Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
16	DEX	12	12-
18	CON	8	13-
14	INT	4	12-	PER Roll 12-
19	EGO	9	13-
20	PRE	10	13-	PRE Attack:  4d6

5	OCV	10
5	DCV	10
3	OMCV	0
7	DMCV	12
3	SPD	10		Phases:  4, 8, 12

5+3	PD	3		Total:  5/8 PD (0/3 rPD)
5+3	ED	3		Total:  5/8 ED (0/3 rED)
7	REC	3
36	END	4
10	BODY	0
28	STUN	4		Total Characteristics Cost:  107

Movement:	Running:	0m 
		Leaping:	4m/8m
		Swimming:	12m/24m

Cost	Powers & Skills
32	Fist Of Lake Water:  Blast 8d6; Limited Range (30m; -¼), END 4
20	Control The Lake's Waters:  Change Environment (create/stop flooding) (-24m of any mode of 
	Running), Area Of Effect (4m Radius; +¼), Varying Effect cause or stem flooding (+¼), 
	Reduced Endurance (½ END; +¼), MegaScale (1m = 1 km; +1); Extra Time (20 Minutes, Only to 
	Activate, -1 ¼), Concentration (throughout; 0 DCV; -1), END 3
44	Create Storms And Control Rain:  Change Environment (alter the weather) (+/-4 Temperature 
	Level Adjustment, Long-Lasting (weather patterns return to normal as per usual once Dalita 
	stops affecting it; 1 Hour or more), Varying Combat Effects), Reduced Endurance (½ END; +¼), 
	Area Of Effect (8m Radius; +½), MegaScale (1m = 1 km; +1), Varying Effect (create or cancel 
	any type of weather; +1); Extra Time (20 Minutes, Only to Activate, -1 ¼), Concentration 
	(throughout; 0 DCV; -1), No Range (-½), END 7
36	Gust Of Wind:  Telekinesis (30 STR); Affects Whole Object (-¼), END 4

27	Harnessing The Lake's Water:  Multipower, 40-point reserve, all slots Costs END To Maintain 
	(Full END Cost; -½)
2f	1)  Friendly Lake Water:  Boost  Swimming 6d6; Costs END To Maintain (Full END 
	Cost; -½), END 4
1f	2)  Unfriendly Lake Water:  Suppress Swimming 4d6; Costs END To Maintain (Full END 
	Cost; -½), END 1

2	Large Size:  Knockback Resistance -2m
3	Divine Resistance:  Power Defense (3 points)
5	Scaled Lower Body:  Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; or 
	Hit Locations 13-18; -¾)
-12	Fish's Tail:  -12m Running (0m Total)
4	Fish's Tail:  Swimming +8m (12m total), END 1
5	Dragon's Eyes:  Nightvision
5	Dragon's Eyes:  UV Perception (Sight Group)
5	Breathes Air And Water:  LS  (Expanded Breathing: Breathe Oxygen)
3	Daughter Of A River Spirit:  LS  (Safe in High Pressure; Safe in Intense Cold)
8	Semi-Divine Lifespan:  LS  (Immunity: All terrestrial diseases; Longevity: 800 Years)

1	Fringe Benefit:  Member Of The Divine Court (albeit a minor one)
2	Positive Reputation:  immortal (demi)-goddess of Lake Shavarsh (local village and surrounds) 
	14-, +2/+2d6

3	Divine Heritage:  +1/+1d6 Striking Appearance (vs. all characters)
20	Gift Of Tongues:  Universal Translator 12-

5	AK: Lake Shavarsh 14-
3	Charm 13-
2	Concealment 12-; Self Only (-½)
3	Conversation 13-
3	High Society 13-
2	KS: Dragons And Their Ways  11-
5	KS: Lake Shavarsh 14-
4	KS: The River Spirit World 13-
3	Persuasion 13-
3	Shadowing 12-
3	Stealth 12-
2	Survival (Marine) 12-

