Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage  16 DEX 12 12- 20 CON 10 13- 23 INT 13 14- PER Roll 14- 21 EGO 11 13- 20 PRE 10 13- PRE Attack: 4d6 5 OCV 10 5 DCV 10 7 OMCV 12 7 DMCV 12 4 SPD 20 Phases: 3, 6, 9, 12 8+6 PD 3 Total: 8/14 PD (3/9 rPD) 7+6 ED 2 Total: 7/13 ED (3/9 rED) 8 REC 4 40 END 4 16 BODY 6 40 STUN 10 Total Characteristics Cost: 164 Movement: Running: 0m Leaping: 4m/8m Swimming: 24m/48m Cost Powers & Skills 32 Scrying Pool: Clairsentience (Sight And Hearing Groups), Mobile Perception Point (can move up to 48m per Phase), Reduced Endurance (½ END; +¼), MegaScale (1m = 10,000 km; +2); OIF Immobile (any calm tide pool of opportunity; -1 ½), Extra Time (1 Minute, -1 ½), Incantations (-¼), Gestures (-¼), END 6 13 Visions Of The Future: Precognitive Clairsentience (Sight Group), Reduced Endurance (0 END; +½); Precognition Only (-1), Only Through Dreams (-1), No Range (-½), Time Modifiers (-½), Vague and Unclear (-½) 8 Oracle: Detect Plot 24- (no Sense Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Telescopic: +24; Extra Time (5 Minutes, Character May Take No Other Actions, -2 ¼), Concentration (throughout; 0 DCV; Jin Zhu is totally unaware of nearby events; -1 ½), Instant (-½), Costs Endurance (Only Costs END to Activate; -¼), END 5 8 Divine Resistance: +3 PD, Resistant (+½) plus +3 ED, Resistant (+½) 60 Demigoddess: Energy Damage Reduction, Resistant, 50% plus Physical Damage Reduction, Resistant, 50% 10 Scaled Lower Body: Resistant Protection (6 PD/6 ED); Requires A Roll (10- roll; or Hit Locations 13-18; -¾) 6 Heavy: Knockback Resistance -6m 10 Divine Resistance: Power Defense (10 points) 8 Divine Ichor: Regeneration (1 BODY per Hour) -12 Fish-Like Tail: -12m Running (0m Total) 10 Fish's Tail: Swimming +20m (24m total), END 1 28 Divine Awareness: Infrared Perception (Sight Group) plus Ultraviolet Perception (Sight Group) plus +6 versus Range Modifier for Hearing Group and Sight Group 5 Can See In The Dark: Nightvision 13 Daughter Of The Ocean God: LS (Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure, Intense Cold) 5 Breathes Air And Water: LS (Expanded Breathing: Breathe Oxygen) 4 Long Tail: Stretching 5m, Reduced Endurance (0 END; +½); No Noncombat Stretching (-¼), Limited Body Part (tail only; -¼), No Velocity Damage (-¼) Perks 5 Fringe Benefit: Demi-Goddess 10 Accumulated Offerings: Money: Wealthy Talents 37 Seeress: Danger Sense (general area, any danger, Function as a Sense) 14- 5 Eidetic Memory 9 Divine Parentage: +3/+3d6 Striking Appearance (vs. all characters) 20 Gift Of Tongues: Universal Translator 14- Skills 7 AK: The Caverns Of Xue 18- 3 Acting 13- 2 Animal Handler (Aquatic Animals) 13- 3 Charm 13- 3 Concealment 14- 3 Conversation 13- 3 Deduction 14- 3 High Society 13- 3 Interrogation 13- 3 Oratory 13- 3 Paramedics 14- 3 Persuasion 13- 3 Inherent Magical Skill: Power 13- 3 Shadowing 14- 3 Stealth 12- 2 Survival (Marine) 14- 3 Trading 13- 2 WF: Common Melee Weapons 3 Scholar 4 1) KS: Arcane And Occult Lore 16- 4 2) KS: Flora And Fauna 16- 4 3) KS: History Of The World 16- 4 4) KS: Legends And Associated Lore 16- 4 5) KS: The Gods And Their Lore 16- 4 6) KS: The Mystic World 16- 6 7) KS: What's Going On In The World 18- Total Powers & Skill Cost: 384 Total Cost: 548 175+ Matching Complications (50) 20 Distinctive Features: Divine Heritage And Mien (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Physical Complication: Large (roughly 6m long, +2 OCV for others to hit, +2 to PER Rolls for others to perceive) (Infrequently; Slightly Impairing) 10 Psychological Complication: Enjoys Visitors (Common; Moderate) 20 Psychological Complication: Semi-Obsessive Voyeur (Very Common; Strong) Total Complications Points: 50 Experience Points: 373
Ecology: It is a well-known fact that Xiá Hai, the God of the Sea, has never taken a wife. However, he has had innumerable mistresses, most of which he’s selected from the myriads of nymphs who dwell amid the waves and sea foam. And, of course, innumerable mistresses mean innumerable children (as well as a few monsters), most of whom dwell either in the sea itself or very close to it.
