crush +0 +0 20d6 Crush, Must Follow Grab 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Elbow Smash +2 +0 18d6 Strike 3 Grab -1 -1 Grab Two Limbs, 90 STR for holding on 5 Kick/Two-Hand Smash -2 +1 20d6 Strike 4 Knife Hand -2 +0 HKA 2 1/2d6 4 Punch +0 +2 18d6 Strike 16 +4 HTH Damage Classes (Already Added In) 15 Great Stength: Reduced Endurance (1/2 END; +1/4) for up to 60 Active Points of STR 40 Artificial Body: Damage Resistance (40 PD/40 ED) 15 Artificial Body: Does Not Bleed 97 Bukujutsu: Flight 30", x4 Noncombat, Reduced Endurance (0 END; +1/2) 13 Leaping To The Horizon: Leaping +8" (20" forward, 10" upward) (Accurate, END 1 12 Fast On His Feet: Running +6" (12" total), END 1 30 Burrowing: Tunneling 6" through 6 DEF material, END 3 24 Chi Sense: Detect Fighting Ability 11- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Telescopic: +8 27 Instant Regrowth: Healing BODY 5d6, Can Heal Limbs; Extra Time (Full Phase, -1/2), Self Only (-1/2), END 5 25 Regeneration: Healing 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 50 Artificial Body: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Talents 9 Artificial Body: Ambidexterity (no Off Hand penalty) Skills 40 +5 with All Combat 10 Hard To Hit: +2 with DCV 3 Acrobatics 15- 3 Breakfall 15- 5 Concealment 13-; Self Only (-1/2) 3 Stealth 15- 469 Total Powers & Skills Cost 731 Total Character Cost 200+ Disadvantages 20 Hunted: The Z-Fighters 14- (As Pow, Harshly Punish) 5 Physical Limitation: Small Size (Infrequently, Slightly Impairing) 15 Psychological Limitation: Casual Killer (Common, Strong) 20 Psychological Limitation: Massively Confident In Abilities (Very Common, Strong) 15 Reputation: Bio-genetic killing machine, 14- (Extreme; Known Only Z-Fighters And Company) 456 Experience 731 Total Disadvantage Points
Designers Notes: These are the mini-Cells Cell creates towards the end of the Cell Game. He produces 7, one for each Z-fighter present. One presumes he could create more.... He probably could create as many as Toriyama required—meaning he technically can produce an infinite number of them. I decided 10 of these little monsters were sufficient.
Mini-Cells look just like Cell, except smaller. One could also call them Chibi-Cells, since chibi means "small" in Japanese. They only last a few pages in the manga, but manage to kick around the Z-fighters pretty bad. Son Gohan tears through them like they were so much rice paper, so their exact abilities are pretty much in doubt. I decided to present them as vicious little monsters that lack most of Cell's smarts and will power.
None of the Mini-Cells showed any sort of special chi powers. All could fly, were very powerful and very strong, but didn't toss energy blasts or do anything else unusual. I presume that possess Cell's regrowth powers and other physical abilities.
(Mini-Cell created by Akira Toriyama, character sheet created by Michael Surbrook)
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