Total Powers & Skill Cost:  255
Total Cost:  361

175+   Matching Complications (50)
15	Enraged:  if her lake is desecrated, polluted, or otherwise adversely affected (Uncommon), 
	go 14-, recover 14-
10	Negative Reputation:  vengeful spirit of Lake Shavarsh, Frequently
0	Physical Complication:  Human Size
15	Psychological Complication:  Protective Of Lake Shavarsh (Common; Strong)
10	Psychological Complication:  Somewhat Lonely (wouldn't mind someone to talk to) 
	(Common; Moderate)

Total Complications Points:  50
Experience Points:  186
Dalita the Mermaid

Ecology: To the people of Osan, Lake Shavarash is a place to be avoided if at all possible. If asked, a villager will tell an inquisitive visitor that within the lake dwells an immortal goddess, who has lived there for years beyond counting. Capable of calling up floods and storms if angry, the people of Osan offer periodic sacrifices to the spirit of Shavarash, hoping to keep her happy and placated, so they may live their lives in peace.

In truth, the resident of Shavarash isn’t exactly a goddess, but actually the daughter of a river spirit and a dragon. Known as Dalita, she’s a (very) minor member of the celestial courts, and due to her semi-divine heritage has lived in Shavarash for several hundred years; long enough to become a permanent fixture in the religious observations of the people of Osan. Content to swim in the clear waters of Lake Shavarash, Dalita doesn’t mind if people fish in or draw water from her lake, but draws the line at bodies, offal, or other garbage being dumped into her home. Offerings, on the other hand, she tolerates, but finds little use for most of the items the people of Osan give her. Still, she’s willing to live in peace with her neighbors, provided they remember whose lake they live near and honor her appropriately.

Personality/Motivation: As the daughter of a dragon and a river spirit, with a life-span measured in centuries, Dalita has seen quite a bit in her time. As her needs are simple, she isn’t much for luxuries and the like, and would rather look after the extensive population of koi inhabiting her lake than answer requests for miracles or deal with intruders. That said, Dalita wouldn’t mind if someone spoke to her once and a while, rather than kowtowing before her and offering up prayers. Life in the lake can get rather lonely, and the koi, while colorful, aren’t much for conversation. Of course, she does get visits from other river spirits and even dragons, but the former are often just passing through, and the latter tend to be more interested in seduction than anything else. On the other hand, considering her home, Dalita doesn't have much to talk about, unless you're interested in the lives of fish, frogs, and birds. Then again, she does know a smattering about the goings on in the Celestial Courts as well as the ways of dragons and river spirits.

Quote: “Tell me, why are you out on my lake in the middle of the night? Answer quickly and honestly if you wish to return to shore.”

Powers/Tactics: Her parentage gives Dalita command of both the air and water. This allows her to summon up storms if so inclined, and a common request from the people of Osan is to either ask for rain (if it’s been dry) or good weather if it’s been excessively wet. She can also command and control the waters of Lake Shavarash itself, with abilities ranging from stilling the waters so swimmers can move with ease, to causing the lake’s surface to rise, flooding the local countryside.

Appearance: Dalita is a mermaid, with a properly-proportioned human upper body and the lower body of a great koi, measuring a full 9’ in length. As is fitting for the daughter of a river spirit, her human half is almost perfectly proportioned, with exceedingly long black hair (Dalita would probably be quite grateful to anyone who could cut and dress her hair). Her dragonish parentage is obvious from her green eyes (with vertical pupils), the golden cast to her skin, and the orange and white scales of her fish’s tail.

Designer's Notes: The artwork for Dalita is titled Koi Mermaid, by Jill Johansen. Although koi are Japanese, I’ll admit to taking a more Chinese theme with Dalita’s origins, in which the mating of a kioh-lung (in human form) and a river shên (spirit) works perfectly. She fits quite well into any Fantasy Hero setting featuring mermaids and the like. You could even drop her semi-divine heritage and simply make her a powerful mer-folk sorceress. You could also make her a villain of sorts, holding the village of Osan hostage, threatening floods and storms if not given offerings (which could range from riches, to food, to handsome young men). To make Dalita more/less powerful, simply increase/reduce the Active Points used to create water and wind control powers.

(Character sheet created by Michael Surbrook)

Dalita's Hero Designer File

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