Val	CHA	Cost	Roll	Notes
45	STR	35	18-	Lift 12.8 tons; 9d6 HTH Damage [4]
28	DEX	54	15-	OCV:  9/DCV:  9
33	CON	46	16-
20	BODY	20	13-
18	INT	8	13-	PER Roll 13-
18	EGO	16	13-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
18	COM	4	13-

27	PD	18		Total:  27 PD (0 rPD)
25	ED	18		Total:  25 ED (0 rED)
6	SPD	22		Phases:  2, 4, 6, 8, 10, 12
16	REC	0
90	END	12
60	STUN	0		Total Characteristic Cost:  263

Movement:	Running:	10"/20"
		Flight:		30"/120"
		Leaping:	20"/40"
		Swimming:	2"/4"

Cost	Powers & Skills
11	Great Strength:  Reduced Endurance (1/2 END; +1/4) for up to 45 Active Points of STR
62	Super-Saiyajin:  Aid  STR, DEX, CON, PD, ED, SPD, END, STUN, and Chi Powers 
	4d6, Delayed Return Rate (points fade at the rate of 5 per 5 Minutes; +1/2), all 
	Characteristics and Chi powers simultaneously (+2); Extra Time (Full Phase, -1/2), Self 
	Only (-1/2), Visible (brilliant burst of yellowish flame surrounds the Saiyajin; -1/4)
47	Super-Saiyajin 2nd Grade:  Aid 4d6, Delayed Return Rate (points fade at the rate of 5 
	per 5 Minutes; +1/2), all Characteristics and Chi powers simultaneously (+2); Linked 
	(Super-Saiyajin; cannot be activated until the character has received full vale from Super-
	Saiyajin Aid; Lesser Power can only be used when character uses greater Power at full 
	value; -3/4), Extra Time (Full Phase, -1/2), Self Only (-1/2), Visible (brilliant burst of 
	yellowish flame surrounds the Saiyajin; -1/4)

	Martial Arts:  Kamesennin-ryu;
	Maneuver	OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
	Notes:  Also, Sword-Fighting Parry
4	Dodge		--	+5	Dodge, Affects All Attacks, Abort
	Notes:  Also, Sword-Fighting Evade
5	Kick		-2	+1	16d6 Strike
	Notes:  Also, Sword-Fighting Slash
4	Knee Strike	+2	+0	14d6 Strike
	Notes:  Also, Sword-Fighting Lightning Stroke
4	Punch		+0	+2	14d6 Strike
12	+3 HTH Damage Classes (already added in)
1	Weapon Element:  Blades

	Martial Arts:  Sword-fighting
	Maneuver	OCV	DCV	Damage
4	Flying Stroke	+2	-2	Weapon +3 DC + v/5; FMove
5	Running Slash	+2	-2	Weapon +5 DC; Half Move Required
5	Running Stroke	+1	+0	Weapon +3 DC +v/5; FMove

175	Chi Powers:  Multipower, 175-point reserve
9u	1)  Burning Attack:  EB 35d6; Extra Time (Full Phase, -1/2), Gestures (Requires both 
	hands; uses both hands to summon and direct energy; -1/2)	17
14u	2)  Chi Blast:  EB 23d6, Reduced Endurance (1/2 END; +1/4)	5
12u	3)  Kiahio:  EB 16d6, Invisible to Sight Group (+1/2)	12

30	Sword:  HKA 2d6 (4d6 w/STR), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2); OAF (-1)
26	Tough In A Fight:  Physical Damage Reduction, 50%; STUN Only (-1/2) plus Energy 
	Damage Reduction, 50%; STUN Only (-1/2)
20	Chi Blocking:  Missile Deflection (Any Ranged Attack)
97	Bukujutsu:  Flight 30", x4 Noncombat, Reduced Endurance (0 END; +1/2)
16	Springing About:  Leaping +11" (20" forward, 10" upward) (Accurate)	2
8	Fast On His Feet:  Running +4" (10" total)	1
26	Chi Sense:  Detect Fighting Ability  15- (Unusual Group), Discriminatory, Increased Arc 
	Of Perception (360 Degrees), Range, Sense, Telescopic:  +8
5	Saiyajin Metabolism:  LS  (Longevity: Immortal)