Jin Zhu is one of these aforementioned progeny, whose mother is a sea nymph. Born when the world was still young, Jin Zhu inherited her mother’s gift for magic, along with a small measure of her father’s divine power. This resulted in her demonstrating the gift of foresight from an early age, quickly becoming one of Xiá Hai’s favorites, as Jin Zhu could always tell him what he needed to know just when he needed to know it. In return, Xiá Hai gifted his daughter with the great sea-cave of Xue, a series of interconnected caverns and tunnels the size of a cathedral (and then some). Jin Zhu has dwelled there ever since, and since her talents as a seeress are of great demand among gods and mortals alike, she’s rarely without visitors.
Personality/Motivation: Despite her long life, Jin Zhu has never felt the urge to leave her sea cave home. Instead, she prefers to view places and events from afar, using her scrying powers to visit the interesting parts of the world. That, and she finds people fascinating to watch when they don’t know anyone is looking. In addition, Jin Zhu also feels it’s much better to have people come to her, rather than spend time and energy seeking them out. At the same time, she hates to see people go, and will often engage them in conversation, trying to find out more about themselves, their personal history, and their plans. While Jin Zhu tends to keep such information t o herself, she’s not above using her scrying pool to follow the exploits of a particularly interesting individual.
Quote: “I am Jin Zhu, the Oracle of Xue. Come into my cave, if you dare, and all of your questions will be answered. Did you remember to bring a worthy offering?”
Powers/Tactics: A powerful seer and oracle, Jin Zhu has the ability to see future events in her dreams, although she’s not always sure what she’s seeing. She can also provide information directly relating to someone’s life (and life story), thus often allowing them to be in the right place at the right time at critical junctures. Her other powers allow her to use calm tidal pools as windows into other parts of the world (such voyeurism is a favored pastime of Jin Zhu), be aware of hazards to her person before they happen, and speak any language.
Appearance: Jin Zhu’s upper body is of a slender-waisted and heavily-breasted human female. Her skin is rather pale (as befits someone who dwells in a cave), while her large eyes are amber colored. Pointed ears poke through a fall of brown hair, which is often carefully coiffed and worn in conjunction with any number of elaborate headdresses. As she lives in an aquatic environment, Jin Zhu doesn’t bother with wearing any sort of clothing, but will adorn herself with assorted rings, bracelets, and necklaces (all former offerings from oracle-seekers). Her lower body is roughly 17-18 feet long, and consists of a serpentine fish’s tail. It is covered with thick scales, dark blue along the dorsal surface, fading to green and greenish-yellow along the ventral.
Designer's Notes: A character similar in concept to Dalita, I went with a more Greek origin to Jin Zhu, as opposed to Dalita’s Chinese trappings. I decided that anyone wearing such an elaborate headdress had to be some sort of royalty (or in Jin Zhu’s case, of divine parentage) and went from there. I’ll also admit that I built most of her powers around the idea of a character who had Detect Plot (found in Champions Powers).
You can make Jin Zhu more powerful by giving her an assortment of spells (probably ones relating to water and the ocean), or simply a VPP of “Divine Powers”. Make her weaker by removing her Oracle power. By replacing her divine powers with more mundane abilities, you could turn Jin Zhu into a queen of the mer-folk or the like. You can also give Jin-Zhu handmaidens (i.e. Followers) in the form of various minor sea nymphs, mer-folk, and so on.
(Character sheet created by Michael Surbrook)
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