24	+3 with All Combat
8	+4 with Missile Deflection
12	+6 with Move-By
3	Acrobatics 15-
3	Breakfall 15-
1	Electronics 8-
3	Fast Draw (Blades) 15-
3	KS: Androids and Dr. Gero 13-
1	KS: Martial World 8-
3	KS: Past History 13-
1	Mechanics 8-
2	SS:  Capsule Corp Technology 11-
3	Stealth 15-
2	Survival  (Urban) 13-
5	TF:  Common Motorized Ground Vehicles, Large Planes, Small Planes, Time Machine
1	WF:  Blades

Total Powers & Skill Cost:  681
Total Cost:  944

200+	Disadvantages
15	Distinctive Features:  Super Saiyajin Mode (golden hair, extremely obvious chi) (Not 
	Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10	Distinctive Features:  Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group)
15	DNPC:  Bulma 11- (Normal)
15	Enraged:  If allies/friends/innocents are harmed/killed (Uncommon), go 11-, recover 11-
15	Physical Limitation:  All Aid Effects Lost If Reduced To Negative STUN (Infrequently, 
	Fully Impairing)
10	Psychological Limitation:  A Touch Reckless (Common, Moderate)
10	Psychological Limitation:  Quiet And Restrained, Not Prone To Violent Out Bursts Or 
	Extreme Displays Of Emotion (Common, Moderate)
20	Psychological Limitation:  Vow: To Prevent His Future From Occurring (Common, Total)
5	Reputation:  Trunks, Saiyajin warrior from the future, 8-
629	Mike's Favorite Dragon Ball Z Character Bonus

948	Total Disadvantage Points

Background/History: Trunks is one of the more popular Dragon Ball characters. He is a time traveler, come from the future to warn the past about the deadly robots and cyborgs of Dr. Gero. His appearance sets into motion of chain of events that will culminate in the spectacular Cell Game and the second death of Son Goku. Trunk's story runs something like this:

While returning from battling Freezer, Goku lands on the planet Yardrat. There, he learns to teleport, a.k.a. the Shunkan-iou technique. He also picks up a heart condition (a.k.a. Wiles-sei) that will weaken him. Meanwhile, Dr. Gero, the man behind the cyborgs and artificial humans, creates several cyborgs for the sole purpose of destroying Goku (and anyone else that gets in the way), as revenge for Goku's wrecking the Red Ribbon army. These cyborgs (numbers 17 and 18) attack and Goku dies. The cyborgs then kill just about everyone else in very short order. The planet's population is reduced to a few tens of thousands, and all hope is lost. While this is happening, Bulma builds a time machine, and Trunks uses it to go back in time to give Goku some medicine for his heart disease. Arriving just as Goku returns from space (and Yardrat), Trunks destroys the new cyborg Freezer and King Cold, Freezer's father. He then gives Goku the medicine, warns him about the cyborgs and leaves. He also tells Goku who he really is... the son of Vegita and Bulma. This statement floors Goku (to put it mildly).

Three years later, Artificial Humans 19 and 20 (a.k.a. the "new" Dr. Gero) arrive. They battle Goku and Goku collapses from the Wiles-sei disease. He is taken away, and Vegita arrives, destroying 19 and battling 20 to a standstill. 20 flees and manages to make his way to his old lab. There, he activates numbers 17 and 18 (see). These two activate number 16 and destroy 20 in the process. Trunks, who has returned from the future yet again, tries to destroy them with a chi blast but fails. The three Artificial Humans then leave, apparently to finish their mission of destroying Son Goku....

It is then determined the future is mutable. By traveling back in time, Trunks has created divergent futures. He has no idea who 19 and 20 were, has never seen 16, and states that 17 and 18 are far stronger than he expected. To make matters worse, a second time machine is discovered, which has come from Trunk's future! This machine has brought back the artificial life form known as Cell (see). Cell has been created from the genetic material of a number of people, including Freezer, Piccolo, and Son Goku. He is very powerful, and plans on destroying the world. He also can increase his power by absorbing androids 17 and 18. He manages to absorb 17, and gains a massive increase in power. A short while later, Vegita, in possibly the dumbest move of the manga, lets Cell absorb 18 (This after Vegita pounds the snerd out of Cell too... It seems that Cell wasn't a powerful enough opponent.). Cell then mutates into "Perfect Cell" and proceeded to smash Vegita into the ground. After a bit of banter, Cell sets up the Cell Game, with the Earth as the stakes. Cell loses, but not after destroying Kairou-sama and Kairo-sama's planet, as well as killing Trunks and Son Goku.

His work done, Trunks returns to his future. His experiences in the past have made him much stronger, and he destroys 17 and 18 (who are much weaker in this timeline) easily. He then seeks out his future's Cell, and destroys him as well.

Naturally, Trunks had to come from some when. He is born sometime after Future Trunks first appearance and the battle with Artificial Humans 19 and 20. Chibi ("little") Trunks remains a baby throughout the Cell Game series, and doesn't become a major character until the Majin-Buu story arc. I'm not planning on writing up Chibi-Trunks, as the power level of Dragon Ball Z by that time has gotten to absurd even for me... (And don't even ask me about Gotenks...)

Personality/Motivation: Future Trunks is very different than Chibi-Trunks. Having been brought up by his mother and Son Gohan (since everyone else was dead), he is quiet, restrained, and very much concerned with saving his future. Although very powerful, he is no fool, and often tries to err on the side of caution. On the other hand, he is committed to preventing his future from coming about and will often make rash decisions in an attempt to realize that goal. Trunks also doesn't talk much and tends to keep to himself. He also tries to be reasonable, a tactic doomed to failure when dealing with people like Vegita. Naturally, Trunks is a bit protective of his mother, regardless of which timeline he is in. He is also rather protective of his friends and family and might be made to do something rash if they are harmed.

Super-Saiyajin Trunks

Powers/Tactics: Trunks has a very limited amount of screen time in the series, and doesn't get into that many fights. Thus, he doesn't display the wide range of chi powers that some of the other characters show. He is a very competent martial artist, though, having been trained by Son Gohan, and uses his sword to great effect. Trunks' sword is a very potent weapon, capable of slicing Freezer clean in half.

As a Saiyajin (or, more accurately 1/2 Saiyajin) Trunks can achieve the high-energy state known as "Super Saiyajin." This state is marked by his hair turning bright golden yellow and spiky, and his chi manifesting as a visible aura. His chi reaches such high levels that anyone with any amount of "Detect Chi" should be able to pick him up. Super Saiyajin mode is marked by a massive increase in the character's strength, agility, durability, and so on. Note the SSJ Aid also feeds into the Multipower pool and the slots, boosting Trunks's chi blasts as well!

Trunks displays three types of chi blasts in the manga. There is his standard chi blast, which is quite effective all by itself; the Kiaiho, which is an invisible bolt of force, and the "Burning Attack". Trunks makes a complicated series of arm gestures before bringing his hands together out in front of his body. He then fires off a massive ball of energy that is more than capable of destroying a small spaceship. Apparently, the video game version of Trunks has other attacks, including something called the "Phoenix Buster". Aside from his chi blasts, Trunks has demonstrated the standard set of powers for a Dragon Ball Z character (Swatting side chi blasts, flight, chi sense, and so on.)

Trunk's skills are partially based upon the manga and partially drawn from the fact that he grew up with his mother in a war ravaged wasteland.

Appearance: Trunks is of average height, with a lean, but well muscled build. His hair is a bluish-gray color, and is usually cut short along the sides and long on the top, He wears brown boots, gray trousers, a black tank-top, and a dark blue bolero jacket with a prominent Capsule Corps logo on one shoulder. His character design is really nice, and Trunks often ranks high in "Best Design" polls. He's also a favorite among female fans (for various reasons). The writer thinks he's massively cool...

Trunks's Designer File

(Trunks created by Akiria Toriyama, character sheet created by Michael Surbrook)

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